$BetterThidPersonSelection Better Third Person Selection $BetterThirdPersonSelection_GeneralPage General $BetterThirdPersonSelection_GeneralSettings_HeaderText General Settings $BetterThirdPersonSelection_IsEnabledInFirstPerson_OptionText Enabled in First Person $BetterThirdPersonSelection_IsEnabledInFirstPerson_InfoText enable/disable custom object selection algorithm in first person. Doesn't affect how the selected object is displayed. $BetterThirdPersonSelection_IsEnabledInThirdPerson_OptionText Enabled in Third Person $BetterThirdPersonSelection_IsEnabledInThirdPerson_InfoText enable/disable custom object selection algorithm in third person. Doesn't affect how the selected object is displayed. $BetterThirdPersonSelection_IsEnabledOnHorseBack_OptionText Enabled on Horseback $BetterThirdPersonSelection_IsEnabledOnHorseBack_InfoText enable/disable custom object selection algorithm while on horseback. Doesn't affect how the selected object is displayed. $BetterThirdPersonSelection_IsEnabledInCombat_OptionText Enabled in Combat $BetterThirdPersonSelection_IsEnabledInCombat_InfoText enable/disable custom object selection algorithm while in combat. Doesn't affect how the selected object is displayed. $BetterThirdPersonSelection_IsEnabledWithWeaponsDrawn_OptionText Enabled with Weapons Drawn $BetterThirdPersonSelection_IsEnabledWithWeaponsDrawn_InfoText enable/disable custom object selection algorithm while player has weapons drawn. Doesn't affect how the selected object is displayed. $BetterThirdPersonSelection_ControlSettings_HeaderText Control Settings $BetterThirdPersonSelection_EnableObjectCycle_OptionText Object Cycling Enabled $BetterThirdPersonSelection_EnableObjectCycle_InfoText enable/disable cycling between all valid objects in range with [modifier key] + [object cycling up/down key] $BetterThirdPersonSelection_EnableContinuousObjectCycle_OptionText Continuous Object Cycling Enabled $BetterThirdPersonSelection_EnableContinuousObjectCycle_InfoText if cycling reaches the maximum or minimum index, it will loop back so you can continue cycling. $BetterThirdPersonSelection_ObjectCycleModifierKey_OptionText Object Cycling Modifier Key $BetterThirdPersonSelection_ObjectCycleModifierKey_InfoText if enabled, use this + [object cycling up/down key] to cycle between all valid objects in range $BetterThirdPersonSelection_ObjectCycleUpKey_OptionText Object Cycling - Up Key $BetterThirdPersonSelection_ObjectCycleUpKey_InfoText if enabled, use [modifier key] + this to cycle between all valid objects in range. RECOMMENDED TO LEAVE ON MOUSEWHEEL. $BetterThirdPersonSelection_ObjectCycleDownKey_OptionText Object Cycling - Down Key $BetterThirdPersonSelection_ObjectCycleDownKey_InfoText if enabled, use [modifier key] + this to cycle between all valid objects in range. RECOMMENDED TO LEAVE ON MOUSEWHEEL. $BetterThirdPersonSelection_CycleDelayMS_OptionText Object Cycling - Key Delay $BetterThirdPersonSelection_CycleDelayMS_InfoText delay in milliseconds between registering cycle up/down key inputs. $BetterThirdPersonSelection_SelectionRanges_HeaderText Selection Range Settings $BetterThirdPersonSelection_MaxAngleDif_OptionText Max Angle $BetterThirdPersonSelection_MaxAngleDif_InfoText how closely the camera has to point at the object (2.0 = full 360 degrees around the player are accepted) $BetterThirdPersonSelection_MaxAngleDif_HorseBack_OptionText Max Angle (Horseback) $BetterThirdPersonSelection_MaxAngleDif_HorseBack_InfoText how closely the camera has to point at the object while on horseback (2.0 = full 360 degrees around the player are accepted) $BetterThirdPersonSelection_MaxInteractionRange_OptionText Interaction Range $BetterThirdPersonSelection_MaxInteractionRange_InfoText max allowed distance - in Skyrim units - between the character and the object. The native crosshair selection is exempt from this and still uses the value determined by the base game. HIGH VALUES DESTROY PERFORMANCE. $BetterThirdPersonSelection_MaxInteractionRange_HorseBack_OptionText Interaction Range (Horseback) $BetterThirdPersonSelection_MaxInteractionRange_HorseBack_InfoText max allowed distance - in Skyrim units - between the character and the object, while on horseback. The native crosshair selection is exempt from this and still uses the value determined by the base game. HIGH VALUES DESTROY PERFORMANCE. $BetterThirdPersonSelection_HoldToDismount_HeaderText Hold To Dismount Settings $BetterThirdPersonSelection_IsHoldToDismountEnabled_HorseBack_OptionText Enable Hold to Dismount $BetterThirdPersonSelection_IsHoldToDismountEnabled_HorseBack_InfoText While mounted, this makes it so that holding the activation key dismounts the character, instead of pressing the activation key once without anything selected. $BetterThirdPersonSelection_HoldToDismountTime_HorseBack_OptionText Time to Hold $BetterThirdPersonSelection_HoldToDismountTime_HorseBack_InfoText With Hold to Dismount enabled, this is the time in seconds the activation key has to be held down to dismount. $BetterThirdPersonSelection_HoldToDismountMinTime_HorseBack_OptionText Min Time to Hold $BetterThirdPersonSelection_HoldToDismountMinTime_HorseBack_InfoText With Hold to Dismount enabled, this is the time in seconds the activation key has to be held down until the progress circle appears. $BetterThirdPersonSelection_WidgetPage Widgets $BetterThirdPersonSelection_WidgetSettings_HeaderText Widget Settings $BetterThirdPersonSelection_IsWidget3DEnabledInFirstPerson_OptionText 3D Widget Enabled in First Person $BetterThirdPersonSelection_IsWidget3DEnabledInFirstPerson_InfoText enable/disable 3D widget for the selected object in first person. $BetterThirdPersonSelection_IsWidget3DEnabledInThirdPerson_OptionText 3D Widget Enabled in Third Person $BetterThirdPersonSelection_IsWidget3DEnabledInThirdPerson_InfoText enable/disable 3D widget for the selected object in third person. $BetterThirdPersonSelection_IsWidget3DEnabledOnHorseBack_OptionText 3D Widget Enabled on Horseback $BetterThirdPersonSelection_IsWidget3DEnabledOnHorseBack_InfoText enable/disable 3D widget for the selected object while on horseback. $BetterThirdPersonSelection_IsWidget3DEnabledInCombat_OptionText 3D Widget Enabled in Combat $BetterThirdPersonSelection_IsWidget3DEnabledInCombat_InfoText enable/disable 3D widget for the selected object while in combat. $BetterThirdPersonSelection_IsWidget3DEnabledWithWeaponsDrawn_OptionText 3D Widget Enabled with Weapons Drawn $BetterThirdPersonSelection_IsWidget3DEnabledWithWeaponsDrawn_InfoText enable/disable 3D widget for the selected object while player has weapons drawn. $BetterThirdPersonSelection_WidgetStyleSettings_HeaderText 3D Widget Style $BetterThirdPersonSelection_IsIsDividerEnabled_OptionText Enable Gray Bar Divider $BetterThirdPersonSelection_IsDividerEnabled_InfoText enable/disable gray bar divider between object name and weight/value. $BetterThirdPersonSelection_IsActivationButtonEnabled_OptionText Enable Activation Button $BetterThirdPersonSelection_IsActivationButtonEnabled_InfoText enable/disable activation button widget. $BetterThirdPersonSelection_IsItemInfoEnabled_OptionText Enable Item Info $BetterThirdPersonSelection_IsItemInfoEnabled_InfoText enable/disable item info details like weight/value. $BetterThirdPersonSelection_IsDismountProgressCirlcleEnabled_OptionText Enable Dismount Progress Circle $BetterThirdPersonSelection_IsDismountProgressCirlcleEnabled_InfoText enable/disable animated circle in the center of the screen when dismounting a horse. $BetterThirdPersonSelection_WidgetAlpha_OptionText Widget Opacity $BetterThirdPersonSelection_WidgetAlpha_InfoText Opacity/Alpha of all widgets (0.0-100.0). Also applies to 2D widget $BetterThirdPersonSelection_WidgetZOffset_OptionText 3D Widget Height Offset $BetterThirdPersonSelection_WidgetZOffset_InfoText moves the 3D widget on some objects further up (or down for negative values). Doesn't apply to objects where the widget is placed in the center, or if the widget on the object was moved through a config file $BetterThirdPersonSelection_WidgetZOffsetFirstPerson_OptionText 3D Widget Height Offset (First Person) $BetterThirdPersonSelection_WidgetZOffsetFirstPerson_InfoText moves the 3D widget on some objects further up (or down for negative values), this one only applies while in first person $BetterThirdPersonSelection_2DWidgetStyleSettings_HeaderText 2D Widget Style $BetterThirdPersonSelection_Widget2DSize_OptionText 2D Widget Size $BetterThirdPersonSelection_Widget2DSize_InfoText Size of the 2D widget. That is the widget that is used if the 3D widget is currently disabled. $BetterThirdPersonSelection_Widget2DXPos_OptionText 2D Widget Pos X $BetterThirdPersonSelection_Widget2DXPos_InfoText X position of the 2D widget, as percentage of the screen width (0.0 - 1.0) $BetterThirdPersonSelection_Widget2DYPos_OptionText 2D Widget Pos Y $BetterThirdPersonSelection_Widget2DYPos_InfoText Y position of the 2D widget, as percentage of the screen height (0.0 - 1.0) $BetterThirdPersonSelection_WidgetSizeMin_OptionText Min Widget Size $BetterThirdPersonSelection_WidgetSizeMin_InfoText Widget size at the furthest possible distance to the camera. $BetterThirdPersonSelection_WidgetSizeMax_OptionText Max Widget Size $BetterThirdPersonSelection_WidgetSizeMax_InfoText Widget size at the closest possible distance to the camera. $BetterThirdPersonSelection_WidgetSizeMin_HorseBack_OptionText Min Widget Size (Horseback) $BetterThirdPersonSelection_WidgetSizeMin_HorseBack_InfoText Widget size at the furthest possible distance to the camera - while on horseback. $BetterThirdPersonSelection_WidgetSizeMax_HorseBack_OptionText Max Widget Size (Horseback) $BetterThirdPersonSelection_WidgetSizeMax_HorseBack_InfoText Widget size at the closest possible distance to the camera - while on horseback. $BetterThirdPersonSelection_PriorityPage Priority $BetterThirdPersonSelection_PriorityPage_HeaderText Priority Settings $BetterThirdPersonSelection_AngleMult_OptionText Angle Priority Multiplier $BetterThirdPersonSelection_AngleMult_InfoText Higher values mean that the difference in angle between the camera forward vector and the vector toward the object, will have more of an impact when determining which object to select. $BetterThirdPersonSelection_DistMult_OptionText Distance Priority Multiplier $BetterThirdPersonSelection_DistMult_InfoText Higher values mean that the distance toward the object will have more of an impact when determining which object to select. $BetterThirdPersonSelection_TypeMult_OptionText Type Priority Multiplier $BetterThirdPersonSelection_TypeMult_InfoText Higher values mean that the type of object will have more of an impact when determining which object to select. Eg. misc objects are less important than weapons. Those priorities are currently hard coded. $BetterThirdPersonSelection_SpecificMult_OptionText Specific Objects Priority Multiplier $BetterThirdPersonSelection_SpecificMult_InfoText Higher values mean that a specific list of object base IDs (currently hard coded) will be prioritized more over other objects. Only gold coins, currently. $BetterThirdPersonSelection_ValueMult_OptionText Gold Value Priority Multiplier $BetterThirdPersonSelection_ValueMult_InfoText Higher values mean that an object's gold value will have more of an impact when determining which object to select $BetterThirdPersonSelection_MaxValue_OptionText Max Gold Value $BetterThirdPersonSelection_MaxValue_InfoText Max value for internal usage of ValueMult. Setting this to a very low value means that small differences in gold value have a bigger impact on priority. $BetterThirdPersonSelection_NativeSelectionBonus_OptionText Native Selection Bonus $BetterThirdPersonSelection_NativeSelectionBonus_InfoText Straight up bonus for the object determined by Skyrim's native crosshair selection. Setting this to a very high value will cause the native selection to always be selected, if present. $BetterThirdPersonSelection_PreviousSelectionBonus_OptionText Previous Selection Bonus $BetterThirdPersonSelection_PreviousSelectionBonus_InfoText Straight up bonus for the previously selected object, if still valid. Should be a low, non-zero value to make the selection a little "sticky" - this avoids selection flickering. $BetterThirdPersonSelection_NPCSelectionBonus_OptionText NPC Selection Bonus $BetterThirdPersonSelection_NPCSelectionBonus_InfoText Straight up bonus for selectable NPCs. Higher values make it easier to select NPCs, but make it harder to select objects next to NPCs. $BetterThirdPersonSelection_PerformancePage Performance $BetterThirdPersonSelection_PerformancePage_HeaderText Performance Settings $BetterThirdPersonSelection_NumTracesHorizontal_OptionText Traces Horizontal $BetterThirdPersonSelection_NumTracesHorizontal_InfoText Max number of ray traces to perform per object horizontally. Total number of traces is this * traces vertical. More traces = more precise occlusion detection, but worse performance. And vice versa. $BetterThirdPersonSelection_NumTracesVertical_OptionText Traces Vertical $BetterThirdPersonSelection_NumTracesVertical_InfoText Max number of ray traces to perform per object vertically. Total number of traces is this * traces horizontal. More traces = more precise occlusion detection, but worse performance. And vice versa. $BetterThirdPersonSelection_DebugPage Debug $BetterThirdPersonSelection_DebugPage_HeaderText Debug Settings $BetterThirdPersonSelection_Draw_RayTraces_OptionText Debug Ray Traces $BetterThirdPersonSelection_Draw_RayTraces_InfoText enable/disable Scaleform debugging ray traces. Only works while custom object selection algorithm is enabled. $BetterThirdPersonSelection_Draw_Bounds_Box_OptionText Debug Bounds - Box $BetterThirdPersonSelection_Draw_Bounds_Box_InfoText enable/disable Scaleform debugging boxes for closeby objects. Only works while custom object selection algorithm is enabled. $BetterThirdPersonSelection_Draw_Bounds_Sphere_OptionText Debug Bounds - Sphere $BetterThirdPersonSelection_Draw_Bounds_Sphere_InfoText enable/disable Scaleform debugging sphere to show the world bounds of the selected object. Only works while custom object selection algorithm is enabled. $BetterThirdPersonSelection_Draw_Bounds_MinMax_OptionText Debug Bounds - Box min/max $BetterThirdPersonSelection_Draw_Bounds_MinMax_InfoText enable/disable Scaleform debugging draws to showcase the min/max world positions of the bounding boxes of closeby objects. Only works while custom object selection algorithm is enabled. $BetterThirdPersonSelection_DebugDrawThickness_OptionText Line Thickness $BetterThirdPersonSelection_DebugDrawThickness_InfoText thickness in px for the debug draws. $BetterThirdPersonSelection_DebugDrawAlpha_OptionText Line Alpha $BetterThirdPersonSelection_DebugDrawAlpha_InfoText Alpha value for the debug draws. $BetterThirdPersonSelection_AdditionalSettings_HeaderText Additional Settings $BetterThirdPersonSelection_HotReloadConfig_OptionText Reload Filters $BetterThirdPersonSelection_HotReloadConfig_InfoText enable/disable reloading ObjectFilterList.toml every time the BTPS MCM closes. Useful while configuring the filter list. $BetterThirdPersonSelection_ShowFurnitureMarkers_OptionText Show furniture markers $BetterThirdPersonSelection_ShowFurnitureMarkers_InfoText enable/disable showing various furniture markers for NPCs. $BetterThirdPersonSelection_FilterPage Filters $BetterThirdPersonSelection_FilterSettings_HeaderText Filter Settings $BetterThirdPersonSelection_Filter_InfoText enable/disable filters. $BetterThirdPersonSelection_EnableFiltersForNativeSelection_OptionText Enable Filters for Crosshair Selection $BetterThirdPersonSelection_EnableFiltersForNativeSelection_InfoText enable/disable filters while BTPS selection isn't active, such as when in first person with BTPS selection disabled in first person (default) $BetterThirdPersonSelection_CompatibilityPage Compatibility $BetterThirdPersonSelection_CompatibilitySettings_HeaderText Compatibility Settings $BetterThirdPersonSelection_AdjustMoreHudWidgets_OptionText enable/disable MoreHUD compatibility $BetterThirdPersonSelection_AdjustMoreHudWidgets_InfoText if enabled (with MoreHUD installed), some MoreHUD elements will be moved around with the 3D widget. This can cause issues with some aspect ratios and I'm frankly too fed up with Scaleform to fix it. Restart required to properly take effect.