;;==========================================================;; ;; BETA 0.90B ;; ;; For more details on what each setting does, consult the ;; ;; reference manual ;; ;; ;; ;; Always keep a good backup of this file ;; ;;==========================================================;; ;; SECTION INDEX ;; ;; --Gameplay ;; ;; --Interface ;; ;; --Scale ;; ;; --Position ;; ;;==========================================================;; ;; uPersistentMeter - 0 - Auto ;; ;; 1 - Always on ;; ;; 2 - Always off ;; ;; bHideEnemyHealth - Hide enemy health bar ;; ;;==========================================================;; [Gameplay] bHideActivateButton=0 bHideStealthText=1 bHideStealthMeter=0 uPersistentMeter=1 ;;Compass bHideEnemyHealth=0 bHideEnemyMarker=1 bHideLocations=0 bHideUndiscoveredLocations=1 bHideQuest=1 [Interface] ;;==========================================================;; ;; bShowTOD - Show time of day AM/PM. Ignored if ;; ;; hour is set to 24-hour format ;; ;; sHourFormat - h : 12h (3:15) ;; ;; - hh: 12h with leading 0 (03:15) ;; ;; - H : 24h ;; ;; - HH: 24h with leading 0 ;; ;; sClockAlign - Set clock alignment relative to its ;; ;; text box (left, center, right) ;; ;; Note: Doesn't change anchor position ;; ;; bPersistentClock- Always show clock even outside of ;; ;; HUD ;; ;; bSyncMeterFade - Sync HMS meter fade. Doesn't work ;; ;; with iHUD fast fade option ;; ;;==========================================================;; bShowClock=0 bShowSeconds=0 bShowTOD=1 sHourFormat=h sClockAlign=left bPersistentClock=0 bAltArrow=1 bAltCompass=0 bDotCrosshair=0 bAltHealth=0 bAltStamina=0 bAltCharge=1 bSyncMeterFade=0 sObjectiveAlign= sLocationInfoAlign= [Scale] ;;==========================================================;; ;; If left empty, default to 1 ;; ;; ;; ;; fClock - Clock scale (absolute) ;; ;; fObjectiveText - Objective text scale (absolute) ;; ;;==========================================================;; fClock=1 fHealth=0.85 fMagica=0.75 fStamina=0.75 fChargeMeter=0.00 fCrosshair=1.0 fCompass=0.75 fCompassMarker=1.1 fSubtitle=0.75 fEnemyHealth=1.1 fStealthMeter=0.75 fLocationInfo=1 fMessageInfo=0.75 fArrowInfo=1 fActivatePrompt=0.75 fObjectiveText=1 fLevelUpMeter=1 fAnimatedLetters=1 [Position] ;; ;; .i;;;;i. ;; iYcviii;vXY: ;; .YXi .i1c. ;; .YC. . in7. ;; .vc. ...... ;1c. ;; i7, .. .;1; ;; i7, .. ... .Y1i ;; ,7v .6MMM@; .YX, ;; .7;. ..IMMMMMM1 :t7. ;; .;Y. ;$MMMMMM9. :tc. ;; vY. .. .nMMM@MMU. ;1v. ;; i7i ... .#MM@M@C. .....:71i ;; it: .... $MMM@9;.,i;;;i,;tti ;; :t7. ..... 0MMMWv.,iii:::,,;St. ;; .nC. ..... IMMMQ..,::::::,.,czX. ;; .ct: ....... .ZMMMI..,:::::::,,:76Y. ;; c2: ......,i..Y$M@t..:::::::,,..inZY ;; vov ......:ii..c$MBc..,,,,,,,,,,..iI9i ;; i9Y ......iii:..7@MA,..,,,,,,,,,....;AA: ;; iIS. ......:ii::..;@MI....,............;Ez. ;; .I9. ......:i::::...8M1..................C0z. ;; .z9; ......:i::::,.. .i:...................zWX. ;; vbv ......,i::::,,. ................. :AQY ;; c6Y. .,...,::::,,..:t0@@QY. ................ :8bi ;; :6S. ..,,...,:::,,,..EMMMMMMI. ............... .;bZ, ;; :6o, .,,,,..:::,,,..i#MMMMMM#v................. YW2. ;; .n8i ..,,,,,,,::,,,,.. tMMMMM@C:.................. .1Wn ;; 7Uc. .:::,,,,,::,,,,.. i1t;,..................... .UEi ;; 7C...::::::::::::,,,,.. .................... vSi. ;; ;1;...,,::::::,......... .................. Yz: ;; v97,......... .voC. ;; izAotX7777777777777777777777777777777777777777Y7n92: ;; .;CoIIIIIUAA666666699999ZZZZZZZZZZZZZZZZZZZZ6ov. ;;==========================================================;; ;; ADVANCED CONFIGURATION! ;; ;; ;; ;; Lock setting has to be set to '0' for positioning to ;; ;; take effect ;; ;; ;; ;; If no value is entered for x/y, it assumes the default ;; ;; unlocked value. This way if you only want to move ;; ;; y-position of Health bar you can just leave ;; ;; x-position empty ;; ;; ;; ;; See the manual for more details ;; ;;==========================================================;; bLockHealthMeter=1 fHealthPosX= fHealthPosY= bLockMagickaMeter=1 fMagicaPosX= fMagicaPosY= bLockStaminaMeter=1 fStaminaPosX= fStaminaPosY= bLockLeftChargeMeter=1 fLeftChargeMeterPosX= fLeftChargeMeterPosY= bLockRightChargeMeter=1 fRightChargeMeterPosX= fRightChargeMeterPosY= bLockAltChargeMeter=1 fAltChargeMeterPosX= fAltChargeMeterPosY= bLockArrowInfo=1 fArrowInfoPosX= fArrowInfoPosY= bLockCompass=1 fCompassPosX= fCompassPosY= bLockSubtitle=1 fSubtitlePosX= fSubtitlePosY= bLockEnemyHealth=0 fEnemyHealthPosX=520 fEnemyHealthPosY=25 bLockCrosshair=1 fCrosshairPosX= fCrosshairPosY= bLockActivatePrompt=1 fActivateButtonPosX= fActivateButtonPosY= fActivateNamePosX= fActivateNamePosY= fActivateInfoPosX= fActivateInfoPosY= fActivateBarPosX= fActivateBarPosY= bLockStealthMeter=1 fStealthMeterPosX= fStealthMeterPosY= bLockLocationInfo=1 fLocationInfoPosX= fLocationInfoPosY= bLockMessageInfo=1 fMessageInfoPosX= fMessageInfoPosY= bLockClock=1 fClockPosX= fClockPosY= ;; x-pos default: 640 ;; If you want this to align with screen edge - ;; Left : x-pos = x-pos * scale + 10 ;; Right: x-pos = x-pos (1 + (1-scale)) - 10 bLockObjectiveText=1 fObjectiveTextPosX= fObjectiveTextPosY= bLockLevelUpMeter=1 fLevelUpMeterPosX= fLevelUpMeterPosY= bLockAnimatedLetters=1 fAnimLetterPosY= fShoutLetterPosY= ;;==========================================================;; ;; When in doubt, nuke this file ;; ;;==========================================================;; ;; DO NOT MODIFY [Version] fVersion=84