Timing is Everything by kryptopyr Version 2.2 08/20/2019 This mod allows you to customize the starting conditions for various quests. You can choose to delay a quest until later or to have it start earlier than it normally would. **Requires SKSE and SkyUI.** FEATURES - Change the requirements for 19 different quests and 9 world encounters. - Delay or change the start of the Dawnguard, Dragonborn, and Hearthfire quests. - Adjust the level requirements for many of the Daedric quests. - Adjust the requirements necessary to trigger various world encounters. - Adjust the frequency of random dragon encounters. - Adjust the chance of random vampire and cultist attacks. - Option to re-enable the vampire attacks in cities (Bethesda disabled these in the SE release). - Allow random werewolf encounters for any character. - Includes sensible changes to quest triggers, such as adding detection events to WARNING: THERE ARE SOME MINOR SPOILERS IN THE DESCRIPTION BELOW. I've tried to keep these very minimal, but it was impossible to describe what this mod does without some reference to quest events. ------------------------------------ ADDITIONAL INFORMATION You can change the requirements for all 19 included quests and 9 world encounters, or you can just change one of them. All of the default settings used by this mod are the vanilla defaults, so none of the requirements will change until you decide to change them. If you wish to disable a quest entirely, you can set the level requirement to 101. This will actually change the quest's level requirement to 999, effectively disabling that quest or encounter. Keep in mind that once a quest has been triggered, changing the setting afterwards will not necessarily stop the quest. You should make any desired changes prior to the beginning of the quest. There are some exceptions where the MCM settings still have some use even after a quest has been triggered. For example, the level requirements for the Daedric quest "The Only Cure" can still be adjusted after you have encountered an Afflicted Refugee in order to prevent further encounters with the Afflicted. Unlike the one-off quests, most of the reoccurring world encounters will allow you to adjust their settings at any time. This is the case with the Dawnguard Vampire attacks. Even if you've already begun the Dawnguard quest, you can stop further attacks by setting this value to something higher than your current level. However, I've also included settings to adjust the frequency of the random vampire attacks, which can also be used to prevent further attacks. DAWNGUARD: You can stop random vampire attacks from decimating the population, or allow the crisis to build by increasing the difference between the level at which the vampire attacks start and when Dawnguard recruitment begins. Note: the Dawnguard Recruitment option also controls the level at which The Hall of the Vigilant undergoes its change. HEARTHFIRE: You can delay the start of Hearthfire until you've actually accomplished something worthy of recognition by the Jarls, or make it possible to purchase land in the Pale sooner by lowering the level requirements for the "Kill the Giant" quest. DRAGONBORN: Choose from 9 different points along the main quest, or select 'Unknown' and a random starting point will be chosen for you. You can also determine a minimum level requirement that must be met in addition to the main quest stage, and you can set the percent chance for random cultist attacks. Additional notes: * If you are not in Solstheim, then BOTH player level and main quest stage requirements must be met before the Dragonborn quest will start. If you are in Solstheim, the quest will instead trigger based on just the main quest stage and a random percent chance. If you wish to run around Solstheim without triggering the Dragonborn quest, set the Cultist Attack Chance to 0 while you are in Solstheim. * ?If you choose "after the Graybeards summon the Dragonborn" there is an additional random chance condition that I've placed on only this setting. This is to help delay the start of the Dragonborn quest so it doesn't happen immediately after the summons. * Selecting the "Timing Unknown" option will select from only those options occurring after the player visits the Graybeards. This mod also makes a few changes to the conditions on the following quest/dialogue events for improved logic and story consistency: - Werewolf encounters: Dawnguard added 4 new world encounters involving werewolves, but by default they are conditioned to occur only after the player joins the Companions. You now have the option to bypass this condition. - The Break of Dawn: Option in MCM to prevent this quest from starting if the player is a vampire. - Thalmor Execution Squads: Option to prevent the Thalmor for coming after your character until certain quests are completed. - Hired Thugs: The player must be detected stealing the item, and the owner of the stolen property must be a valid, named NPC and not dead or sleeping at the time the item is stolen. There is also an option in the MCM to set a minimum value for the stolen item. - Letter from a Friend: The player must be shouting somewhere in a city, town, inn, or military camp and must be detected when shouting. - Invisible Child: The player must be detected, not trespassing, and not in combat when casting the spell. CREDITS Thank you to DrMonops and Teabag86 for their help in updating the Special Edition version of this mod. Thank you to Scarecrow23 for his help in adding FISS support to this mod.