Info: Glaives and (short)spears are new weapon types without proper integration to Skyrim and tridents are an exotic weapon type that's not suitable for combat. For the sake of simplicity they share their stats with the (great)sword of the same level. They deal piercing damage. NPCs won't use them because they lack proper animations. The stats of the new weapons types are as follows. All numbers are prior to running the Reqtificator. Club (Mace): -1 damage, -1 weight, +0.05 speed, -0.15 stagger Dai-Katana (Greatsword): -1 damage, +0.075 speed Halberd (Battleaxe): -0.05 speed, +0.1 reach Hatchet (War Axe): -1 damage, -1 weight, +0.1 speed, -0.1 reach, -0.15 stagger Katana (Sword): -1 damage, +0.075 speed Long Mace (Warhammer): -1 damage, -2 weight, +0.05 speed, -0.15 stagger Maul (Mace): +1 damage, +1 weight, -0.1 speed, +0.1 stagger Quarterstaff (Warhammer): -4 damage, -6 weight, +0.15 speed, -0.25 stagger Shortsword (Sword): -1 damage, -1 weight, +0.15 speed, -0.1 reach, -0.15 stagger Tanto (Dagger): +1 damage, +2 weight, -0.1 speed, +0.1 reach Wakizashi (Sword): -1 damage, -1 weight, +0.15 speed, -0.1 reach, -0.15 stagger Changelog: 5.00 Updated to Requiem 5.0.0. 4.02 Improved SPIKE support. 4.00 Updated to Requiem 4.0.0. Reduced stagger of clubs and quarterstaves. Adjusted stats of Akaviri-style blades to match Katana Crafting. 3.11 Reduced reach of halberds. 3.08 Updated to Requiem 3.2.0. 3.07 Renamed "Akaviri" weapons to "Blades". 3.04 Removed daggers from Draugr and Falmer because they lack animations to wield daggers. 3.03 Updated to Requiem 3.0.2. 3.00 Updated to Requiem 3.0.0. 2.04 Rebalanced all weapons. The info section above contains more details. 2.02 All Dawnguard weapons are made of a silver alloy and enchanted to devastate the undead. 2.00 Updated to Requiem 2.0.1. 1.60 Removed a leveled long mace from a leveled list. Carried over Heavy Armory's edits to Alik'r warriors. Overhauled quarterstaffs. They're now almost identical to Requiem's battlestaves. Updated stalhrim weapons to Fozar's dragonborn patch. 1.59 Updated to Heavy Armory 3.3. Overhauled hatchets, clubs, mauls, long maces and halberds to be unique weapon types. Added tempered hatchets, clubs, mauls and long maces to bandits. Removed (short)spears, glaives and tridents from NPCs because they lack proper animations. 1.54 Overhauled shortswords. They're cheaper, lighter, weaker, faster and shorter than normal swords. Added tempered shortswords to bandits. 1.51 I have accidentally included a wrong file in 1.50. 1.50 Initial Release Reqtified everything (weapons, recipes and leveled lists).