cine_block a10:x10 unit_footsteps 0.01 vehicle_collision 0.01 vehicle_engine 0.01 cine_block a10:bridge unit_footsteps 0.01 vehicle_collision 0.01 vehicle_engine 0.01 device_computers 0.5 object_impacts 0.01 ambient_nature 0.7 ambient_machinery 0.7 cine_block a10:x20 unit_footsteps 0.01 device_computers 0.4 ambient_machinery 0.4 device_machinery 0.3 object_impacts 0.01 cine_block a10:x30 unit_footsteps 0.01 cine_block a30:cutscene_intro ambient_nature 0.8 vehicle_collision 0.01 vehicle_engine 0.01 cine_block a30:cutscene_bridge ambient_machinery 0.01 cine_block a30:mission_extraction_cliff_skip vehicle_engine 0.01 vehicle_collision 0.01 cine_block a30:mission_extraction_rubble_skip vehicle_engine 0.01 vehicle_collision 0.01 cine_block a30:mission_extraction_river_skip vehicle_engine 0.01 vehicle_collision 0.01 cine_block a50:cutscene_energy_lift unit_footsteps 0.01 cine_block a50:cutscene_rescue unit_footsteps 0.01 device_door 0.3 ambient_nature 0.6 cine_block b30:cutscene_insertion vehicle_engine 0.01 vehicle_collision 0.01 cine_block b30:cutscene_ledge unit_footsteps 0.01 cine_block b30:cutscene_map unit_footsteps 0.01 cine_block b30:cutscene_extraction_exit vehicle_collision 0.01 vehicle_engine 0.01 cine_block b40:cutscene_insertion_a unit_footsteps 0.01 cine_block b40:cutscene_extraction unit_footsteps 0.01 ambient_nature 0.4 device_computers 0.3 projectile_impact 0.01 projectile_detonation 0.01 cine_block c10:insertion unit_footsteps 0.2 vehicle_engine 0.01 vehicle_collision 0.01 ambient_nature 0.3 cine_block c10:x50 weapon_fire 0.01 weapon_ready 0.01 weapon_reload 0.01 weapon_empty 0.01 weapon_charge 0.01 weapon_idle 0.01 weapon_overheat 0.01 unit_footsteps 0.01 device_computers 0.01 ambient_nature 1:1184=0.4 ambient_nature 1185:4219=0.2 ambient_nature 4219:8900=0.5 ambient_machinery 0.5 object_impacts 0.01 particle_impacts 0.01 slow_particle_impacts 0.01 vehicle_engine 0.01 unit_dialog 0.01 device_door 0.5 projectile_impact 0.01 cine_block c10:cutscene_extraction unit_footsteps 0.01 ambient_nature 0.3 cine_block c20:cutscene_extraction ambient_machinery 0.6 device_computers 0.6 device_force_field 0.6 device_door 0.6 unit_footsteps 0.01 device_machinery 0.01 cine_block c40:cutscene_insertion unit_footsteps 0.01 device_computers 0.5 vehicle_engine 0.2 cine_block c40:cutscene_extraction ambient_machinery 0.5 device_machinery 0.8 cine_block d20:cutscene_insertion weapon_fire 0.4 weapon_ready 0.4 weapon_reload 0.4 weapon_empty 0.4 weapon_charge 0.4 weapon_idle 0.4 weapon_overheat 0.4 object_impacts 0.4 particle_impacts 0.4 slow_particle_impacts 0.4 projectile_impact 0.3 projectile_detonation 0.3 unit_footsteps 0.5 cine_block d20:cutscene_lift weapon_fire 0.5 object_impacts 0.5 projectile_impact 0.5 projectile_detonation 0.2 particle_impacts 0.5 slow_particle_impacts 0.5 cine_block d20:cutscene_captain unit_footsteps 0.01 ambient_machinery 0.3 ambient_nature 0.6 cine_block d40:cutscene_insertion ambient_nature 0.2 ambient_machinery 0.2 projectile_impact 0.5 vehicle_collision 0.5 cine_block d40:x70_bridge ambient_nature 0.2 ambient_machinery 0.3 particle_impacts 0.3 unit_footsteps 0.01 device_computers 0.3 vehicle_engine 1:2870=0.4 object_impacts 0.01 cine_block d40:x70_finale unit_footsteps 0.01 ambient_nature 0.6 projectile_impact 0.01 projectile_detonation 0.01 object_impacts 0.01 cine_block d40:cutscene_lose ambient_nature 0.6 projectile_impact 0.01 projectile_detonation 0.01