	English	Finnish
		
Inventory_StackEffect	Stacked effect ($COUNT$x):	Yhdistetty vaikutus ($COUNT$x):
		
Containers_WoodenChest	Wooden Chest	Puuarkku
Containers_GoldenCase	Golden Case	Kultainen Vitriini
Containers_ChestParent	Chest	Arkku
Containers_WoodenCase	Wooden Case	Puinen Vitriini
Containers_GoldenChest	Golden Chest	Kultainen Arkku
Containers_CrystalCase	Crystal Case	Kristallivitriini
Containers_CrystalChest	Crystal Chest	Kristalliarkku
Containers_MetalChest	Metal Chest	Metalliarkku
Containers_BeeChest	Bee Chest	Mehiläisarkku
Containers_CarrionChest	Carrion Chest	
Containers_MushroomChest	Mushroom Chest	
Containers_StartingChest	Haymo's Delivery	Haymon Lähetys
Containers_AmmoBoxParent	Ammo Box	Ammuslaatikko
Containers_AmmoBoxLarge	Large Ammo Box	Iso Ammuslaatikko
Containers_AmmoBoxMedium	Medium Ammo Box	Keskikokoinen Ammuslaatikko
Containers_AmmoBoxSmall	Small Ammo Box	Pieni Ammuslaatikko
Containers_PotParent	Pot	Ruukku
Containers_PlainPotSmall	Small Pot	Pieni Ruukku
Containers_PlainPotMedium	Medium Pot	Keskikokoinen Ruukku
Containers_PlainPotLarge	Large Pot	Iso Ruukku
Containers_GoldPotSmall	Small Golden Pot	
Containers_GoldPotMedium	Medium Golden Pot	
Containers_GoldPotLarge	Large Golden Pot	
Containers_AncientPotSmall	Ancient Small Pot	
Containers_AncientPotMedium	Ancient Medium Pot	
Containers_AncientPotLarge	Ancient Large Pot	
Containers_AncientGoldPotSmall	Ancient Small Golden Pot	
Containers_AncientGoldPotMedium	Ancient Medium Golden Pot	
Containers_AncientGoldPotLarge	Ancient Large Golden Pot	
Containers_GhostChest	Soul Chest	
		
Melees_Stick_Name	Stick	Keppi
Melees_Stick_LongDescription	A long stick. That should do it.	Pitkä keppi. Hoitanee homman.
//Melees_Stick_ShortDescription		
Melees_Stick_FluffText	There is a certain elegance to the stick that is often overlooked. It is a weapon that requires nothing more than raw skill and determination to wield effectively. For those who value tradition and simplicity, there is no better choice than the trusty stick.	
Melees_Stick_MaxLevel_Name	Big Stick	
Melees_Stick_MaxLevel_LongDescription	A hefty stick. That should definitely do it.	
Melees_Stick_MaxLevel_ShortDescription	Stick but bigger.	
Melees_Stick_MaxLevel_FluffText	This is no ordinary twig - it's a symbol of your persistence. Its weight and balance are perfect for delivering crushing blows to even the toughest insect opponents.	
Melees_Katana_Name	Katana	Katana
Melees_Katana_LongDescription	Fast melee [Stat]combo[/].	
Melees_Katana_ShortDescription	Fast melee [Stat]combo[/].	
Melees_Katana_FluffText	Extremely sharp and fast sword, favoured by eastern ant civilizations.	Helvetin terävä ja pitkä miekka. Itämaisten muurahaiskansojen suosiossa.
Melees_Katana_MaxLevel_Name	Zanmushiken	
Melees_Katana_MaxLevel_LongDescription	The last attack of the [Stat]combo[/] is always a [Crit]critical[/] hit.	
Melees_Katana_MaxLevel_ShortDescription	[Stat]Combo[/] ends with a [Crit]critical[/] hit.	
Melees_Katana_MaxLevel_FluffText	The Zanmushiken is not just a weapon - it is a work of art. Its sharpness is unmatched, and its ability to slice through enemies is unparalleled.	
Melees_Nodachi_Name	Nodachi	Nodachi
Melees_Nodachi_LongDescription	A powerful sword with a long reach.	
Melees_Nodachi_ShortDescription	Long reach.	
Melees_Nodachi_FluffText	Long and sharp blade, rarely seen in these parts of the world.	Pitkä ja terävä terä. Harvinainen näky täällä päin maailmaa.
Melees_Nodachi_MaxLevel_Name	Arikiri	
Melees_Nodachi_MaxLevel_LongDescription	Has a $CHANCE$% to [Stat]instantly kill[/] undamaged non-boss enemies.	
Melees_Nodachi_MaxLevel_ShortDescription	Chance to [Stat]instantly kill[/] enemies.	
Melees_Nodachi_MaxLevel_FluffText	The Arikiri is more than just a weapon - it is a tool of vengeance. Wield it with righteous fury, knowing that every swing brings you closer to victory over your insect foes. Its razor-sharp edge can deal serious damage to even the toughest of insect shells, and its unique enchantment gives it a chance to strike down elite enemies in a single blow.	
Melees_Sledgehammer_Name	Leka	Leka
Melees_Sledgehammer_LongDescription	[Stat]Collision damage[/] against walls and creatures is [Crit]critical[/].	Raskaan sarjan työkalu ötököiden liiskaamiseen ja kitiinin murskaamiseen. Tekee $AMOUNT$% enemmän vahinkoa panssaroituihin vihollisiin.
Melees_Sledgehammer_ShortDescription	[Stat]Collision damage[/] is [Crit]critical[/].	Tekee enemmän vahinkoa panssariin.
Melees_Sledgehammer_FluffText	Heavy-duty tool for splatting bugs and crushing chitin. 	
Melees_Sledgehammer_MaxLevel_Name	Ukkosleka	
Melees_Sledgehammer_MaxLevel_LongDescription	[Stat]Collision damage[/] against walls and creatures is [Crit]critical[/] and releases a [Stat]lightning blast[/], dealing $DAMAGE$ [Electricity]electric[/] damage.	
Melees_Sledgehammer_MaxLevel_ShortDescription	[Stat]Collision damage[/] is [Crit]critical[/] and releases a [Stat]lightning blast[/].	
Melees_Sledgehammer_MaxLevel_FluffText	Filled with otherwordly power, this lightning-infused hammer causes flung enemies to release eletrcit discharge.	
//Melees_CrystalSword_Name	Crystal Sword	Kristallimiekka
//Melees_CrystalSword_LongDescription		Järjettömän isosta kristallista valmistettu miekka.
//Melees_CrystalSword_ShortDescription		
//Melees_CrystalSword_FluffText	A sword made of an unreasonably large singular crystal.	
Melees_Fish_Name	Big Fish	Iso Kala
Melees_Fish_LongDescription	Inflicts a $TIME$ second [Status]chilled[/] status.	Tällä voi läiskiä.
Melees_Fish_ShortDescription	Inflicts [Status]chilled[/].	
Melees_Fish_FluffText	It slaps.	
Melees_Fish_MaxLevel_Name	Vonkale	
Melees_Fish_MaxLevel_LongDescription	Inflicts a $TIME$ second [Status]chilled[/] status. If the target is already [Status]chilled[/] inflicts a $TIME2$ second [Status]frozen[/] status instead.	
Melees_Fish_MaxLevel_ShortDescription	Inflicts [Status]chilled[/]. [Status]Freezes[/] chilled enemies.	
Melees_Fish_MaxLevel_FluffText	It slaps hard.	
Melees_AntShield_Name	Ant's Shield	Murkkukilpi
//Melees_AntShield_LongDescription		
//Melees_AntShield_ShortDescription		
//Melees_AntShield_FluffText		
Melees_Cleaver_Name	Cleaver	Lihakirves
Melees_Cleaver_LongDescription	Has a $CHANCE$% chance to inflict a $TIME$ second [Status]bleeding[/] status on [Stat]unarmored[/] enemies.	Suuri, raskastekoinen veitsi lihaisien asioiden halkomiseen. Aiheuttaa $CHANCE$% todennäköisyydellä $TIME$ sekunnin [Status]verenvuodon[/] panssaroimattomille vihollisille.
Melees_Cleaver_ShortDescription	Chance to inflict [Status]bleeding[/].	Aiheuttaa [Status]verenvuotoa[/].
Melees_Cleaver_FluffText	A large, heavy-duty, knife for splitting meaty things. 	
Melees_Cleaver_MaxLevel_Name	Vicious Cleaver	
Melees_Cleaver_MaxLevel_LongDescription	Inflicts [Status]open vein[/] status on [Stat]unarmored[/] enemies.	
Melees_Cleaver_MaxLevel_ShortDescription	Inflicts [Status]open vein[/].	
Melees_Cleaver_MaxLevel_FluffText	A really nasty looking cleaver, perfect for slicing enemies full open.	
Melees_OrcishCleaver_Name	Brutal Falchion	Raaka Lihakirves
Melees_OrcishCleaver_LongDescription	The last attack of the [Stat]combo[/] inflicts a $TIME$ second [Status]bleeding[/] status.	Hidas, ilkeän-näköinen terä, joka aiheuttaa kolmannella iskulla $TIME$ sekunnin [Status]verenvuodon[/] panssaroimattomille vihollisille.
Melees_OrcishCleaver_ShortDescription	Last [Stat]combo[/] hit inflicts [Status]bleeding[/].	Aiheuttaa [Status]verenvuotoa[/].
Melees_OrcishCleaver_FluffText	A heavy and vicious blade that causes bleeding to enemies on every third hit.	
Melees_OrcishCleaver_MaxLevel_Name	Mutilating Falchion	
Melees_OrcishCleaver_MaxLevel_LongDescription	The last attack of the [Stat]combo[/] inflicts a $TIME$ second [Status]crippled[/] status.	
Melees_OrcishCleaver_MaxLevel_ShortDescription	Last [Stat]combo[/] hit inflicts [Status]crippled[/].	
Melees_OrcishCleaver_MaxLevel_FluffText		
Melees_RatBone_Name	Rat Bone	Rotan Luu
Melees_RatBone_LongDescription	Deals $AMOUNT$% extra damage to [Stat]armor[/].	Yksinkertainen mutta kauhistuttava lyömäase, joka aiheuttaa $AMOUNT$% enemmän vahinkoa panssareihin.
Melees_RatBone_ShortDescription	Extra damage against [Stat]armor[/].	Tekee enemmän vahinkoa panssariin.
Melees_RatBone_FluffText	A simple yet fearsome blunt weapon that deals extra damage to armored enemies.	
Melees_RatBone_MaxLevel_Name	Augmented Rat Bone	
Melees_RatBone_MaxLevel_LongDescription	Instantly [Stat]shatters[/] enemy [Stat]armor[/].	
Melees_RatBone_MaxLevel_ShortDescription	[Stat]Shatters[/] enemy [Stat]armor[/].	
Melees_RatBone_MaxLevel_FluffText	Half rat bone, half machine, this dreadful weapon instantly shatters enemy armor.	
Melees_SteelSpear_Name	Metal Spear	Metallikeihäs
Melees_SteelSpear_LongDescription	Fast lunge attack.	Terävä väline jolla pistää reikiä vihollisiin.
Melees_SteelSpear_ShortDescription	Fast lunge attack.	
Melees_SteelSpear_FluffText	A sharp and pointy device for poking holes into enemies.	
Melees_SteelSpear_MaxLevel_Name	Adamant Spear	
Melees_SteelSpear_MaxLevel_LongDescription	Each hit adds a charge, dealing up to $DAMAGE$ extra damage. This charge slowly decreases by $RATE$ per second.	
Melees_SteelSpear_MaxLevel_ShortDescription	[Stat]Consecutive attacks[/] deal extra damage.	
Melees_SteelSpear_MaxLevel_FluffText	A sharp and pointy device for poking holes into enemies.	
Melees_BaseballBat_Name	Baseball Bat	Pesismaila
Melees_BaseballBat_LongDescription	Has a powerful [Stat]knockback[/].	Loistava asioiden lennättämiseen.
Melees_BaseballBat_ShortDescription	Powerful [Stat]knockback[/].	
Melees_BaseballBat_FluffText	Great for making things fly.	
Melees_BaseballBat_MaxLevel_Name	.50 Cal Bat	
Melees_BaseballBat_MaxLevel_LongDescription	Hits [Stat]explode[/] for $DAMAGE$ [Explosion]explosion[/] damage every $TIME$ seconds.	
Melees_BaseballBat_MaxLevel_ShortDescription	Hits [Stat]explode[/] every few seconds.	
Melees_BaseballBat_MaxLevel_FluffText	Loaded with explosive power, this ingenious piece of sports equipment hits with a bang every few seconds.	
Melees_PlasteelKnife_Name	Plasteel Knife	Plasteräsveitsi
Melees_PlasteelKnife_LongDescription	A powerful stabbing weapon.	
Melees_PlasteelKnife_ShortDescription	Powerful stabbing weapon.	
Melees_PlasteelKnife_FluffText	This would be very useful after crash-landing on a hostile planet.	Tämä olisi hyödyllinen syöksylaskun jälkeen.
Melees_PlasteelKnife_MaxLevel_Name	Masterwork Plasteel Knife	
Melees_PlasteelKnife_MaxLevel_LongDescription	Hitting things grants a $TIME$ second [Status]killer instinct[/] status.	
Melees_PlasteelKnife_MaxLevel_ShortDescription	Grants [Status]killer instinct[/].	
Melees_PlasteelKnife_MaxLevel_FluffText	An engraving on this weapon portrays Haymo stealing gold from the ants while looking very suspicious.	
Melees_FireAxe_Name	Fire Axe	Palokirves
Melees_FireAxe_LongDescription	Inflicts a $TIME$ second [Status]burning[/] status.	Raakaa halkaisuvoimaa. Aiheuttaa $TIME$ sekunnin [Status]palamisen[/] vihollisille.
Melees_FireAxe_ShortDescription	Inflicts [Status]burning[/].	Aiheuttaa [Status]palamisen[/].
Melees_FireAxe_FluffText	Brute splitting power. 	
Melees_FireAxe_MaxLevel_Name	Fire Battleaxe	
Melees_FireAxe_MaxLevel_LongDescription	Inflicts a [Status]fiery eruption[/] status.	
Melees_FireAxe_MaxLevel_ShortDescription	Inflicts [Status]fiery eruption[/].	
Melees_FireAxe_MaxLevel_FluffText	Two-headed melee weapon	
Melees_TeslaSword_Name	Tesla Sword	Teslamiekka
Melees_TeslaSword_LongDescription	Strikes [Stat]lightning[/] on hit, dealing $DAMAGE$ [Electricity]electric[/] damage to another [Stat]nearby[/] enemy.	Sähköinen miekka, joka iskee salamaa osuessaan kohteeseen.
Melees_TeslaSword_ShortDescription	Strikes [Stat]lightning[/] on hit.	Iskee salamaa.
Melees_TeslaSword_FluffText	An electric sword that strikes lightning on hit.	
Melees_TeslaSword_MaxLevel_Name	Storm Blade	
Melees_TeslaSword_MaxLevel_LongDescription	Constantly strikes [Stat]lightning[/], dealing $DAMAGE$ [Electricity]electric[/] damage to a [Stat]nearby[/] enemy in front of you.	
Melees_TeslaSword_MaxLevel_ShortDescription	Constantly strikes [Stat]lightning[/].	
Melees_TeslaSword_MaxLevel_FluffText		
Melees_BoneSword_Name	Bone Claymore	Luu-Claymore
Melees_BoneSword_LongDescription	Deals up to $DAMAGE$% extra damage to enemies with [Stat]low health[/].	Valtava luinen miekka, joka aiheuttaa $AMOUNT$% enemmän vahinkoa panssareihin ja extravahinkoa loukkaantuneisiin vihollisiin.
Melees_BoneSword_ShortDescription	Extra damage to [Stat]low health[/] enemies.	Tekee enemmän vahinkoa panssariin ja loukkaantuneisiin vihollisiin.
Melees_BoneSword_FluffText	Huge sword made out of bone. 	
Melees_BoneSword_MaxLevel_Name	Spine Claymore	
Melees_BoneSword_MaxLevel_LongDescription	Inflicts [Status]cursed[/] status. Deals up to $DAMAGE$% extra damage to enemies with [Stat]low health[/].	
Melees_BoneSword_MaxLevel_ShortDescription	Extra damage against [Stat]low health[/] enemies and inflicts [Status]cursed[/].	
Melees_BoneSword_MaxLevel_FluffText	Huge sword made of a spine that inflicts cursed to nearby enemies.	
Melees_BrokenSword_Name	Broken Sword	
Melees_BrokenSword_LongDescription	It's not very useful in its current state. Maybe it could be restored somehow?	
Melees_BrokenSword_ShortDescription	Maybe it could be restored?	
Melees_BrokenSword_FluffText	What seems to have once been a magnificent weapon, is now shattered and rusty. You can still swing it around for some heavy damage, but it is nothing compared to what it used to be.	
Melees_BrokenSword_MaxLevel_Name	Antcalon	
Melees_BrokenSword_MaxLevel_LongDescription	Each [Crit]critical hit[/] creates a [Stat]cross-shaped energy blast[/] that deals $DAMAGE$ damage.	
Melees_BrokenSword_MaxLevel_ShortDescription	[Crit]Critical hits[/] create [Stat]damaging crosses[/].	
Melees_BrokenSword_MaxLevel_FluffText	Crafted from the purest metals and imbued with divine enchantments, the Antcalon is a weapon of great spiritual power. Each strike sends forth a cross-shaped blast of energy, purging the anthill of all insect foes in its path.	
Melees_LunarSickle_Name	Lunar Sickle	
Melees_LunarSickle_LongDescription	Surrounds the wielder with a [Stat]freezing aura[/] that randomly inflicts a $DURATION$ second [Status]frozen[/] status to [Stat]nearby[/] enemies.	
Melees_LunarSickle_ShortDescription	Emits a [Stat]freezing aura[/].	
Melees_LunarSickle_FluffText	Surrounds the wielder with a [Stat]freezing aura[/].	
Melees_LunarSickle_MaxLevel_Name	Celestial Sickle	
Melees_LunarSickle_MaxLevel_LongDescription	Randomly inflicts a $DURATION$ second [Status]frozen[/] status to [Stat]nearby[/] enemies and spawns an [Stat]exploding star[/] that deals $DAMAGE$ [Fire]fire[/] damage.	
Melees_LunarSickle_MaxLevel_ShortDescription	Emits a [Stat]freezing aura[/] and [Stat]exploding stars[/].	
Melees_LunarSickle_MaxLevel_FluffText		
Melees_SolarMace_Name	Flare Mace	
Melees_SolarMace_LongDescription	Every hit has a $CHANCE$% chance to cause a [Stat]stunning flash[/] that [Status]stuns[/] [Stat]nearby[/] enemies for $DURATION$ seconds.	
Melees_SolarMace_ShortDescription	Chance to cause [Stat]stunning flashes[/].	
Melees_SolarMace_FluffText	The Solar Mace blazes with an otherworldly light, its fiery spikes leaving a trail of destruction as they burn through the chitin of insect foes. Its blinding flash of light leaves enemies blinded and disoriented, unable to defend themselves against the mace's scorching attacks.	
Melees_SolarMace_MaxLevel_Name	Solar Mace	
Melees_SolarMace_MaxLevel_LongDescription	Every hit has a $CHANCE$% chance to cause a [Stat]solar flash[/] that [Status]stuns[/] [Stat]nearby[/] enemies for $DURATION$ seconds and causes [Status]burning[/] for $DURATION2$ seconds.	
Melees_SolarMace_MaxLevel_ShortDescription	Chance to cause [Stat]solar flashes[/].	
Melees_SolarMace_MaxLevel_FluffText		
Melees_SkeletonStaff_Name	Cursed Spine	
Melees_SkeletonStaff_LongDescription	Killing an enemy inflicts a [Status]cursed[/] status to all [Stat]nearby[/] enemies.	
Melees_SkeletonStaff_ShortDescription	Kills [Status]curse[/] [Stat]nearby[/] enemies.	
Melees_SkeletonStaff_FluffText	A wicked weapon fashioned from the twisted spine of an ancient evil. Its skull-shaped head unleashes a wave of curses with each kill.	
Melees_SkeletonStaff_MaxLevel_Name	Demonic Spine	
Melees_SkeletonStaff_MaxLevel_LongDescription	Killing an enemy inflicts a [Status]cursed[/] status to all [Stat]nearby[/] enemies. Hitting an enemy inflicts a $TIME$ second [Status]berserk[/] status.	
Melees_SkeletonStaff_MaxLevel_ShortDescription	Kills inflict [Status]cursed[/] and hits inflict [Status]berserk[/].	
Melees_SkeletonStaff_MaxLevel_FluffText		
Melees_RubySpear_Name	Crimson Pike	
Melees_RubySpear_LongDescription	Deals $AMOUNT$% extra damage against [Status]bleeding[/] enemies.	
Melees_RubySpear_ShortDescription	Extra damage to [Status]bleeding[/] enemies.	
Melees_RubySpear_FluffText	A weapon of unparalleled elegance, with a ruby tip that gleams like a drop of fresh blood. When used against bleeding enemies, it becomes even deadlier, causing them to suffer even more damage.	
Melees_RubySpear_MaxLevel_Name	Crystalline Pike	
Melees_RubySpear_MaxLevel_LongDescription	Deals $AMOUNT$% extra damage against [Status]bleeding[/], [Status]burning[/], [Status]poisoned[/] or [Status]frozen[/] enemies.	
Melees_RubySpear_MaxLevel_ShortDescription	Extra damage to [Status]status afflicted[/] enemies.	
Melees_RubySpear_MaxLevel_FluffText		
Melees_AncientMace_Name	Sinister Scepter	
Melees_AncientMace_LongDescription	Each kill launches a [Stat]sinister spiral[/] that seeks to a [Stat]nearby[/] enemy, dealing $DAMAGE$ [Spectral]spectral[/] damage.	
Melees_AncientMace_ShortDescription	Kills launch a [Stat]sinister spiral[/].	
Melees_AncientMace_FluffText	An ancient weapon of great malevolence and power. Its golden head is heavy and imposing, capable of crushing even the toughest insect foes. But its true power lies in the sinister projectiles it launches with each kill, seeking out enemies and inflicting terrible punishments upon them.	
Melees_AncientMace_MaxLevel_Name	Sinister Mace	
Melees_AncientMace_MaxLevel_LongDescription	Each kill launches $AMOUNT$ [Stat]sinister spirals[/] that seek to [Stat]nearby[/] enemies, dealing $DAMAGE$ [Spectral]spectral[/] damage each.	
Melees_AncientMace_MaxLevel_ShortDescription	Kills launch multiple [Stat]sinister spirals[/].	
Melees_AncientMace_MaxLevel_FluffText		
Melees_AncientFlySwatter_Name	Ancient Swatter	
Melees_AncientFlySwatter_LongDescription	Every hit has a $CHANCE$% chance to inflict a $DURATION$ second [Stat]crackling charge[/] status.	
Melees_AncientFlySwatter_ShortDescription	Chance to inflict [Status]crackling charge[/].	
Melees_AncientFlySwatter_FluffText	This ancient flyswatter crackles with the power of three charged coils, unleashing deadly arcs of electricity that strike down flying insects with ease.	
Melees_AncientFlySwatter_MaxLevel_Name	Buzz-Killer	
Melees_AncientFlySwatter_MaxLevel_LongDescription	Every hit inflicts a $DURATION$ second [Stat]crackling charge[/] status.	
Melees_AncientFlySwatter_MaxLevel_ShortDescription	Inflicts powerful [Status]crackling charge[/].	
Melees_AncientFlySwatter_MaxLevel_FluffText		
Melees_FlangedMace_Name	Beetle Bludgeon	
Melees_FlangedMace_LongDescription	Deals +$AMOUNT$% damage to enemies that have more [Stat]health[/] than the wielder.	
Melees_FlangedMace_ShortDescription	Extra damage to enemies with more [Stat]health[/] than you.	
Melees_FlangedMace_FluffText	With its heavy flanged head and sturdy handle, this mace is ideal for taking down the toughest of insect enemies.	
Melees_FlangedMace_MaxLevel_Name	Beetle Crusher	
Melees_FlangedMace_MaxLevel_LongDescription	Deals +$AMOUNT$% damage to enemies that have more [Stat]health[/]. Destroying enemy [Armor]armor[/] grants a [Crit]critical point[/].	
Melees_FlangedMace_MaxLevel_ShortDescription	Extra damage to enemies with more [Stat]health[/] than you and [Stat]shattering[/] [Armor]armor[/] gives [Crit]critical points[/].	
Melees_FlangedMace_MaxLevel_FluffText		
Melees_RitualDagger_Name	Ritual Dagger	
Melees_RitualDagger_LongDescription	Deals +$AMOUNT$ damage for every point of [Stat]health[/] you are missing.	
Melees_RitualDagger_ShortDescription	Extra damage per your missing [Stat]health[/].	
Melees_RitualDagger_FluffText	The ornate design of this ritual dagger suggests a sinister purpose. It feeds on the blood of the wielder, making it the perfect weapon for those willing to sacrifice some of health.	
Melees_RitualDagger_MaxLevel_Name	Spectral Dagger	
Melees_RitualDagger_MaxLevel_LongDescription	Deals +$AMOUNT$ [Spectral]spectral[/] damage for every point of [Stat]health[/] you are missing.	
Melees_RitualDagger_MaxLevel_ShortDescription	Extra [Spectral]spectral[/] damage per your missing [Stat]health[/].	
Melees_RitualDagger_MaxLevel_FluffText	The ornate design of this ritual dagger suggests a sinister purpose. It feeds on the blood of the wielder, making it the perfect weapon for those willing to sacrifice some of health.	
Melees_ChainDagger_Name	Chain Dagger	
Melees_ChainDagger_LongDescription	Dagger on a chain.	
Melees_ChainDagger_ShortDescription	Dagger on a chain.	
Melees_ChainDagger_FluffText		
Melees_MushroomHammer_Name	Shroom Hammer	
Melees_MushroomHammer_LongDescription	Inflicts a $TIME$ second [Status]poisoned[/] status.	
Melees_MushroomHammer_ShortDescription	Inflicts [Status]poisoned[/].	
Melees_MushroomHammer_FluffText		
Melees_MushroomHammer_MaxLevel_Name	Spore Hammer	
Melees_MushroomHammer_MaxLevel_LongDescription	Inflicts a $TIME$ second [Status]poisoned[/] status. [Crit]Critical hits[/] explode for an additional $DAMAGE$ [Poison]poison[/] damage.	
Melees_MushroomHammer_MaxLevel_ShortDescription	Inflicts [Status]poisoned[/] and [Crit]critical hits[/] explode.	
Melees_MushroomHammer_MaxLevel_FluffText		
Melees_ScrapSaber_Name	Scrap Saber	
Melees_ScrapSaber_LongDescription	[Stat]Shattering[/] enemy [Stat]armor[/] grants you [Stat]armor[/] to a maximum of $AMOUNT$.	
Melees_ScrapSaber_ShortDescription	[Stat]Shattering[/] enemy [Stat]armor[/] grants you [Stat]armor[/].	
Melees_ScrapSaber_FluffText		
Melees_ScrapSaber_MaxLevel_Name	Heavy Saber	
Melees_ScrapSaber_MaxLevel_LongDescription	[Stat]Shattering[/] enemy [Stat]armor[/] grants you [Stat]armor[/] to a maximum of $AMOUNT$. Deals +$DAMAGE$% extra damage if you have [Stat]armor[/].	
Melees_ScrapSaber_MaxLevel_ShortDescription	[Stat]Shattering[/] enemy [Stat]armor[/] grants you [Stat]armor[/]. Extra damage while [Stat]armored[/].	
Melees_ScrapSaber_MaxLevel_FluffText		
Melees_StingerSpear_Name	Stinger Spear	
Melees_StingerSpear_LongDescription	Inflicts a $TIME$ second [Status]poisoned[/] status.	
Melees_StingerSpear_ShortDescription	Inflicts [Status]poisoned[/].	
Melees_StingerSpear_FluffText		
Melees_StingerSpear_MaxLevel_Name	Royal Spear	
Melees_StingerSpear_MaxLevel_LongDescription	Inflicts a $TIME$ second [Status]poisoned[/] status. Hitting a [Status]poisoned enemy[/] has a $CHANCE$% chance to generate a [Crit]quarter critical orb[/].	
Melees_StingerSpear_MaxLevel_ShortDescription	Inflicts [Status]poisoned[/] and generates [Crit]critical orbs[/].	
Melees_StingerSpear_MaxLevel_FluffText		
Melees_RoyalRapier_Name	Royal Rapier	
Melees_RoyalRapier_LongDescription	Deal +$DAMAGE$% damage and gain a $TIME$ second [Status]fortified[/] status when hitting an [Stat]elite[/] . 	
Melees_RoyalRapier_ShortDescription	Deal [Stat]extra damage[/] and gain [Status]fortified[/] on hitting [Stat]elites[/].	
Melees_RoyalRapier_FluffText		
Melees_RoyalRapier_MaxLevel_Name	Majestic Piercer	
Melees_RoyalRapier_MaxLevel_LongDescription	Deal +$DAMAGE$% damage and gain a $TIME$ second [Status]fortified[/] status when hitting an [Stat]elite[/]. Get $JUMPS$ [Stat]additonal jumps[/].	
Melees_RoyalRapier_MaxLevel_ShortDescription	Deal [Stat]extra damage[/] and gain [Status]fortified[/] on hitting [Stat]elites[/]. Gain [Stat]extra jumps[/].	
Melees_RoyalRapier_MaxLevel_FluffText		
Melees_MeatClub_Name	Meat Mace	
Melees_MeatClub_LongDescription	Deal +$DAMAGE$% damage if you have more than $AMOUNT$% health.	
Melees_MeatClub_ShortDescription	Deal [Stat]extra damage[/] if [Stat]high health[/].	
Melees_MeatClub_FluffText		
Melees_MeatClub_MaxLevel_Name	Carrion Club	
Melees_MeatClub_MaxLevel_LongDescription	Deal +$DAMAGE$% damage if you have more than $AMOUNT$% or less than $AMOUNT2$% [Stat]health[/].	
Melees_MeatClub_MaxLevel_ShortDescription	Deal [Stat]extra damage[/] if [Stat[high[/] or [Stat]low health[/].	
Melees_MeatClub_MaxLevel_FluffText		
Melees_ConcreteHammer_Name	Concrete Hammer	
Melees_ConcreteHammer_LongDescription	Hitting an enemy creates $AMOUNT$ bouncing [Stat]scrap pieces[/] that deal $DAMAGE$ damage each.	
Melees_ConcreteHammer_ShortDescription	Hits create [Stat]scrap pieces[/].	
Melees_ConcreteHammer_FluffText		
Melees_ConcreteHammer_MaxLevel_Name	Substantial Smasher	
Melees_ConcreteHammer_MaxLevel_LongDescription	Hitting an enemy creates $AMOUNT$ bouncing [Stat]scrap pieces[/] that deal $DAMAGE$ damage each. If the enemy is [Status]frozen[/], deal +$AMOUNT2$% damage.	
Melees_ConcreteHammer_MaxLevel_ShortDescription	Hits create [Stat]scrap pieces[/]. [Stat]Extra damage[/] to [Status]frozen[/].	
Melees_ConcreteHammer_MaxLevel_FluffText		
Melees_SwampAntSpear_Name	Swamp Ant's Spear	Murkkukeihäs
//Melees_SwampAntSpear_LongDescription		
//Melees_SwampAntSpear_ShortDescription		
//Melees_SwampAntSpear_FluffText		
Melees_SwampAntTrident_Name	Swamp Ant's Trident	Murkkuatrain
//Melees_SwampAntTrident_LongDescription		
//Melees_SwampAntTrident_ShortDescription		
//Melees_SwampAntTrident_FluffText		
Melees_SwampAntKnife_Name	Swamp Ant's Knife	Murkkupuukko
//Melees_SwampAntKnife_LongDescription		
//Melees_SwampAntKnife_ShortDescription		
//Melees_SwampAntKnife_FluffText		
Melees_SwampAntShield_Name	Swamp Ant's Shield	
//Melees_SwampAntShield_LongDescription		
//Melees_SwampAntShield_ShortDescription		
//Melees_SwampAntShield_FluffText		
Melees_PoliceAntBaton_Name	Police Ant's Baton	
//Melees_PoliceAntBaton_LongDescription		
//Melees_PoliceAntBaton_ShortDescription		
//Melees_PoliceAntBaton_FluffText		
Melees_PoliceAntStunRod_Name	Police Ant's Stun Rod	
//Melees_PoliceAntStunRod_LongDescription		
//Melees_PoliceAntStunRod_ShortDescription		
//Melees_PoliceAntStunRod_FluffText		
Melees_CityAntLeadPipe_Name	City Ant's Lead Pipe	
//Melees_CityAntLeadPipe_LongDescription		
//Melees_CityAntLeadPipe_ShortDescription		
//Melees_CityAntLeadPipe_FluffText		
Melees_CityAntKnife_Name	City Ant's Knife	
//Melees_CityAntKnife_LongDescription		
//Melees_CityAntKnife_ShortDescription		
//Melees_CityAntKnife_FluffText		
Melees_SurgeonAntBoneSaw_Name	Surgeon Ant's Bone Saw	
//Melees_SurgeonAntBoneSaw_LongDescription		
//Melees_SurgeonAntBoneSaw_ShortDescription		
//Melees_SurgeonAntBoneSaw_FluffText		
Melees_SurgeonAntScalpel_Name	Surgeon Ant's Scalpel	
//Melees_SurgeonAntScalpel_LongDescription		
//Melees_SurgeonAntScalpel_ShortDescription		
//Melees_SurgeonAntScalpel_FluffText		
		
Rangeds_Arp1_Name	ARP-1	ARP-1
Rangeds_Arp1_LongDescription	Fires two [Stat]bouncing[/] [Energy]energy[/] projectiles.	Raskas energiakivääri.
Rangeds_Arp1_ShortDescription	Fires two [Stat]bouncing[/] [Energy]energy[/] projectiles.	
Rangeds_Arp1_FluffText	A heavy-duty energy rifle.	
Rangeds_Arp1_MaxLevel_Name	ARP-2	
Rangeds_Arp1_MaxLevel_LongDescription	Fires three [Stat]bouncing[/] [Energy]energy[/] projectiles.	
Rangeds_Arp1_MaxLevel_ShortDescription	Fires three [Stat]bouncing[/] [Energy]energy[/] projectiles.	
Rangeds_Arp1_MaxLevel_FluffText	An extremely heavy-duty energy rifle.	
Rangeds_AncientAssaultRifle_Name	Ancient Assault Rifle	Muinainen Rynnäkkökivääri
//Rangeds_AncientAssaultRifle_LongDescription		Tämän täytyy olla todella vanha.
//Rangeds_AncientAssaultRifle_ShortDescription	This must be very old.	
Rangeds_AncientAssaultRifle_FluffText		
Rangeds_RustyRifle_Name	Rusty Rifle	Ruosteinen kivääri
Rangeds_RustyRifle_LongDescription	Shoots powerful bullets.	Täysautomaattinen, voimakas, yleiskäyttöinen tuliase. Tämä kappale on parhaat päivänsä jo nähnyt.
Rangeds_RustyRifle_ShortDescription	Shoots powerful bullets.	
Rangeds_RustyRifle_FluffText	A fully automatic, powerful, all-purpose-shoot-everything firearm. It has seen better days though.	
Rangeds_RustyRifle_MaxLevel_Name	Trusty Rifle	
Rangeds_RustyRifle_MaxLevel_LongDescription	The [Stat]first shot[/] of a magazine inflicts [Status]marked[/] status.	
Rangeds_RustyRifle_MaxLevel_ShortDescription	[Stat]First shot[/] [Status]marks[/] the enemy.	
Rangeds_RustyRifle_MaxLevel_FluffText	A fully automatic, powerful and definitely cool looking rifle.	
Rangeds_MakeshiftShotgun_Name	Makeshift Shotgun	Roskahaulikko
Rangeds_MakeshiftShotgun_LongDescription	Fires [Stat]multiple projectiles[/] per shot.	Ihmeen kaupalla kasassa pysyvä jostain putkesta rakennettu haulikko. Jysäyttää kovalla tulivoimalla huolimatta sen ilmastointiteipillä kuorrutetusta ulkoasusta.
Rangeds_MakeshiftShotgun_ShortDescription	[Stat]Multiple projectiles[/] per shot.	
Rangeds_MakeshiftShotgun_FluffText	A crude shotgun-type weapon made of a pipe and some duct tape. It still packs a punch, despite its somewhat unrefined appeareance.	
Rangeds_MakeshiftShotgun_MaxLevel_Name	High-Class Shotgun	
Rangeds_MakeshiftShotgun_MaxLevel_LongDescription	Fires [Stat]multiple projectiles[/] per shot.	
Rangeds_MakeshiftShotgun_MaxLevel_ShortDescription	[Stat]Multiple projectiles[/] per shot.	
Rangeds_MakeshiftShotgun_MaxLevel_FluffText	Refined to its maximum potential, this excellent piece deals devastating damage and reloads in an instant.	
Rangeds_NeedleSMG_Name	Needle SMG	Neulapyssy
Rangeds_NeedleSMG_LongDescription	Has a $CHANCE$% chance to inflict a $TIME$ second [Status]poisoned[/] status.	Roiski ja rukoile. $CHANCE$% todennäköisyys aiheuttaa viholliselle $TIME$ sekunnin [Status]myrkytys[/].
Rangeds_NeedleSMG_ShortDescription	Inflicts [Status]poison[/].	Aiheuttaa [Status]myrkytystä[/].
Rangeds_NeedleSMG_FluffText	Spray and pray.	
Rangeds_NeedleSMG_MaxLevel_Name	Stinger SMG	
Rangeds_NeedleSMG_MaxLevel_LongDescription	Fires [Stat]homing[/] bullets that have a $CHANCE$% chance to inflict a $TIME$ second [Status]poisoned[/] status.	
Rangeds_NeedleSMG_MaxLevel_ShortDescription	[Stat]Homing[/] bullets that inflict [Status]poison[/].	
Rangeds_NeedleSMG_MaxLevel_FluffText	Spray and let the bullets do the aiming for you.	
Rangeds_AtomicMalcom_Name	Atomic Malcom	Atominen Malcom
Rangeds_AtomicMalcom_LongDescription	A powerful [Energy]energy[/] shotgun.	Aseen kyljessä on kultainen kaiverrus "Atominen Malcom", mikä ikinä se sitten tarkoittaakaan.
Rangeds_AtomicMalcom_ShortDescription	A powerful [Energy]energy[/] shotgun.	
//Rangeds_AtomicMalcom_FluffText	There's a golden engraving on the side of the gun saying [#e86020]"Atomic Malcom"[/c], whatever that means.	
Rangeds_AtomicMalcom_MaxLevel_Name	Atomic Malcom Super	
Rangeds_AtomicMalcom_MaxLevel_LongDescription	A [Mythical]super[/] powerful [Energy]energy[/] shotgun.	
Rangeds_AtomicMalcom_MaxLevel_ShortDescription	A [Mythical]super[/] powerful [Energy]energy[/] shotgun.	
//Rangeds_AtomicMalcom_MaxLevel_FluffText	There's a golden engraving on the side of the gun saying [#e86020]"Atomic Malcom"[/c], now with added [#e86020]"Super"[/c] after it.	
Rangeds_FPGLauncher_Name	FPG Launcher	FPG-Laukaisin
//Rangeds_FPGLauncher_LongDescription		Ampuu tuhoisia, ystävyyden voimalla lentäviä kranaatteja.
//Rangeds_FPGLauncher_ShortDescription		
Rangeds_FPGLauncher_FluffText	Fires devastating Friendship Propelled Grenades.	
Rangeds_GunFrogGun_Name	Gun Frog Gun	Pyssysammakkopyssy
//Rangeds_GunFrogGun_LongDescription		
//Rangeds_GunFrogGun_ShortDescription		
//Rangeds_GunFrogGun_FluffText		
Rangeds_SwampAntSlingshot_Name	Swamp Ant's Slingshot	Murkkuritsa
//Rangeds_SwampAntSlingshot_LongDescription		
//Rangeds_SwampAntSlingshot_ShortDescription		
//Rangeds_SwampAntSlingshot_FluffText		
Rangeds_SwampAntJavelin_Name	Swamp Ant's Javelin	
Rangeds_SwampAntJavelin_LongDescription		
Rangeds_SwampAntJavelin_ShortDescription		
Rangeds_SwampAntJavelin_FluffText		
Rangeds_ChemistAntBomb_Name	Chemist Ant's Bomb	
Rangeds_ChemistAntBomb_LongDescription		
Rangeds_ChemistAntBomb_ShortDescription		
Rangeds_ChemistAntBomb_FluffText		
Rangeds_PoliceAntShotgun_Name	Police Ant's Shotgun	
//Rangeds_PoliceAntShotgun_LongDescription		
//Rangeds_PoliceAntShotgun_ShortDescription		
//Rangeds_PoliceAntShotgun_FluffText		
Rangeds_Minigun_Name	Minigun	Minigun
Rangeds_Minigun_LongDescription	Shoots bullets with an extreme [Stat]fire rate[/].	Yksinkertainen ase äärimmäisellä tulinopeudella.
Rangeds_Minigun_ShortDescription	Extreme [Stat]fire rate[/].	
Rangeds_Minigun_FluffText	A basic projectile weapon with an extreme fire rate.	
Rangeds_Minigun_MaxLevel_Name	Minishotgun	
Rangeds_Minigun_MaxLevel_LongDescription	Shoots [Stat]multiple bullets[/] with an extreme [Stat]fire rate[/].	
Rangeds_Minigun_MaxLevel_ShortDescription	Extreme [Stat]fire rate[/].	
Rangeds_Minigun_MaxLevel_FluffText	An incredibly powerful weapon.	
Rangeds_Flamethrower_Name	Flamethrower	Liekinheitin
Rangeds_Flamethrower_LongDescription	Inflicts a $TIME$ second [Status]burning[/] status.	Klassinen liekinheittoväline. Aiheuttaa $CHANCE$% todennäköisyydellä $TIME$ sekunnin [Status]verenvuodon[/] vihollisille.
Rangeds_Flamethrower_ShortDescription	Inflicts [Status]burning[/].	Aiheuttaa [Status]palamista[/].
Rangeds_Flamethrower_FluffText	The classic flame-throwing device.	
Rangeds_Flamethrower_MaxLevel_Name	Flameblaster	
Rangeds_Flamethrower_MaxLevel_LongDescription	Inflicts a $TIME$ second [Status]blazing[/] status.	
Rangeds_Flamethrower_MaxLevel_ShortDescription	Inflicts [Status]blazing[/].	
Rangeds_Flamethrower_MaxLevel_FluffText	A powerful flame-throwing device.	
Rangeds_LightningGun_Name	Lightning Gun	Salamapyssy
Rangeds_LightningGun_LongDescription	Fires a [Electricity]lightning bolt[/] that [Stat]chains[/] to a [Stat]nearby[/] enemy.	Ampuu salamoita, jotka voivat jatkaa viereisiin kohteisiin. Toimii paremmin lentäviin vihollisiin.
Rangeds_LightningGun_ShortDescription	Fires a [Stat]chaining[/] [Electricity]lightning bolt[/].	
Rangeds_LightningGun_FluffText		
Rangeds_LightningGun_MaxLevel_Name	Lightning Launcher	
Rangeds_LightningGun_MaxLevel_LongDescription	Rapidly fires [Electricity]lightning bolts[/] that [Stat]chain[/] to [Stat]nearby[/] enemies.	
Rangeds_LightningGun_MaxLevel_ShortDescription	Rapidly fires [Stat]chaining[/] [Electricity]lightning bolts[/].	
Rangeds_LightningGun_MaxLevel_FluffText		
Rangeds_RayGun_Name	Raygun	Sädepyssy
//Rangeds_RayGun_LongDescription		
//Rangeds_RayGun_ShortDescription		
Rangeds_RayGun_FluffText		
Rangeds_StartingGun_Name	Gun	Pyssy
Rangeds_StartingGun_LongDescription	Shoots bullets.	Hyvin yksinkertainen pyssy. Ampuu luoteja ja siinä se.
//Rangeds_StartingGun_ShortDescription		
Rangeds_StartingGun_FluffText	A very basic gun. Shoots bullets, and that's it.	
Rangeds_StartingGun_MaxLevel_Name	Big Gun	
Rangeds_StartingGun_MaxLevel_LongDescription	Shoots [Stat]exploding[/] bullets.	
Rangeds_StartingGun_MaxLevel_ShortDescription	Shoots [Stat]exploding[/] bullets.	
Rangeds_StartingGun_MaxLevel_FluffText	A very big gun. Shoots bullets, and that's it.	
Rangeds_BeeRocketLauncher_Name	Swarm Launcher	Parvilaukaisin
Rangeds_BeeRocketLauncher_LongDescription	Fires explosive [Stat]bee rockets[/] that [Stat]home[/] to [Stat]nearby[/] enemies.	Ampuu räjähtäviä [Stat]mehiläisraketteja[/], jotka hakeutuvat läheisiin vihollisiin.
Rangeds_BeeRocketLauncher_ShortDescription	Fires [Stat]homing[/] [Stat]bee rockets[/].	Ampuu hakeutuvia [Stat]mehiläisraketteja[/].
Rangeds_BeeRocketLauncher_FluffText		
Rangeds_BeeRocketLauncher_MaxLevel_Name	SWARM Launcher	
Rangeds_BeeRocketLauncher_MaxLevel_LongDescription	Fires [Stat]advanced[/] explosive [Stat]bee rockets[/] that [Stat]home[/] to [Stat]nearby[/] enemies.	
Rangeds_BeeRocketLauncher_MaxLevel_ShortDescription	Fires [Stat]advanced[/] [Stat]homing[/] [Stat]bee rockets[/].	
Rangeds_BeeRocketLauncher_MaxLevel_FluffText	Equipped with the Semi-Wonky Automatic Retargeting Mehcanism.	
Rangeds_BoltActionRifle_Name	Bolt-Action Rifle	Pulttilukkokivääri
Rangeds_BoltActionRifle_LongDescription	Fires a powerful [Stat]piercing[/] bullet.	Hidas mutta tehokas kivääri, jonka ammus läpäisee kohteen.
Rangeds_BoltActionRifle_ShortDescription	Fires a powerful [Stat]piercing[/] bullet.	Läpäisee kohteen.
Rangeds_BoltActionRifle_FluffText	 	
Rangeds_BoltActionRifle_MaxLevel_Name	Custom-Built Rifle	
Rangeds_BoltActionRifle_MaxLevel_LongDescription	Aiming at an enemy inflicts a [Status]targeted[/] status. Fires a powerful [Stat]piercing[/] bullet.	
Rangeds_BoltActionRifle_MaxLevel_ShortDescription	Aiming at enemies [Status]targets[/] them for others.	
Rangeds_BoltActionRifle_MaxLevel_FluffText	Comes with a cool paint job and a fancy laser sight attachment.	
Rangeds_DragonsBreath_Name	Dragon's Breath	Lohikäärmeen Henkäys
Rangeds_DragonsBreath_LongDescription	Fires multiple [Fire]fireballs[/].	Tämä kauniisti valmistettu ase ampuu useita tulipalloja kerralla.
Rangeds_DragonsBreath_ShortDescription	Fires multiple [Fire]fireballs[/].	Ampuu useita tulipalloja.
Rangeds_DragonsBreath_FluffText	This beautifully crafted weapon fires multiple fireballs at once.	
Rangeds_DragonsBreath_MaxLevel_Name	Dragon's Roar	
Rangeds_DragonsBreath_MaxLevel_LongDescription	Fires multiple [Fire]fireballs[/].	
Rangeds_DragonsBreath_MaxLevel_ShortDescription	Fires multiple [Fire]fireballs[/].	
Rangeds_DragonsBreath_MaxLevel_FluffText	This beautifully crafted weapon fires multiple fireballs at once.	
Rangeds_SixShooter_Name	Six-Shooter	
Rangeds_SixShooter_LongDescription	Each kill generates a [Value]quarter[/] [Crit]critical orb[/].	
Rangeds_SixShooter_ShortDescription	Kills generate [Crit]critical orbs[/].	
Rangeds_SixShooter_FluffText	A standard yet powerful revolver.	
Rangeds_SixShooter_MaxLevel_Name	Big-Shooter	
Rangeds_SixShooter_MaxLevel_LongDescription	[Stat]Pierces[/] through one enemy and each kill generates a [Value]quarter[/] [Crit]critical orb[/].	
Rangeds_SixShooter_MaxLevel_ShortDescription	[Stat]Piercing[/] shot that generates a [Crit]critical orb[/] on kill.	
Rangeds_SixShooter_MaxLevel_FluffText	A revolver.	
Rangeds_IcicleGun_Name	Icicle Gun	
Rangeds_IcicleGun_LongDescription	Hitting an [Stat]undamaged[/] and [Stat]unarmored[/] enemy inflicts a $DURATION$ second [Status]frozen[/] status.	
Rangeds_IcicleGun_ShortDescription	[Stat]Piercing[/] projectile that [Status]Freezes[/] [Stat]undamaged[/] and [Stat]unarmored[/] enemies.	
Rangeds_IcicleGun_FluffText	This cool gun shoots extremely cold icicles that freeze enemies on contact.	
Rangeds_IcicleGun_MaxLevel_Name	Icicle Impaler	
Rangeds_IcicleGun_MaxLevel_LongDescription	Fires a [Stat]piercing[/] projectile. Hitting an [Stat]undamaged[/] and [Stat]unarmored[/] enemy inflicts a $DURATION$ second [Status]frozen[/] status.	
Rangeds_IcicleGun_MaxLevel_ShortDescription	[Stat]Piercing[/] projectile that [Status]freezes[/] [Stat]unarmored[/] enemies. 	
Rangeds_IcicleGun_MaxLevel_FluffText	This cool gun shoots extremely cold and sharp icicles that freeze enemies and make them bleed on contact.	
Rangeds_PesticideGun_Name	Pesticide Gun	
Rangeds_PesticideGun_LongDescription	Fires a [Stat]bouncing[/] projectile that drips [Acid]acid[/] droplets.	
Rangeds_PesticideGun_ShortDescription	Fires a [Stat]bouncing[/] [Acid]acid[/] projectile.	
Rangeds_PesticideGun_FluffText		
Rangeds_PesticideGunMaxLevel_Name	Pesticide Launcher	
Rangeds_PesticideGunMaxLevel_LongDescription	Rapidly fires [Stat]bouncing[/] projectiles that drip [Acid]acid[/] droplets.	
Rangeds_PesticideGunMaxLevel_ShortDescription	Rapidly fires [Stat]bouncing[/] [Acid]acid[/] projectiles.	
Rangeds_PesticideGunMaxLevel_FluffText		
Rangeds_CurseGun_Name	Curse Gun	
Rangeds_CurseGun_LongDescription	Fires [Stat]homing[/] projectiles that inflict [Status]cursed[/] status.  If the [Stat]target[/] already has a [Status]cursed[/] status, advance it's [Stat]timer[/] by $TIME$.	
Rangeds_CurseGun_ShortDescription	[Stat]Homing[/] projectilse that inflict [Status]cursed[/].	
Rangeds_CurseGun_FluffText		
Rangeds_CurseGun_MaxLevel_Name	Doom Spitter	
Rangeds_CurseGun_MaxLevel_LongDescription	Fires [Stat]homing[/] projectiles that inflict [Status]cursed[/] status. If the [Stat]target[/] already has a [Status]cursed[/] status, trigger it [Stat]immediately[/].	
Rangeds_CurseGun_MaxLevel_ShortDescription	[Stat]Homing[/] projectilse that inflict [Status]cursed[/]. Trigger [Status]cursed[/] on hit.	
Rangeds_CurseGun_MaxLevel_FluffText		
Rangeds_PoisonBomber_Name	Poison Bomber	
Rangeds_PoisonBomber_LongDescription	Fires [Stat]bouncing poison bombs[/].	
Rangeds_PoisonBomber_ShortDescription	Fires [Stat]bouncing poison bombs[/].	
Rangeds_PoisonBomber_FluffText		
Rangeds_PoisonBomber_MaxLevel_Name	Chemical Lobber	
Rangeds_PoisonBomber_MaxLevel_LongDescription	Fires [Stat]bouncing poison bombs[/] that explodes into $AMOUNT$ [Acid]acid projectiles[/], each dealing $DAMAGE$ [Acid]acid[/] damage.	
Rangeds_PoisonBomber_MaxLevel_ShortDescription	Fires [Stat]bouncing poison bombs[/] that explodes into [Acid]acid projectiles[/]	
Rangeds_PoisonBomber_MaxLevel_FluffText		
Rangeds_LaserRepeater_Name	Laser Repeater	
Rangeds_LaserRepeater_LongDescription	Fires [Stat]laser beams[/].	
Rangeds_LaserRepeater_ShortDescription	Fires [Stat]laser blasts[/].	
Rangeds_LaserRepeater_FluffText		
Rangeds_LaserRepeater_MaxLevel_Name	Charge Repeater	
Rangeds_LaserRepeater_MaxLevel_LongDescription	Fires [Stat]laser beams[/]. Each [Stat]consecutive shot[/] of the magazine deals +$AMOUNT$% more damage.	
Rangeds_LaserRepeater_MaxLevel_ShortDescription	Fires [Stat]laser beams[/]. [Stat]Consecutive shots[/] deal more damage.	
Rangeds_LaserRepeater_MaxLevel_FluffText		
Rangeds_HandCannon_Name	Twin Flak	
Rangeds_HandCannon_LongDescription	Fires [Stat]flak projectiles[/] that explode into [Stat]shrapnels[/] if close to an enemy.	
Rangeds_HandCannon_ShortDescription	Fires [Stat]explosive flak projectiles[/].	
Rangeds_HandCannon_FluffText		
Rangeds_HandCannon_MaxLevel_Name	Quad Flak	
Rangeds_HandCannon_MaxLevel_LongDescription	Fires two [Stat]flak projectiles[/] that explode into $AMOUNT$ [Stat]shrapnels[/] if close to an enemy. Each [Stat]shrapnel[/] deals $DAMAGE$ damage.	
Rangeds_HandCannon_MaxLevel_ShortDescription	Fires two [Stat]explosive flak projectiles[/].	
Rangeds_HandCannon_MaxLevel_FluffText		
Rangeds_SingleCannon_Name	Hand Cannon	
Rangeds_SingleCannon_LongDescription	Slow firing cannon that fires an [Stat]explosive projectile[/].	
Rangeds_SingleCannon_ShortDescription	Fires [Stat]explosive projectiles[/].	
Rangeds_SingleCannon_FluffText		
Rangeds_SingleCannon_MaxLevel_Name	Heavy Cannon	
Rangeds_SingleCannon_MaxLevel_LongDescription	Slow firing cannon that fires an [Stat]explosive projectile[/].	
Rangeds_SingleCannon_MaxLevel_ShortDescription	Fires [Stat]explosive projectiles[/].	
Rangeds_SingleCannon_MaxLevel_FluffText		
Rangeds_AcidSpray_Name	Acid Spray	
Rangeds_AcidSpray_LongDescription	Fires a burst of [Stat]acid droplets[/].	
Rangeds_AcidSpray_ShortDescription	Fires a burst of [Stat]acid droplets[/].	
Rangeds_AcidSpray_FluffText		
Rangeds_AncientBeam_Name	Ancient Beam	
Rangeds_AncientBeam_LongDescription	Fires a [Stat]continuous beam[/] that grows stronger when held, gaining up to +$AMOUNT$% extra damage.	
Rangeds_AncientBeam_ShortDescription	Fires a [Stat]continuous[/], [Stat]growing beam[/].	
Rangeds_AncientBeam_FluffText		
Rangeds_AncientBeam_MaxLevel_Name	Prism Ray	
Rangeds_AncientBeam_MaxLevel_LongDescription	Fires a [Stat]continuous beam[/] that grows stronger when held, gaining up to +$AMOUNT$% extra damage. Starts with $AMOUNT2$ extra damage for each unique [Stat]radiant jewel[/] you have.	
Rangeds_AncientBeam_MaxLevel_ShortDescription	Fires a [Stat]continuous[/], [Stat]growing beam[/], [Stat]boosted[/] by [Stat]radiant jewels[/].	
Rangeds_AncientBeam_MaxLevel_FluffText		
		
Gadgets_AntiAntGrenade_Name	Anti-Ant Grenade	Vasta-Murkku-Kranaatti
Gadgets_AntiAntGrenade_LongDescription	A [Stat]throwable[/] grenade that [Stat]explodes[/] into many shrapnels.	Huippuvalinta tuholaistorjuntaan.
Gadgets_AntiAntGrenade_ShortDescription	[Stat]Throw[/] for an [Stat]explosion[/].	
Gadgets_AntiAntGrenade_FluffText	The go-to tool for pest extermination.	
Gadgets_PoisonFlask_Name	Poison Flask	Myrkkypullo
Gadgets_PoisonFlask_LongDescription	A [Stat]throwable[/] flask that deals [Poison]poison[/] damage and creates a [Poison]poisonous[/] [Stat]cloud[/] that inflicts [Status]poisoned[/] status.	Luo myrkkipilven rikkoutuessaan.
Gadgets_PoisonFlask_ShortDescription	[Stat]Throw[/] to create a [Poison]poisonous[/] cloud.	
Gadgets_PoisonFlask_FluffText		
Gadgets_PreWarJetpack_Name	Pre-War Jetpack	Sotaa edeltävä rakettireppu
Gadgets_PreWarJetpack_LongDescription	Activates [Status]rocket flight[/] for $TIME$ seconds on use.	Kaksi rakettimoottoria hihnalla kiinni selässäsi. Mikä voisi mennä pieleen? Mahdollistaa [Status]rakettilennon[/] $TIME$ sekunniksi.
Gadgets_PreWarJetpack_ShortDescription	Fly for a short while.	
Gadgets_PreWarJetpack_FluffText	Two jet engines strapped to your back. What could go wrong? 	
Gadgets_WallhackGrenade_Name	Wallhack Grenade	WallHack-kranaatti
Gadgets_WallhackGrenade_LongDescription	A [Stat]throwable[/] grenade that [Stat]reveals[/] enemies and inflicts a [Status]marked[/] status.	Tämä huippuedistynyt laite hyödyntää viimeisintä wallhack-teknologiaa lähellä olevien vihollisten paljastamiseen ja [Status]merkitsemiseen[/].
Gadgets_WallhackGrenade_ShortDescription	[Stat]Throw[/] to [Stat]reveal[/] and [Status]mark[/] enemies.	
Gadgets_WallhackGrenade_FluffText	This highly advanced device utilises state-of-the-art wallhack technology to expose nearby enemies 	
Gadgets_ShieldSoap_Name	Shield Soap	Kilpisaippua
Gadgets_ShieldSoap_LongDescription	[Stat]Activate[/] to gain a $TIME$ second [Status]deflection field[/] status.	Aggressiivisesti hinkatessa tämä saippua muodostaa erittäin kestäviä kuplia, jotka hylkivät lähestyviä epäpuhtauksia. Antaa [Status]suojauksen[/] $TIME$ sekunniksi.
Gadgets_ShieldSoap_ShortDescription	[Stat]Activate[/] for a [Status]deflection field[/].	
Gadgets_ShieldSoap_FluffText	If rubbed agressively enough, this soap bar forms highly resilient bubbles, which repel most incoming impurities. 	
Gadgets_InstantReload_Name	Helping Hand	
Gadgets_InstantReload_LongDescription	[Stat]Activate[/] to [Stat]instantly reload[/] your currently equipped [Stat]ranged weapon[/].	
Gadgets_InstantReload_ShortDescription	[Stat]Activate[/] to [Stat]instantly reload[/] weapon.	
Gadgets_InstantReload_FluffText		
Gadgets_MobileScrapper_Name	Mobile Scrapper	
Gadgets_MobileScrapper_LongDescription		
//Gadgets_MobileScrapper_ShortDescription		
Gadgets_MobileScrapper_FluffText		
Gadgets_MobileScrapperUsed_Name	Mobile Scrapper (used)	
Gadgets_MobileScrapperUsed_LongDescription		
//Gadgets_MobileScrapperUsed_ShortDescription		
Gadgets_MobileScrapperUsed_FluffText		
Gadgets_AbsorptionShield_Name	Absorption Shield	
Gadgets_AbsorptionShield_LongDescription		
//Gadgets_AbsorptionShield_ShortDescription		
Gadgets_AbsorptionShield_FluffText		
Gadgets_TurboCharger_Name	Turbocharger	
Gadgets_TurboCharger_LongDescription	[Stat]Activate[/] to increase ranged weapon [Stat]fire rate[/] by +$AMOUNT$% for $TIME$ seconds.	
Gadgets_TurboCharger_ShortDescription	[Stat]Activate[/] to increase [Stat]fire rate[/].	
Gadgets_TurboCharger_FluffText		
Gadgets_InvincibilityGenerator_Name	Invincibility Button	
Gadgets_InvincibilityGenerator_LongDescription	[Stat]Activate[/] to gain a $TIME$ second [Status]invincibility[/] status.	
Gadgets_InvincibilityGenerator_ShortDescription	[Stat]Activate[/] to become [Status]invincible[/].	
Gadgets_InvincibilityGenerator_FluffText	This peculiar button makes you invincible for a short time.	
Gadgets_DownThruster_Name	Impact Thruster	
Gadgets_DownThruster_LongDescription	[Stat]Activate[/] to [Stat]slam[/] to the ground, [Stat]dealing damage[/] on impact.	
Gadgets_DownThruster_ShortDescription	[Stat]Activate[/] to [Stat]slam[/] to the ground.	
Gadgets_DownThruster_FluffText	Powerful thruster that propels the user downward, crushing anything on the ground below.	
Gadgets_GhostRaiser_Name	Ghost Mesmerizer	
Gadgets_GhostRaiser_LongDescription	[Stat]Activate[/] to raise [Stat]nearby corpses[/] as [Stat]friendly[/] [GhostCyan]ghosts[/].	
Gadgets_GhostRaiser_ShortDescription	[Stat]Activate[/] to raise [GhostCyan]ghosts[/].	
Gadgets_GhostRaiser_FluffText		
Gadgets_SlowmoPotion_Name	Slow-Mo Potion	
Gadgets_SlowmoPotion_LongDescription	[Stat]Drink[/] to gain a $DURATION$ second [Status]slow motion[/] status.	
Gadgets_SlowmoPotion_ShortDescription	[Stat]Drink[/] to gain [Status]slow motion[/].	
Gadgets_SlowmoPotion_FluffText		
Gadgets_CoffeeBasic_Name	Coffee	
Gadgets_CoffeeBasic_LongDescription	[Stat]Drink[/] to gain a $DURATION$ minute [Status]caffeinated[/] status. Turns cold after [Stat]exiting level[/]. [SingleUse]Single use[/].	
Gadgets_CoffeeBasic_ShortDescription	[Stat]Drink[/] to gain [Status]caffeinated[/]. [SingleUse]Single use[/].	
Gadgets_CoffeeBasic_FluffText		
Gadgets_CoffeeFancy_Name	Fancy Latte	
Gadgets_CoffeeFancy_LongDescription	[Stat]Drink[/] to gain a $DURATION$ minute [Status]caffeinated[/] status. Turns cold after [Stat]exiting level[/]. [SingleUse]Single use[/].	
Gadgets_CoffeeFancy_ShortDescription	[Stat]Drink[/] to gain [Status]caffeinated[/]. [SingleUse]Single use[/].	
Gadgets_CoffeeFancy_FluffText		
Gadgets_CoffeeSuper_Name	Haymo's Special	
Gadgets_CoffeeSuper_LongDescription	[Stat]Drink[/] to gain a $DURATION$ minute [Status]caffeinated[/] status. Turns cold after [Stat]exiting level[/]. [SingleUse]Single use[/].	
Gadgets_CoffeeSuper_ShortDescription	[Stat]Drink[/] to gain [Status]caffeinated[/]. [SingleUse]Single use[/].	
Gadgets_CoffeeSuper_FluffText		
Gadgets_CoffeeCold_Name	Cold Coffee	
Gadgets_CoffeeCold_LongDescription	This coffee has turned [Cold]cold[/]. [SingleUse]Single use[/].	
Gadgets_CoffeeCold_ShortDescription	This coffee has turned [Cold]cold[/]. [SingleUse]Single use[/].	
Gadgets_CoffeeCold_FluffText		
Gadgets_BileSack_Name	Bile Sack	
Gadgets_BileSack_LongDescription	A [Stat]throwable[/] bouncing sack that sprays [Acid]acid[/] droplets.	
Gadgets_BileSack_ShortDescription	[Stat]Throw[/] a bouncing [Acid]acid[/] sack.	
Gadgets_BileSack_FluffText		
Gadgets_FreezeGrenade_Name	Freeze Grenade	
Gadgets_FreezeGrenade_LongDescription	A [Stat]throwable[/] grenade that inflicts a $TIME$ second [Status]frozen[/] status upon [Stat]exploding[/].	
Gadgets_FreezeGrenade_ShortDescription	[Stat]Throw[/] for a [Status]freezing[/] [Stat]explosion[/].	
Gadgets_FreezeGrenade_FluffText	Contains a lot of freeze particles.	
Gadgets_LargeBomb_Name	Large Bomb	
Gadgets_LargeBomb_LongDescription	A [Stat]throwable[/] bomb that [Stat]explodes[/] after a short while.	
Gadgets_LargeBomb_ShortDescription	[Stat]Throw[/] for a big [Stat]explosion[/].	
Gadgets_LargeBomb_FluffText	Comicially large bomb that explodes with a big bang.	
Gadgets_GravityAnchor_Name	Gravity Anchor	
Gadgets_GravityAnchor_LongDescription	A [Stat]throwable[/] anchor that periodically [Stat]slams down[/] enemies before eventually [Stat]exploding[/].	
Gadgets_GravityAnchor_ShortDescription	[Stat]Throw[/] to periodically [Stat]slam down[/] enemies.	
Gadgets_GravityAnchor_FluffText		
Gadgets_PiercingJavelin_Name	Serrated Javelin	
Gadgets_PiercingJavelin_LongDescription	A [Stat]throwable[/] javelin that [Stat]pierces[/] through enemies and inflicts a $DURATION$ second [Status]bleeding[/] status.	
Gadgets_PiercingJavelin_ShortDescription	[Stat]Throw[/] to inflict [Status]bleeding[/].	
Gadgets_PiercingJavelin_FluffText		
Gadgets_DynamiteBundle_Name	Dynamite Bundle	
Gadgets_DynamiteBundle_LongDescription	A [Stat]throwable[/] explosive that [Stat]explodes[/] into [Stat]multiple dynamites[/].	
Gadgets_DynamiteBundle_ShortDescription	[Stat]Throw[/] for an explosion of [Stat]multiple dynamites[/].	
Gadgets_DynamiteBundle_FluffText		
Gadgets_Rock_Name	Rock	
Gadgets_Rock_LongDescription	A [Stat]throwable[/] rock that deals damage.	
Gadgets_Rock_ShortDescription	[Stat]Throw[/] to deal damage.	
Gadgets_Rock_FluffText	A decently sized rock, great for throwing.	
Gadgets_ThrowingAxe_Name	Throwing Axe	
Gadgets_ThrowingAxe_LongDescription	A [Stat]throwable[/] axe that flies [Stat]through terrain[/] in an [Stat]arc[/] .	
Gadgets_ThrowingAxe_ShortDescription	[Stat]Throw[/] a [Stat]terrain-passing[/] arcing axe.	
Gadgets_ThrowingAxe_FluffText		
Gadgets_GoldenCross_Name	Golden Cross	
Gadgets_GoldenCross_LongDescription	A [Stat]throwable[/], [Stat]returning[/] cross that flies [Stat]through terrain[/], dealing [Spectral]spectral[/] damage.	
Gadgets_GoldenCross_ShortDescription	[Stat]Throw[/] a [Stat]terrain-passing[/] cross.	
Gadgets_GoldenCross_FluffText		
Gadgets_HazardousTelevision_Name	Hazardous Television	
Gadgets_HazardousTelevision_LongDescription	A [Stat]throwable[/] appliance that periodically shoots [Electricity]lightning bolts[/], before eventually [Stat]exploding[/].	
Gadgets_HazardousTelevision_ShortDescription	[Stat]Throw[/] a [Electricity]lighting bolt[/] emiting [Stat]explosive[/] television.	
Gadgets_HazardousTelevision_FluffText		
Gadgets_ThrowingKnives_Name	Razor Kunai	
Gadgets_ThrowingKnives_LongDescription	A [Stat]throwable[/] knife that generates a [Crit]quarter critical orb[/] upon [Stat]hitting[/] an enemy. If the enemy is [Stat]killed[/], generates a [Crit]full critical orb[/] instead.	
Gadgets_ThrowingKnives_ShortDescription	[Stat]Throw[/] a knife that generates a [Crit]critical orb[/] on hit.	
Gadgets_ThrowingKnives_FluffText		
Gadgets_ForbiddenBlade_Name	Forbidden Blade	
Gadgets_ForbiddenBlade_LongDescription	[Stat]Hold[/] and [Stat]release[/] to unleash a powerful strike, dealing massive damage [Stat]through armor[/].	
Gadgets_ForbiddenBlade_ShortDescription	[Stat]Hold[/] and [Stat]release[/] for a powerful [Stat]armor piercing[/] strike.	
Gadgets_ForbiddenBlade_FluffText	It is too powerful to be wielded unsheathed, but a strong warrior can unleash its immeasurable powers for a split second.	
		
Trinkets_CloudBrooch_Name	Cloud Brooch	Pilvineula
Trinkets_CloudBrooch_LongDescription	Grants one [Stat]additional jump[/] mid air.	Tämä kaunis koru kantaa [Entity]Kiljun[/] siunausta. Puettuna se antaa yhden [Stat] ylimääräisen hypyn[/] ilmalennon aikana.
Trinkets_CloudBrooch_ShortDescription	Grants an [Stat]additional jump[/].	Antaa [Stat]ylimääräisen hypyn[/].
Trinkets_CloudBrooch_FluffText	This beautiful piece of jewelry carries the blessing of [Entity]Kilju[/]. While worn, it grants one [Stat]additional jump[/] mid air.	
Trinkets_CloudBrooch_StackedDescription	$COUNT$ [Stat]extra jumps[/].	$COUNT$ ylimääräistä hyppyä.
Trinkets_BurstPin_Name	Burst Pin	Purkauspinni
Trinkets_BurstPin_LongDescription	Grants an additional [Stat]consecutive dash[/].	Tämä siunattu hiuspinni mahdollistaa [Stat]syöksymisen[/] kertaalleen uudelleen nopealla aikavälillä.
Trinkets_BurstPin_ShortDescription	Grants an additional [Stat]consecutive dash[/].	Antaa [Stat]ylimääräisen syöksymisen[/].
Trinkets_BurstPin_FluffText	This sacred hairpin allows its user to [Stat]dash[/] one more time in rapid succession.	
Trinkets_BurstPin_StackedDescription	$COUNT$ [Stat]extra dashes[/].	$COUNT$ ylimääräistä syöksyä.
Trinkets_BulletCharm_Name	Bullet Charm	Luotiamuletti
Trinkets_BulletCharm_LongDescription	Gives your [Stat]projectiles[/] +[Value]1[/] [Stat]piercing[/].	Itsensä [Entity]Pyhän Rekoilin[/] siunaama, tämä luodin muotoinen taikakalu saa luodit [Stat]läpäisemään[/] yhden kohteen.
Trinkets_BulletCharm_ShortDescription	Projectile [Stat]piercing[/] +[Value]1[/]	Luodit [Stat]läpäisevät[/] kohteita.
Trinkets_BulletCharm_FluffText	Blessed by [Entity]Saint Rekoil[/] himself, this bullet shaped charm allows bullets to pierce one extra target.	
Trinkets_BulletCharm_StackedDescription	[Stat]Piercing[/] +$COUNT$.	Luodit [Stat]läpäisevät[/] $COUNT$ kohdetta.
Trinkets_BeetleRing_Name	Beetle Ring	Kuoriaissormus
Trinkets_BeetleRing_LongDescription	Increases damage against [Stat]unarmored[/] enemies with more than $THRESHOLD$% [Stat]health[/] by +$DAMAGE$%.	Tässä mysteerisessä sormuksessa majailee kuolleen [Entity]kuoriaisruhtinaan[/] sielu. Puettuna se lisää $DAMAGE$% vahinkoa [Stat]terveisiin vihollisiin[/].
Trinkets_BeetleRing_ShortDescription	Increases damage against [Stat]healthy enemies[/].	Enemmän vahinkoa [Stat]terveisiin vihollisiin[/].
Trinkets_BeetleRing_FluffText	This mysterious ring houses the soul of a dead [Entity]Beetle Lord[/].	
Trinkets_BeetleRing_StackedDescription	+$DAMAGE$% damage.	+$DAMAGE$% [Stat]terveisiin vihollisiin[/].
Trinkets_BottledGravity_Name	Gravity in a Bottle	Painovoimaa pullossa
Trinkets_BottledGravity_LongDescription	Gives your [Stat]explosions[/] a $CHANCE$% chance to create a [Stat]gravitational pull[/] for $TIME$ seconds.	Jotenkin joku on onnistunut pullottamaan painovoimaa. Saa räjähdykset aiheuttamaan $CHANCE$%:n todennäköisyydellä [Stat]vetovoimaa[/] $TIME$ sekunniksi.
Trinkets_BottledGravity_ShortDescription	[Stat]Explosions[/] have a chance of creating a [Stat]gravitational pull[/].	Räjähdykset aiheuttavat [Stat]vetovoimaa[/].
Trinkets_BottledGravity_FluffText	Somehow someone has managed to bottle some gravity.	
Trinkets_BottledGravity_StackedDescription	Lasts for $TIME$ seconds.	Kestää $TIME$ sekuntia.
Trinkets_LeadCharm_Name	Lead Charm	Lyijyamuletti
Trinkets_LeadCharm_LongDescription	Makes your attacks inflict a $TIME$ second [Status]slowed[/] status.	Hyökkäyksesi [Status]hidastavat[/] vihollisia $TIME$ sekunniksi.
Trinkets_LeadCharm_ShortDescription	Attacks [Status]slow[/] enemies.	Hyökkäyksesi [Status]hidastavat[/] vihollisia.
Trinkets_LeadCharm_FluffText		
Trinkets_LeadCharm_StackedDescription	$TIME$ second [Status]slowed[/].	[Status]Hidastus[/] kestää $TIME$ sekuntia.
Trinkets_ShieldRing_Name	Rebound Ring	Kimmotussormus
Trinkets_ShieldRing_LongDescription	Grants a [Status]deflection field[/] while [Stat]dashing[/].	Antaa [Status]suojaustilan[/] [Stat]syöksyessä[/].
Trinkets_ShieldRing_ShortDescription	[Status]Deflection field[/] while [Stat]dashing[/].	[Status]Suojaustila[/] [Stat]syöksyessä[/].
Trinkets_ShieldRing_FluffText		
Trinkets_ShieldRing_StackedDescription	Larger [Status]deflection field[/].	[Status]Suojauksen[/] taso $LEVEL$.
Trinkets_BlastRing_Name	Blast Ring	Räjähdyssormus
Trinkets_BlastRing_LongDescription	Gives a $CHANCE$% chance of dropping a [Stat]bomb[/] upon [Stat]killing[/] an enemy. The bomb [Stat]explodes[/] for $DAMAGE$ [Explosion]explosion[/] damage.	Tappamasi viholliset pudottavat $CHANCE$ todennäköisyydellä pommin kuollessaan. Nämä pommit [Stat]räjähtävät[/] $DAMAGE$ [Explosion]räjähdysvahingon[/] edestä $RADIUS$ säteellä.
Trinkets_BlastRing_ShortDescription	A chance of dropping [Stat]bombs[/] on [Stat]kills[/].	Tapetut viholliset pudottavat pommeja.
Trinkets_BlastRing_FluffText		
Trinkets_BlastRing_StackedDescription	$DAMAGE$ [Stat]bomb damage[/].	Putoamistodennäköisyys $CHANCE$.
Trinkets_LuckyShotgunShell_Name	Lucky Shotgun Shell	Onnekas Haulikon Hylsy
Trinkets_LuckyShotgunShell_LongDescription	Gives weapons that fire [Stat]multiple projectiles[/] per shot a $CHANCE$% chance of firing +$AMOUNT$% [Stat]more projectiles[/].	Monta ammusta ampuvat aseesi ampuvat +$AMOUNT$% enemmän ammusta $CHANCE$% todennäköisyydellä.
Trinkets_LuckyShotgunShell_ShortDescription	Chance of [Stat]more projectiles[/] per shot.	Enemmän ammuksia per laukaus.
Trinkets_LuckyShotgunShell_FluffText	Weapons that fire multiple projectiles at once have a $CHANCE$% chance to fire +$AMOUNT$% more projectiles.	
Trinkets_LuckyShotgunShell_StackedDescription	+$AMOUNT$% [Stat]more projectiles[/].	+$AMOUNT$% enemmän ammuksia.
Trinkets_PocketDynamo_Name	Pocket Dynamo	Taskudynamo
Trinkets_PocketDynamo_LongDescription	Gives every [Energy]energy weapon[/] shot a $CHANCE$% chance to not consume [Stat]ammo[/].	Tämän kätsyn vekottimen avulla energia-aseesi eivät kuluta ollenkaan energiaa $CHANCE$% todennäköisyydellä, jos sinulla on $AMOUNT$ tai vähemmän energia-ammuksia.
Trinkets_PocketDynamo_ShortDescription	Chance to not consume [Energy]energy[/] [Stat]ammo[/].	Energia-aseet saattavat olla kuluttamatta ammuksia.
Trinkets_PocketDynamo_FluffText	With this handy device, your energy weapons have a chance to not consume energy.	
Trinkets_PocketDynamo_StackedDescription	$CHANCE$% chance.	Kun sinulla on $AMOUNT$ tai vähemmän energia-ammuksia.
Trinkets_ToxinInjector_Name	Toxin Injector	Toksiininjektori
Trinkets_ToxinInjector_LongDescription	Adds an [Stat]additional projectile[/] to the [Stat]last shot[/] of your magazine. The projectile deals $DAMAGE$ [Poison]poison[/] damage and inflicts a $TIME$ second [Status]poisoned[/] status.	Äärimmäisen myrkyllistä kamaa sisältävä injektori. Aseidesi lippaiden viimeinen laukaus ampuu ylimääräisen [Stat]myrkky[/]ammuksen, joka tekee $DAMAGE$ [Stat]myrkkyvahinkoa[/] ja aiheuttaa [Status]myrkytyksen[/] $TIME$ sekunniksi.
Trinkets_ToxinInjector_ShortDescription	[Stat]Last shot[/] fires an additional [Poison]poison projectile[/].	Viimeinen laukaus ampuu ylimääräisen [Stat]myrkky[/]ammuksen.
Trinkets_ToxinInjector_FluffText		
Trinkets_ToxinInjector_StackedDescription	$AMOUNT$ [Stat]last shots[/].	Viimeiset $AMOUNT$ ammusta laukaisevat ylimääräisen [Stat]myrkky[/]ammuksen.
Trinkets_FourLeafClover_Name	Four Leaf Clover	Neliapila
Trinkets_FourLeafClover_LongDescription	Gives a $CHANCE$% chance of [Stat]completely negating[/] incoming damage.	Antaa sinulle $CHANCE$% todennäköisyyden kumota sinuun kohdistuva vahinko.
Trinkets_FourLeafClover_ShortDescription	Chance of [Stat]negating[/] damage.	Saattaa kumota vahingon.
Trinkets_FourLeafClover_FluffText	Makes you feel lucky, doesn't it?	
Trinkets_FourLeafClover_StackedDescription	$CHANCE$% chance.	Kumoamisen todennäköisyys on $CHANCE$%.
Trinkets_Anth_Name	The Holy Anth	Pyhä Anth
Trinkets_Anth_LongDescription	[Stat]Resurrects[/] the wielder upon [Stat]death[/] with $AMOUNT$% health. The trinket is then [Stat]broken[/].	Tämä muinainen ja sitäkin pyhempi pyhäinjäännös estää sinua kuolemasta kerran. Tämän tehtyään esine tuhoutuu.
Trinkets_Anth_ShortDescription	[Stat]Resurrects[/] the wielder upon [Stat]death[/].	Estää kuoleman kerran.
Trinkets_Anth_FluffText	This extremely ancient and even more holy relic prevents you from dying when your health is depleted. The relic will be broken in the process.	
//Trinkets_Anth_StackedDescription		
Trinkets_BrokenAnth_Name	Broken Anth	Rikkoutunut Anth
Trinkets_BrokenAnth_LongDescription	...?	
//Trinkets_BrokenAnth_ShortDescription		
Trinkets_BrokenAnth_FluffText		
//Trinkets_BrokenAnth_StackedDescription		
Trinkets_MutatedHeart_Name	Mutated Heart	Mutatoitunut Sydän
Trinkets_MutatedHeart_LongDescription	Recovers $AMOUNT$ [Stat]health[/] after [Stat]killing[/] an enemy while your [Stat]health[/] is below $PERCENT$%.	[Stat]Elämän[/] ollessa alle $PERCENT$%, tapot parantavat $AMOUNT$.
Trinkets_MutatedHeart_ShortDescription	[Stat]Kills heal[/] while on [Stat]low health[/].	Tapot [Stat]parantavat[/] kun [Stat]elämä[/] on vähissä.
Trinkets_MutatedHeart_FluffText		
Trinkets_MutatedHeart_StackedDescription	Recover $AMOUNT$ [Stat]health[/].	Parantaa $AMOUNT$.
Trinkets_DrippingHoneycomb_Name	Dripping Honeycomb	Tihkuva Hunajakenno
Trinkets_DrippingHoneycomb_LongDescription	Increases your [Stat]maximum health[/] by $AMOUNT$.	Oikein mehukas pala hunajakennoa, joka nostaa [Stat]elämäsi enimmäismäärää[/] $AMOUNT$ verran.
Trinkets_DrippingHoneycomb_ShortDescription	Increases [Stat]maximum health[/].	Nostaa [Stat]elämän enimmäismäärää[/].
Trinkets_DrippingHoneycomb_FluffText	An extra juicy piece of honeycomb.	
Trinkets_DrippingHoneycomb_StackedDescription	+$AMOUNT$ [Stat]maximum health[/].	$AMOUNT$ korkeampi [Stat]elämän enimmäismäärä[/].
Trinkets_RazorSharpStinger_Name	Razor-Sharp Stinger	Veitsenterävä Pistin
Trinkets_RazorSharpStinger_LongDescription	Gives your [Stat]projectiles[/] a $CHANCE$% chance of [Stat]penetrating[/] enemy [ArmorYellow]armor[/].	Partaveistäkin terävämpi pistin, joka antaa ammuksillesi $CHANCE$% todennäköisyyden läpäistä vihollisen panssari.
Trinkets_RazorSharpStinger_ShortDescription	[Stat]Projectiles[/] have a chance to [Stat]penetrate[/] [ArmorYellow]armor[/].	Ammukset saattavat läpäistä panssarin.
Trinkets_RazorSharpStinger_FluffText	Ultra sharp stinger.	
Trinkets_RazorSharpStinger_StackedDescription	$CHANCE$% chance.	Ammuksilla on $CHANCE$% todennäköisyys läpäistä panssari.
Trinkets_HoneyAutoInjector_Name	Honey Auto-Injector	Hunaja-autoinjektori
Trinkets_HoneyAutoInjector_LongDescription	Grants a $TIME$ second [Status]fortified[/] status after [Stat]taking damage[/].	Ruiskauttaa vahvistavaa hunajaa verenkiertoosi kun otat vahinkoa. Tämä [Status]vahvistaa[/] sinua $TIME$ sekunnin ajan.
Trinkets_HoneyAutoInjector_ShortDescription	Grants [Status]fortified[/] after [Stat]taking damage[/].	[Stat]Vahvistaa[/] vahinkoa ottaessa.
Trinkets_HoneyAutoInjector_FluffText	Releases fortifying honey into your system after taking a hit.	
Trinkets_HoneyAutoInjector_StackedDescription	$TIME$ second [Status]fortified[/].	[Stat]Vahvistus[/] kestää $TIME$ sekuntia.
Trinkets_AntEyeball_Name	Ant's Eyeball	Muurahaisen Silmämuna
Trinkets_AntEyeball_LongDescription	Occasionally inflicts a $TIME$ second [Status]marked[/] status on a [Stat]nearby[/] enemy.	[Status]Merkitsee[/] lähettyvillä olevia vihollisia silloin tällöin $TIME$ sekunniksi.
Trinkets_AntEyeball_ShortDescription	[Stat]Marks[/] nearby enemies.	[Status]Merkitsee[/] lähettyvillä olevia vihollisia.
Trinkets_AntEyeball_FluffText		
Trinkets_AntEyeball_StackedDescription	$TIME$ second [Status]marked[/].	[Status]Merkintä[/] kestää $TIME$ sekuntia.
Trinkets_SniperScope_Name	Universal Sniper Scope	Yleispätevä Tarkkuustähtäin
Trinkets_SniperScope_LongDescription	Increases the [Stat]range[/] of [Stat]ranged weapons[/] by +$AMOUNT$%.	Lisää ampuma-aseiden [Stat]kantamaa[/] $AMOUNT$%.
Trinkets_SniperScope_ShortDescription	Increases ranged weapon [Stat]range[/].	Lisää ampuma-aseiden [Stat]kantamaa[/].
Trinkets_SniperScope_FluffText		
Trinkets_SniperScope_StackedDescription	+$AMOUNT$% [Stat]range[/].	[Stat]Kantama[/] +$AMOUNT$%.
Trinkets_GildedMagazine_Name	Gilded Magazine	Kullattu Lipas
Trinkets_GildedMagazine_LongDescription	Increases [Stat]magazine capacity[/] by +$AMOUNT$%.	Kasvattaa [Stat]lippaiden kapasiteettia[/] $AMOUNT$%.
Trinkets_GildedMagazine_ShortDescription	Increases [Stat]magazine capacity[/].	Kasvattaa [Stat]lippaiden kapasiteettia[/].
Trinkets_GildedMagazine_FluffText		
Trinkets_GildedMagazine_StackedDescription	+$AMOUNT$% [Stat]magazine capacity[/].	Kasvattaa [Stat]lippaiden kapasiteettia[/] $AMOUNT$%.
Trinkets_BloodyMandible_Name	Bloody Mandible	Verinen Leukaluu
Trinkets_BloodyMandible_LongDescription	Makes your [Stat]melee kills[/] grant a $DURATION$ second [Status]killer instinct[/] status.	Lähitaistelutapot laukaisevat [Status]tappajan vaiston[/] $DURATION$ sekunniksi.
Trinkets_BloodyMandible_ShortDescription	[Stat]Melee kills[/] grant [Status]killer instinct[/].	Lähitaistelutapot laukaisevat [Status]tappajan vaiston[/].
Trinkets_BloodyMandible_FluffText		
Trinkets_BloodyMandible_StackedDescription	Status lasts for $DURATION$ seconds.	Tila kestää $DURATION$ sekuntia.
Trinkets_VolatilePorcelain_Name	Volatile Porcelain	Räjähdysherkkä Posliini
Trinkets_VolatilePorcelain_LongDescription	Makes [Stat]pots[/] [Stat]explode[/] for $DAMAGE$ damage when [Stat]thrown[/].	
Trinkets_VolatilePorcelain_ShortDescription	[Stat]Pots[/] [Stat]explode[/] when [Stat]thrown[/].	
Trinkets_VolatilePorcelain_FluffText		
Trinkets_VolatilePorcelain_StackedDescription	$DAMAGE$ damage.	
Trinkets_GripTape_Name	Grip Tape	
Trinkets_GripTape_LongDescription	Instantly [Stat]reloads[/] your [Stat]ranged weapon[/] when you [Stat]kill[/] an enemy with a [Stat]melee attack[/].	
Trinkets_GripTape_ShortDescription	Melee kills [Stat]reload[/] ranged weapon.	
Trinkets_GripTape_FluffText		
Trinkets_GripTape_StackedDescription	Reloads to $AMOUNT$% [Stat]magazine size[/].	
Trinkets_RangedKillShootsNewProjectile_Name	Phantom Barrel	Aavepiippu
Trinkets_RangedKillShootsNewProjectile_LongDescription	Fires a [Stat]replicate shot[/] upon [Stat]killing[/] an enemy with a [Stat]ranged weapon[/] projectile.	
Trinkets_RangedKillShootsNewProjectile_ShortDescription	Fires [Stat]replicate shots[/] upon [Stat]ranged kills[/].	
Trinkets_RangedKillShootsNewProjectile_FluffText	When you kill an enemy with a ranged weapon, a phantom barrel fires another shot from the location of that enemy.	
Trinkets_RangedKillShootsNewProjectile_StackedDescription	[Stat]Chains[/] up to $AMOUNT$ times.	
Trinkets_TakeLessEnvironmentalDamage_Name	Attention Spanner	
Trinkets_TakeLessEnvironmentalDamage_LongDescription	Reduces the damage you take from [Stat]environmental[/] hazards by $AMOUNT$%.	
Trinkets_TakeLessEnvironmentalDamage_ShortDescription	Reduces [Stat]environmental[/] damage.	
Trinkets_TakeLessEnvironmentalDamage_FluffText	Something about this piece of metal helps you stay calm, cool and collected and keep your attention on the dangers around you.	
Trinkets_TakeLessEnvironmentalDamage_StackedDescription	$AMOUNT$% less damage.	
Trinkets_GlassBarrel_Name	Glass Barrel	
Trinkets_GlassBarrel_LongDescription	Increases [Stat]damage dealt[/] by +$DEAL_AMOUNT$% and [Stat]damage taken[/] by +$TAKE_AMOUNT$%.	
Trinkets_GlassBarrel_ShortDescription	[Stat]Deal[/] and [Stat]take[/] more damage.	
Trinkets_GlassBarrel_FluffText		
Trinkets_GlassBarrel_StackedDescription	Deal +$DEAL_AMOUNT$% and take +$TAKE_AMOUNT$%.	
Trinkets_Ruby_Name	Radiant Ruby	
Trinkets_Ruby_LongDescription	Increases [Stat]maximum health[/] by $AMOUNT$.	
Trinkets_Ruby_ShortDescription	Increases [Stat]maximum health[/].	
Trinkets_Ruby_FluffText		
Trinkets_Ruby_StackedDescription	+$AMOUNT$ [Stat]maximum health[/].	
Trinkets_Garnet_Name	Radiant Garnet	
Trinkets_Garnet_LongDescription	Does something really cool.	
Trinkets_Garnet_ShortDescription	Does something really cool.	
Trinkets_Garnet_FluffText		
Trinkets_Garnet_StackedDescription	Does something even cooler.	
Trinkets_Diamond_Name	Radiant Diamond	
Trinkets_Diamond_LongDescription	[Stat]Reduces[/] incoming [Stat]damage[/] by $AMOUNT$%.	
Trinkets_Diamond_ShortDescription	[Stat]Reduces[/] incoming [Stat]damage[/].	
Trinkets_Diamond_FluffText		
Trinkets_Diamond_StackedDescription	[Stat]Reduced[/] by $AMOUNT$%.	
Trinkets_Sapphire_Name	Radiant Sapphire	
Trinkets_Sapphire_LongDescription	Increases [Stat]movement speed[/] by $AMOUNT$%.	
Trinkets_Sapphire_ShortDescription	Increases [Stat]movement speed[/].	
Trinkets_Sapphire_FluffText		
Trinkets_Sapphire_StackedDescription	+$AMOUNT$% [Stat]speed[/].	
Trinkets_Emerald_Name	Radiant Emerald	
Trinkets_Emerald_LongDescription	Increases [Stat]reload speed[/] by +$AMOUNT$%.	
Trinkets_Emerald_ShortDescription	Increases [Stat]reload speed[/].	
Trinkets_Emerald_FluffText		
Trinkets_Emerald_StackedDescription	+$AMOUNT$% [Stat]reload speed[/].	
Trinkets_Amethyst_Name	Radiant Amethyst	
Trinkets_Amethyst_LongDescription	Increases [Stat]damage[/] against [Entity]ghosts[/] by +$AMOUNT$%.	Increases [Stat]damage[/] against [Entity]ghosts[/] by $AMOUNT$%.
Trinkets_Amethyst_ShortDescription	Increases [Stat]damage[/] against [Entity]ghosts[/].	Increases [Stat]damage[/] against [Entity]ghosts[/].
Trinkets_Amethyst_FluffText		
Trinkets_Amethyst_StackedDescription	[Stat]Damage[/] +$AMOUNT$%.	
Trinkets_Onyx_Name	Radiant Onyx	
Trinkets_Onyx_LongDescription	Increases damage against [Stat]elites[/] and [Stat]bosses[/] by $AMOUNT$%.	
Trinkets_Onyx_ShortDescription	Increases damage to [Stat]elites[/] and [Stat]bosses[/].	
Trinkets_Onyx_FluffText		
Trinkets_Onyx_StackedDescription	+$AMOUNT$% damage.	
Trinkets_Topaz_Name	Radiant Topaz	
Trinkets_Topaz_LongDescription	Increases [Stat]damage[/] against [Stat]armor[/] by +$AMOUNT$%.	
Trinkets_Topaz_ShortDescription	Increases [Stat]damage[/] against [Stat]armor[/].	
Trinkets_Topaz_FluffText		
Trinkets_Topaz_StackedDescription	[Stat]Damage[/] +$AMOUNT$%.	
Trinkets_Peridot_Name	Radiant Peridot	
Trinkets_Peridot_LongDescription	Increases [Stat]melee speed[/] by $AMOUNT$%.	
Trinkets_Peridot_ShortDescription	Increases [Stat]melee speed[/].	
Trinkets_Peridot_FluffText		
Trinkets_Peridot_StackedDescription	+$AMOUNT$% [Stat]melee speed[/].	
Trinkets_Ammolite_Name	Radiant Ammolite	
Trinkets_Ammolite_LongDescription	Gives every shot a $AMOUNT$% chance to not consume [Stat]ammo[/].	
Trinkets_Ammolite_ShortDescription	Chance to not consume [Stat]ammo[/].	
Trinkets_Ammolite_FluffText		
Trinkets_Ammolite_StackedDescription	$AMOUNT$% chance.	
Trinkets_Amber_Name	Radiant Amber	
Trinkets_Amber_LongDescription	Gives a $CHANCE$% chance of [Stat]reducing[/] incoming [Stat]damage[/] by $AMOUNT$.	
Trinkets_Amber_ShortDescription	Chance of [Stat]reducing[/] incoming [Stat]damage[/].	
Trinkets_Amber_FluffText		
Trinkets_Amber_StackedDescription	Reduced by $AMOUNT$.	
Trinkets_Aquamarine_Name	Radiant Aquamarine	
Trinkets_Aquamarine_LongDescription	Increases underwater [Stat]movement speed[/] by $AMOUNT$%.	
Trinkets_Aquamarine_ShortDescription		
Trinkets_Aquamarine_FluffText		
Trinkets_Aquamarine_StackedDescription		
Trinkets_Bloodstone_Name	Radiant Bloodstone	
Trinkets_Bloodstone_LongDescription	Increase [Crit]critical damage[/] by $AMOUNT$%.	
Trinkets_Bloodstone_ShortDescription	Increase [Crit]critical damage[/].	
Trinkets_Bloodstone_FluffText		
Trinkets_Bloodstone_StackedDescription	+$AMOUNT$% [Crit]critical damage[/] .	
Trinkets_MoistShirt_Name	Damp Shirt	
Trinkets_MoistShirt_LongDescription	Gives +$AMOUNT$% [Crit]critical charge[/] every second, up to $CAP$%.	
Trinkets_MoistShirt_ShortDescription	Gives [Crit]critical charge[/] over time.	
Trinkets_MoistShirt_FluffText	This moist t-shirt may not look like much, but its ability to automatically increase critical charge every second makes it a powerful tool.	
Trinkets_MoistShirt_StackedDescription	Up to $CAP$%.	
Trinkets_KineticCharger_Name	Kinetic Charger	
Trinkets_KineticCharger_LongDescription	Gives +$AMOUNT$% [Crit]critical charge[/] per point of [Stat]damage[/] you [Stat]take[/].	
Trinkets_KineticCharger_ShortDescription	Gives [Crit]critical charge[/] when [Stat]taking damage[/].	
Trinkets_KineticCharger_FluffText	This kinetic charge plate is designed to absorb the impact of enemy attacks and convert it into critical charge.	
Trinkets_KineticCharger_StackedDescription	+$AMOUNT$% [Crit]critical charge[/].	
Trinkets_ChemicalChoke_Name	Chemical Choke	
Trinkets_ChemicalChoke_LongDescription	Gives +$AMOUNT$% [Crit]critical charge[/] per [Chemical]chemical ammo[/] you use.	
Trinkets_ChemicalChoke_ShortDescription	Gives [Crit]critical charge[/] when using [Chemical]chemical ammo[/].	
Trinkets_ChemicalChoke_FluffText	This chemical choke valve is a complex device that uses chemical pressure to transform energy into critical charge.	
Trinkets_ChemicalChoke_StackedDescription	+$AMOUNT$% [Crit]critical charge[/].	
Trinkets_CriticalDie_Name	Loaded Die	
Trinkets_CriticalDie_LongDescription	Gives a $CHANCE$% chance of dropping a [Crit]full critical orb[/] upon [Stat]hitting[/] an enemy.	
Trinkets_CriticalDie_ShortDescription	[Stat]Hitting[/] enemies drops [Crit]critical orbs[/].	
Trinkets_CriticalDie_FluffText	Some say the Loaded Die is cursed, but those who wield it know the truth. Embrace the odds and wait for the lucky roll.	
Trinkets_CriticalDie_StackedDescription	$CHANCE$% chance.	
Trinkets_CriticalFang_Name	Critical Fang	
Trinkets_CriticalFang_LongDescription	Increases [Crit]critical hit[/] damage by +$AMOUNT$%.	
Trinkets_CriticalFang_ShortDescription	Increases [Crit]critical hit[/] damage.	
Trinkets_CriticalFang_FluffText		
Trinkets_CriticalFang_StackedDescription	+$AMOUNT$% [Crit]critical hit[/] damage.	
Trinkets_ReaperCharm_Name	Reaper Charm	
Trinkets_ReaperCharm_LongDescription	Turns hits against enemies with less than $AMOUNT$% [Stat]health[/] into [Crit]critical hits[/].	
Trinkets_ReaperCharm_ShortDescription	Always deal [Crit]critical hits[/] to [Stat]low health[/] enemies.	
Trinkets_ReaperCharm_FluffText		
Trinkets_ReaperCharm_StackedDescription	Less than $AMOUNT$% [Stat]health[/]. 	
Trinkets_ColorfulShells_Name	Colorful Shells	
Trinkets_ColorfulShells_LongDescription	Makes [Crit]critical shots[/] [Stat]home[/] to [Stat]nearby[/] enemies.	
Trinkets_ColorfulShells_ShortDescription	[Crit]Critical shots[/] [Stat]home[/] to enemies.	
Trinkets_ColorfulShells_FluffText		
Trinkets_ColorfulShells_StackedDescription	[Stat]Homing[/] starts from further away.	
Trinkets_FrogGuard_Name	Frog Guard	
Trinkets_FrogGuard_LongDescription		
Trinkets_FrogGuard_ShortDescription		
Trinkets_FrogGuard_FluffText		
Trinkets_FrogGuard_StackedDescription		
Trinkets_SleepingStar_Name	Sleeping Star	
Trinkets_SleepingStar_LongDescription	Grants a $TIME$ second [Status]invincible[/] status after taking a total of $DAMAGE$ damage.	
Trinkets_SleepingStar_ShortDescription	[Status]Invincibility[/] after taking [Stat]enough damage[/].	
Trinkets_SleepingStar_FluffText	When woken up, this tiny star turns its owner invincible for a brief moment.	
Trinkets_SleepingStar_StackedDescription	$TIME$ second [Status]invincibility[/].	
Trinkets_MeatShield_Name	Meat Shield	
Trinkets_MeatShield_LongDescription	[Stat]Reduces[/] incoming [Stat]projectile damage[/] by $AMOUNT$.	
Trinkets_MeatShield_ShortDescription	[Stat]Reduces[/] incoming [Stat]projectile damage[/].	
Trinkets_MeatShield_FluffText	This meaty piece of equipment absorbs some incoming projectile damage.	
Trinkets_MeatShield_StackedDescription	[Stat]Reduced[/] by $AMOUNT$.	
Trinkets_ExperimentalChemical_Name	Experimental Chemical	
Trinkets_ExperimentalChemical_LongDescription	Deals an additional $AMOUNT$% damage to [Stat]health[/] when you deal [AcidLime]acid damage[/] to [ArmorYellow]armor[/].	
Trinkets_ExperimentalChemical_ShortDescription	[AcidLime]Acid[/] deals additional [Stat]health[/] damage to [Stat]armored[/].	
Trinkets_ExperimentalChemical_FluffText		
Trinkets_ExperimentalChemical_StackedDescription	$AMOUNT$% of the damage.	
Trinkets_BeeRing_Name	Bee Ring	
Trinkets_BeeRing_LongDescription	Summons a [Stat]friendly[/] [Stat]bee minion[/] upon gaining a [Crit]critical point[/].	
Trinkets_BeeRing_ShortDescription	[Stat]Friendly[/] [Stat]bee minion[/] upon gaining a [Crit]critical point[/].	
Trinkets_BeeRing_FluffText		
Trinkets_BeeRing_StackedDescription	$AMOUNT$ [Stat]bee minions[/].	
Trinkets_PlainRing_Name	Plain Ring	
Trinkets_PlainRing_LongDescription	Gives +$AMOUNT$ stack to every other [Stat]ring[/].	
Trinkets_PlainRing_ShortDescription	Gives a stack to every other [Stat]ring[/].	
Trinkets_PlainRing_FluffText		
Trinkets_PlainRing_StackedDescription	Stack +$AMOUNT$.	
Trinkets_ArmorWax_Name	Armor Wax	
Trinkets_ArmorWax_LongDescription	Gain $ARMOR$ [ArmorYellow]armor[/] between levels.	
Trinkets_ArmorWax_ShortDescription	Gain [ArmorYellow]armor[/] between levels.	
Trinkets_ArmorWax_FluffText		
Trinkets_ArmorWax_StackedDescription	$AMOUNT$ [ArmorYellow]armor[/].	
Trinkets_EliteCrown_Name	Elite Crown	
Trinkets_EliteCrown_LongDescription	Grants you the [Status]elite[/] status.	
Trinkets_EliteCrown_ShortDescription	Makes you an [Status]elite[/].	
Trinkets_EliteCrown_FluffText		
Trinkets_EliteCrown_StackedDescription	[Status]Elite[/] level $LEVEL$.	
Trinkets_SpectralAmulet_Name	Spectral Amulet	
Trinkets_SpectralAmulet_LongDescription	Gives every hit a $AMOUNT$% chance to be [Stat]spectral[/], ignoring enemy [Stat]resistances[/].	
Trinkets_SpectralAmulet_ShortDescription	Hits have a chance to be [Stat]spectral[/].	
Trinkets_SpectralAmulet_FluffText		
Trinkets_SpectralAmulet_StackedDescription	$AMOUNT$% chance.	
Trinkets_AngryCasing_Name	Angry Casing	
Trinkets_AngryCasing_LongDescription	Increases [Stat]projectile damage[/] by +$AMOUNT$% when you are [Stat]near[/] an enemy.	
Trinkets_AngryCasing_ShortDescription	Extra [Stat]projectile damage[/] when [Stat]near[/] an enemy.	
Trinkets_AngryCasing_FluffText		
Trinkets_AngryCasing_StackedDescription	+$AMOUNT$% [Stat]projectile damage[/] .	
Trinkets_HaymoFigurine_Name	Haymo Figurine	
Trinkets_HaymoFigurine_LongDescription	Gives +$DAMAGE$% extra damage if you have $AMOUNT$ or more [MoneyYellow]money[/].	
Trinkets_HaymoFigurine_ShortDescription	Extra [Stat]damage[/] if you have enough [Stat]money[/].	
Trinkets_HaymoFigurine_FluffText	Life in plastic, it's fantastic!	
Trinkets_HaymoFigurine_StackedDescription	+$DAMAGE$% [Stat]damage[/].	
Trinkets_EchoPlate_Name	Echo Plate	
Trinkets_EchoPlate_LongDescription	Gives your [Stat]explosions[/] a $CHANCE$% chance to [Stat]repeat[/] after $TIME$ seconds.	
Trinkets_EchoPlate_ShortDescription	[Stat]Explosions[/] have a chance to [Stat]repeat[/].	
Trinkets_EchoPlate_FluffText		
Trinkets_EchoPlate_StackedDescription	$CHANCE$% [Stat]repeat[/] chance.	
Trinkets_GlowingWart_Name	Glowing Wart	
Trinkets_GlowingWart_LongDescription	Increases [Poison]poison[/] damage by $AMOUNT$.	
Trinkets_GlowingWart_ShortDescription	Increases [Poison]poison[/] damage.	
Trinkets_GlowingWart_FluffText		
Trinkets_GlowingWart_StackedDescription	+$AMOUNT$ [Poison]poison[/] damage.	
Trinkets_FreshLime_Name	Fresh Lime	
Trinkets_FreshLime_LongDescription	Increases [Acid]acid[/] damage by $AMOUNT$.	
Trinkets_FreshLime_ShortDescription	Increases [Acid]acid[/] damage.	
Trinkets_FreshLime_FluffText		
Trinkets_FreshLime_StackedDescription	+$AMOUNT$ [Acid]acid[/] damage.	
Trinkets_Inaccurate Ruler_Name	Inaccurate Ruler	
Trinkets_Inaccurate Ruler_LongDescription	Increases [Stat]melee weapon range[/] by $AMOUNT$%.	
Trinkets_Inaccurate Ruler_ShortDescription	Increases [Stat]melee weapon range[/] by $AMOUNT$%.	
Trinkets_Inaccurate Ruler_FluffText	Is it centimeters or inches?	
Trinkets_Inaccurate Ruler_StackedDescription	+$AMOUNT$% [Stat]melee weapon range[/].	
		
Treasure_MoneyFine_Name	Money Purse ($AMOUNT$)	Rahakukkaro ($AMOUNT$)
Treasure_MoneyFine_LongDescription	Contains $AMOUNT$ money.	Sisältää ($AMOUNT$) rahaa.
//Treasure_MoneyFine_ShortDescription		
Treasure_MoneyFine_FluffText		
Treasure_MoneyEpic_Name	Money Sack ($AMOUNT$)	Rahasäkki ($AMOUNT$)
Treasure_MoneyEpic_LongDescription	Contains $AMOUNT$ money.	Sisältää ($AMOUNT$) rahaa.
//Treasure_MoneyEpic_ShortDescription		
Treasure_MoneyEpic_FluffText		
Treasure_MoneyLegendary_Name	Money Coffer ($AMOUNT$)	Rahakirstu ($AMOUNT$)
Treasure_MoneyLegendary_LongDescription	Contains $AMOUNT$ money.	Sisältää ($AMOUNT$) rahaa.
//Treasure_MoneyLegendary_ShortDescription		
Treasure_MoneyLegendary_FluffText		
Treasure_MoneyMythical_Name	Money Sampo ($AMOUNT$)	Rahasampo ($AMOUNT$)
Treasure_MoneyMythical_LongDescription	Contains $AMOUNT$ money.	Sisältää ($AMOUNT$) rahaa.
//Treasure_MoneyMythical_ShortDescription		
Treasure_MoneyMythical_FluffText		
Treasure_MoneyAntcient_Name		
Treasure_MoneyAntcient_LongDescription		Sisältää ($AMOUNT$) rahaa.
//Treasure_MoneyAntcient_ShortDescription		
Treasure_MoneyAntcient_FluffText		
Treasure_AmmoUpgradeBullet_Name	Bullet Box	Luotilaatikko
Treasure_AmmoUpgradeBullet_LongDescription	Increases your [Stat]ammo capacity[/] of [Bullet]bullets[/] by $AMOUNT$.	Voit kantaa $AMOUNT$ [Stat]luotia[/] enemmän kerralla.
Treasure_AmmoUpgradeBullet_ShortDescription	Increased [Stat]bullet[/] capacity.	Korotettu [Stat]luotien[/] kapasiteetti.
Treasure_AmmoUpgradeBullet_FluffText		
Treasure_AmmoUpgradeEnergy_Name	Energy Cell Box	Energiakennolaatikko
Treasure_AmmoUpgradeEnergy_LongDescription	Increases your [Stat]ammo capacity[/] of [Energy]energy cells[/] by $AMOUNT$.	Voit kantaa $AMOUNT$ [Stat]energiakennoa[/] enemmän kerralla.
Treasure_AmmoUpgradeEnergy_ShortDescription	Increased [Stat]energy cell[/] capacity.	Korotettu [Stat]energiakennojen[/] kapasiteetti.
Treasure_AmmoUpgradeEnergy_FluffText		
Treasure_AmmoUpgradeChemical_Name	Chemicals Box	Kemikaalilaatikko
Treasure_AmmoUpgradeChemical_LongDescription	Increases your [Stat]ammo capacity[/] of [Chemical]chemicals[/] by $AMOUNT$.	Voit kantaa $AMOUNT$ [Stat]kemikaaliammusta[/] enemmän kerralla.
Treasure_AmmoUpgradeChemical_ShortDescription	Increased [Chemical]chemical[/] [Stat]ammo[/] capacity.	Korotettu [Stat]kemikaaliammusten[/] kapasiteetti
Treasure_AmmoUpgradeChemical_FluffText		
Treasure_AmmoUpgradeExplosive_Name	Explosives Box	Räjähdelaatikko
Treasure_AmmoUpgradeExplosive_LongDescription	Increases your [Stat]ammo capacity[/] of [Explosive]explosives[/] by $AMOUNT$.	Voit kantaa $AMOUNT$ [Stat]räjähdettä[/] enemmän kerralla.
Treasure_AmmoUpgradeExplosive_ShortDescription	Increased [Stat]explosives[/] capacity.	Korotettu [Stat]räjähteiden[/] kapasiteetti.
Treasure_AmmoUpgradeExplosive_FluffText		
Treasure_ComponentFine_Name	Fine Component	Kelpo Komponentti
Treasure_ComponentFine_LongDescription	Used for [Stat]upgrading[/] [Fine]fine weapons[/] and other [Stat]crafting[/].	Voidaan käyttää [Fine]kelpojen[/] aseiden päivittämiseen.
Treasure_ComponentFine_ShortDescription	Used for [Stat]upgrading[/] [Fine]fine weapons[/] and other [Stat]crafting[/].	
Treasure_ComponentFine_FluffText		
Treasure_ComponentEpic_Name	Epic Component	Eeppinen Komponentti
Treasure_ComponentEpic_LongDescription	Used for [Stat]upgrading[/] [Epic]epic weapons[/] and other [Stat]crafting[/].	Voidaan käyttää [Epic]eeppisten[/] aseiden päivittämiseen.
Treasure_ComponentEpic_ShortDescription	Used for [Stat]upgrading[/] [Epic]epic weapons[/] and other [Stat]crafting[/].	
Treasure_ComponentEpic_FluffText		
Treasure_ComponentLegendary_Name	Legendary Component	Legendaarinen Komponentti
Treasure_ComponentLegendary_LongDescription	Used for [Stat]upgrading[/] [Legendary]legendary weapons[/] and other [Stat]crafting[/].	Voidaan käyttää [Legendary]legendaaristen[/] aseiden päivittämiseen.
Treasure_ComponentLegendary_ShortDescription	Used for [Stat]upgrading[/] [Legendary]legendary weapons[/] and other [Stat]crafting[/].	
Treasure_ComponentLegendary_FluffText		
Treasure_ComponentMythical_Name	Mythical Component	Myyttinen Komponentti
Treasure_ComponentMythical_LongDescription	Used for [Mythical]mythical[/] [Stat]crafting[/].	Voidaan käyttää [Mythical]myyttisten[/] aseiden päivittämiseen.
Treasure_ComponentMythical_ShortDescription	Used for [Mythical]mythical[/] [Stat]crafting[/].	
Treasure_ComponentMythical_FluffText		
Treasure_ComponentAntcient_Name	Antcient Component	Muinahainen Komponentti
Treasure_ComponentAntcient_LongDescription	Used for [Antcient]antcient[/] [Stat]crafting[/].	Voidaan käyttää [Antcient]muinahaisten[/] aseiden päivittämiseen.
Treasure_ComponentAntcient_ShortDescription	Used for [Antcient]antcient[/] [Stat]crafting[/].	
Treasure_ComponentAntcient_FluffText		
Treasure_ComponentTrash_Name	Trash Component	
Treasure_ComponentTrash_LongDescription	Used for [Stat]upgrading[/] [Trash]trash weapons[/] and other [Stat]crafting[/].	
Treasure_ComponentTrash_ShortDescription	Used for [Stat]upgrading[/] [Trash]trash weapons[/] and other [Stat]crafting[/].	
Treasure_ComponentTrash_FluffText		
Treasure_HeartyShroom_Name	Hearty Shroom	Sydämellinen Sieni
Treasure_HeartyShroom_LongDescription	Increases your [Stat]maximum health[/] by $AMOUNT$.	
Treasure_HeartyShroom_ShortDescription	Increased [Stat]maximum health[/].	
Treasure_HeartyShroom_FluffText		
Treasure_PupgradeClock_Name	Haymo's Timer	
Treasure_PupgradeClock_LongDescription	Get a [Stat]discount[/] at [Stat]Haymo's Botique[/] if you are quick enough.	
Treasure_PupgradeClock_ShortDescription	Get a [Stat]discount[/] at [Stat]Haymo's Botique[/] if you are quick enough.	
Treasure_PupgradeClock_FluffText		
Treasure_PupgradeMoneyTree_Name	Money Tree Seeds	
Treasure_PupgradeMoneyTree_LongDescription	Spawn a [Stat]money tree[/] somewhere in every level. [Stat]Money trees[/] can be harvested for extra [Stat]money[/].	
Treasure_PupgradeMoneyTree_ShortDescription	Spawn a [Stat]money tree[/] somewhere in every level. 	
Treasure_PupgradeMoneyTree_FluffText		
Treasure_PupgradeCoffeeMaker_Name	Empty Coffee Cups	
Treasure_PupgradeCoffeeMaker_LongDescription	Spawn a [Stat]coffee maker[/] somewhere in every level. [Stat]Coffee makers[/] can be used to brew [Stat]coffee[/].	
Treasure_PupgradeCoffeeMaker_ShortDescription	Spawn a [Stat]coffee maker[/] somewhere in every level.	
Treasure_PupgradeCoffeeMaker_FluffText		
		
Status_Poisoned	Poisoned	Myrkytys
Status_PoisonedDescription	$DAMAGE$ [Poison]poison[/] damage every $RATE$ seconds.	[Status]Myrkyttyneet[/] olennot ottavat $DAMAGE$ [Poison]myrkkyvahinkoa[/] $RATE$ sekunnin välein.
Status_Burning	Burning	Palaminen
Status_BurningDescription	$DAMAGE$ [Fire]fire[/] damage every $RATE$ seconds.	[Status]Palavat[/] olennot ottavat $DAMAGE$ [Fire]tulivahinkoa[/] $RATE$ sekunnin välein.
Status_Blazing	Blazing	
Status_BlazingDescription	$AMOUNT$% [Stat]melee resistance[/] and $DAMAGE$ [Fire]fire[/] damage every $RATE$ seconds.	
Status_Chilled	Chilled	Kylmettyminen
Status_ChilledDescription	[Stat]Movement speed[/] $MOVEMENT$%.	[Status]Kylmettyneet[/] olennot ovat $MOVEMENT$% hitaampia liikkumaan, $DASH$% hitaampia syöksymään ja $JUMP$% hitaampia hyppäämään.
Status_Slowed	Slowed	Hidastus
Status_SlowedDescription	[Stat]Movement speed[/] $MOVEMENT$%.	[Status]Hidastuneet[/] olennot ovat $MOVEMENT$% hitaampia liikkumaan ja $DASH$% hitaampia syöksymään.
Status_Marked	Marked	Merkintä
Status_MarkedDescription	Take +$AMOUNT$% more damage.	[Status]Merkityt[/] olennot ottavat $AMOUNT$% enemmän vahinkoa.
Status_Shielded	Deflection Field	Suojaus
Status_ShieldedDescription	[Stat]Deflects projectiles[/] with a radius of $RADIUS$.	[Status]Suojattuja[/] olentoja ympäröi [Stat]kimmotuskenttä[/], jonka halkaisija on $RADIUS$.
Status_Bleeding	Bleeding	Verenvuoto
Status_BleedingDescription	$DAMAGE$ [Physical]physical[/] damage every $RATE$ seconds.	[Status]Verta vuotavat[/] olennot ottavat $DAMAGE$ [Physical]fyysistä[/] vahinkoa $RATE$ sekunnin välein.
Status_Invincible	Invincible	Kuolemattomuus
Status_InvincibleDescription	[Stat]Immune[/] to all damage.	Olet [Status]kuolematon[/].
Status_Fortified	Fortified	Vahvistus
Status_FortifiedDescription	Take -$AMOUNT$% damage.	$AMOUNT$% vahinkoresistanssia.
Status_OpenVein	Open Vein	
Status_OpenVeinDescription	After $TIME$ seconds, take $DAMAGE$ [Physical]physical[/] damage.	
Status_Crippled	Crippled	
Status_CrippledDescription	-$MOVEMENT$% [Stat]movement speed[/] and $DAMAGE$ [Physical]physical[/] damage every $RATE$ seconds.	
Status_FieryEruption	Fiery Eruption	
Status_FieryEruptionDescription	After $TIME$ seconds, [Stat]explodes[/] for $DAMAGE$ [Fire]fire[/] damage.	
Status_Cursed	Cursed	
Status_CursedDescription	After $TIME$ seconds, take $DAMAGE$ [Spectral]spectral[/] damage.	
Status_KillerInstinct	Killer Instinct	
Status_KillerInstinctDescription	+$DAMAGE$% [Stat]damage[/] and +$SPEED$% [Stat]movement speed[/].	
Status_RadiantJewel	Radiant Jewel	
Status_RadiantJewelDescription	Increased [Stat]stack count[/] for every other type of [Stat]radiant jewel[/] you have.	
Status_Potion	Potion	
Status_PotionDescription	Replenished only [Stat]between levels[/].	
Status_SpectralDamage	Spectral Damage	
Status_SpectralDamageDescription	Ignores all enemy [Stat]resistances[/].	
Status_Frozen	Frozen	
Status_FrozenDescription	Unable to [Stat]move[/] or [Stat]attack[/].	
Status_Stunned	Stunned	
Status_StunnedDescription	Unable to [Stat]move[/] or [Stat]attack[/].	
Status_CracklingCharge	Crackling Charge	
Status_CracklingChargeDescription	Rapidly launch [Stat]arcs of electricity[/] dealing $DAMAGE$ [Electricity]electric[/] damage.	
Status_Slowmotion	Slow Motion	
Status_SlowmotionDescription	Slows down time by $AMOUNT$% for everyone except you.	
Status_Caffeinated	Caffeinated	
Status_CaffeinatedDescription	+$AMOUNT$% [Stat]melee speed[/], [Stat]reload speed[/] and [Stat]fire rate[/].	
Status_PlayerElite	Elite	
Status_PlayerEliteDescription	+$AMOUNT$% [Stat]damage[/] and [Stat]maximum health[/].	
Status_Berserk	Berserk	
Status_BerserkDescription	Targets both [Stat]enemies[/] and [Stat]allies[/].	
Status_Targeted	Targeted	
Status_TargetedDescription	Is targeted by both [Stat]enemies[/] and [Stat]allies[/].	
Status_Charmed	Charmed	
Status_CharmedDescription	Targets [Stat]creatures[/] that are opposed to the [Stat]status giver[/].	
		
DamageType_Physical_DamageName	[Physical]Physical[/] damage	
DamageType_Explosion_DamageName	[Explosion]Explosion[/] damage	
DamageType_Fire_DamageName	[Fire]Fire[/] damage	
DamageType_Cold_DamageName	[Cold]Cold[/] damage	
DamageType_Electricity_DamageName	[Electricity]Electricity[/] damage	
DamageType_Poison_DamageName	[Poison]Poison[/] damage	
DamageType_Acid_DamageName	[Acid]Acid[/] damage	
DamageType_Spectral_DamageName	[Spectral]Spectral[/] damage	
HitType_Melee_HitNamePlural	[Stat]Melee[/] hits	
HitType_Projectile_HitNamePlural	[Stat]Projectile[/] hits	
HitType_RangedWeaponProjectile_HitNamePlural	[Stat]Ranged weapon projectile[/] hits	
HitType_Explosion_HitNamePlural	[Stat]Explosion[/] hits	
HitType_Thrown_HitNamePlural	[Stat]Thrown[/] hits	
HitType_StatusEffect_HitNamePlural	[Stat]Status effect[/] hits	
HitType_Environmental_HitNamePlural	[Stat]Environmental[/] hits	
		
Interactions_ChestOpen	Open $OBJECT$	Avaa $OBJECT$
Interactions_ItemTakeWithName	Take $ITEM$	Ota $ITEM$
Interactions_ItemTakeWithoutName	Take	Ota
Interactions_ItemEquipWithName	Equip $ITEM$	Ota käyttöön $ITEM$
Interactions_ItemEquipWithoutName	Equip	Ota käyttöön
Interactions_ItemPickedUpPrefix	Picked up:	Poimittu:
Interactions_ItemPickedUpPrefixMelee	Picked up [Value]melee weapon[/]:	
Interactions_ItemPickedUpPrefixRanged	Picked up [Value]ranged weapon[/]:	
Interactions_ItemPickedUpPrefixGadget	Picked up [Value]gadget[/]:	
Interactions_ItemPickedUpPrefixTrinket	Picked up [Value]trinket[/]:	
Interactions_ItemPickedUpPrefixTreasure	Picked up [Value]treasure[/]:	
Interactions_ItemPickedUpPrefixEyeball	You took:	Otit:
Interactions_ItemDroppedPrefix	Dropped:	Pudotettu:
Interactions_ItemFoundPrefix	Found:	Löysit:
Interactions_KeyFound	Found: $KEY_NAME$	Löysit: $KEY_NAME$
Interactions_UseWithName	Use $OBJECT$	Käytä $OBJECT$
Interactions_UseWithoutName	Use	Käytä
Interactions_UseAnyKey	Use Any Key	
Interactions_EntityCarry	Carry	Kanna
Interactions_EntityThrow	Throw	Heitä
Interactions_VendingMachineBuy	Buy $NAME$	Osta $NAME$
Interactions_VendingMachineNotEnoughMoney	Not enough money!	Ei tarpeeksi rahaa!
Interactions_ShrineRewardChoose	Choose $NAME$	Valitse $NAME$
Interactions_ShopBuy	Buy	Osta
Interactions_ShrineOfBloodDonateBlood	Offer $AMOUNT$ blood	Luovuta $AMOUNT$ verta
Interactions_ShrineOfBloodNotEnoughBlood	Not enough blood	Ei tarpeeksi verta
Interactions_MapOpen	Open map	Avaa kartta
Interactions_MapClose	Close map	Sulje kartta
Interactions_PlayerSelection_Leave	Leave	Poistu
Interactions_PlayerSelection_PressAnyKeyToJoin	Press any key or button to join.	Paina mitä tahansa näppäintä liittyäksesi.
Interactions_PlaceHere	Place here	Laita tähän
Interactions_Anvil_UpgradeItem	Upgrade to $UPGRADED_ITEM_NAME$	
Interactions_Anvil_ItemUpgraded	Upgraded!	Päivitetty!
Interactions_Anvil_ItemTypeCantBeUpgraded	This item type can't be upgraded.	Tätä esinetyyppiä ei voi päivittää.
Interactions_Anvil_ItemAlreadyMaxLevel	This item is already at max level.	Tämä esine on jo maksimitasolla.
Interactions_Anvil_CantAffordToUpgradeItem	Not enough components!	Ei tarpeeksi komponentteja!
Interactions_Duplicator_DuplicateItem	Duplicate $ITEM_NAME$	
Interactions_Duplicator_ItemDuplicated	Duplicated!	
Interactions_Duplicator_ItemTypeCantBeDuplicated	This item type can't be duplicated.	
Interactions_Duplicator_CantAffordToDuplicateItem	Not enough components!	
Interactions_Assembler_AssembleItem	Assemble $ITEM_NAME$	
Interactions_Assembler_ItemAssembled	Assembled!	
Interactions_Assembler_CantAffordToAssembleItem	Not enough components!	
Interactions_OpenDoorWithName	Open $DOOR_NAME$	Avaa $DOOR_NAME$
Interactions_OpenDoorWithoutName	Open	Avaa
Interactions_TurnLightOn	Turn on	Laita päälle
Interactions_TurnLightOff	Turn off	Laita pois päältä
Interactions_Talk	Talk	Juttele
Interactions_TurnRadioOn	Turn on	Laita päälle
Interactions_TurnRadioOff	Turn off	Laita pois päältä
Interactions_EnterNextLevel	Enter next level	Mene seuraavaan kenttään
Interactions_EnterFirstLevel	Enter	Mene
Interactions_ValveTurn	Turn	Käännä
Interactions_DialogContinue	Continue	Jatka
Interactions_TurnShieldOn	Turn on	Laita päälle
Interactions_TurnShieldOff	Turn off	Laita pois päältä
Interactions_PressButton	Press	Paina
Interactions_BreakWithName	Break $OBJECT$	Murra $OBJECT$
Interactions_BreakWithoutName	Break	Murra
Interactions_AmmoDispenser_Buy	Buy $NAME$	Osta $NAME$
Interactions_Touch	Touch	Kosketa
Interactions_Activate	Activate	Aktivoi
Interactions_Deactivate	Deactivate	Deaktivoi
Interactions_Brew	Brew $ITEM$	Keitä $ITEM$
Interactions_ChoiceCrate_Choose	Choose $ITEM$	Valitse $ITEM$
Interactions_Logbook_Discovered	Discovered: $NAME$	Löysit: $NAME$
Interactions_Dialog_Skip	Skip	Ohita
Interactions_MonsterElevatorButton	Call elevator	
Interactions_HarvestMoney	Harvest $AMOUNT$ [Stat]gold[/]	
Interactions_HousuEyeTubeTake	Take [Value]your eyeball[/]	Ota [Value]silmä[/]
Interactions_DoctorLairLeaveDisabled	[Value]Eye[/] required to continue	
Interactions_DoctorLairLeavePrompt	Leave	
		
PlayerHud_TabTitleRanged	Ranged weapons	Ampuma-aseet
PlayerHud_TabTitleMelee	Melee weapons	Lähitaisteluaseet
PlayerHud_TabTitleGadgets	Gadgets	Vekottimet
PlayerHud_TabTitleTrinkets	Trinkets	Helyt
PlayerHud_TabTitleStats	Stats	Tiedot
PlayerHud_LetGoToDrop	Let go to drop	Päästä irti pudottaaksesi
PlayerHud_PromptEquip	Equip	Ota käyttöön
PlayerHud_PromptUnequip	Unequip	Poista käytöstä
PlayerHud_PromptMove	Move	Siirrä
PlayerHud_PromptDrop	Drop	Pudota
		
Menu_Pause_Title	Paused	Tauko
Menu_Pause_Continue	Continue	Jatka
Menu_Pause_Settings	Settings	Asetukset
Menu_Pause_PlayerPreferences	Player preferences ($PLAYER_NAME$)	Pelaajan asetukset ($PLAYER_NAME$)
Menu_Pause_StartNewRun	Start a new run	Aloita uusi peli
Menu_Pause_StartNewRun_Confirmation	Are you sure you want to end the current run and start a new one?	Haluatko varmasti lopettaa tämän pelin ja aloittaa uuden?
Menu_Pause_KickPlayer	Kick player	Potki pelaaja
Menu_Pause_EndRun	End run	Lopeta peli
Menu_Pause_EndRun_Confirmation	Are you sure you want to end the current run and go to the main menu?	Haluatko varmasti lopettaa tämän pelin ja palata aloitusvalikkoon?
Menu_Pause_QuitGame	Quit game	Poistu pelistä
Menu_Pause_QuitGame_Confirmation	Are you sure you want to quit the game?	Haluatko varmasti poistua pelistä?
Menu_Settings_Settings	Settings	Asetukset
Menu_Settings_Audio	Audio	Äänet
Menu_Settings_MasterVolume	Master volume	Yleinen äänenvoimakkuus
Menu_Settings_SfxVolume	SFX volume	Ääniefektien voimakkuus
Menu_Settings_MusicVolume	Music volume	Musiikin voimakkuus
Menu_Settings_Display	Display	Näyttö
Menu_Settings_WindowResolution	Window resolution	Ikkunan resoluutio
Menu_Settings_WindowMode	Window mode	Ikkunan tila
Menu_Settings_PixelPerfectResolutionScaling	Pixel perfect scaling	Pikselintarkka skaalaus
Menu_Settings_AdaptiveResolutionScaling	Adaptive scaling	Mukautuva skaalaus
Menu_Settings_VSync	VSync	VSync
Menu_Settings_Miscellaneous	Miscellaneous	Muut
Menu_Settings_Language	Language	Kieli
Menu_Settings_ScreenShakeAmount	Screen shake amount	Ruuduntärinän määrä
Menu_Settings_SmoothCamera	Smooth camera	Sulava kamera
Menu_Settings_ShowDamageNumbers	Show damage numbers	Näytä vahinkonumerot
Menu_Settings_HudVisible	HUD visible	Näytä HUD
Menu_Settings_ShowFps	Show FPS	Näytä FPS
Menu_Settings_EnableControllerHotSwap	Controller hot swapping	Ohjaimen hot swap
Menu_Settings_ConstrainCursorToWindow	Constrain cursor to window	Pidä kursori ikkunassa
Menu_Settings_ShowPlayerOutlines	Show outlines around players	
Menu_Settings_PauseWhenMapIsOpen	Pause while viewing the map	
Menu_Settings_PauseWhenUnfocused	Pause when window is unfocused	
Menu_Settings_PlayerNameplateMode	Show player names	
Menu_Settings_ResetToDefaults	Reset to defaults	Palauta oletusasetukset
Menu_Settings_ResetToDefaults_Confirmation	Are you sure you want to reset all settings to their default values? This won't affect player profile preferences.	Haluatko varmasti palauttaa kaikki asetukset niiden oletusarvoihin? Tämä ei vaikuta pelaajaprofiilien asetuksiin.
Menu_PlayerPrefs_Title	Player preferences	Pelaajan asetukset
Menu_PlayerPrefs_Profile	Profile	Profiili
Menu_PlayerPrefs_SelectProfile	Select profile	Valitse profiili
Menu_PlayerPrefs_DefaultProfileName	Default	Oletus
Menu_PlayerPrefs_DeleteThisProfile	Delete this profile	Poista tämä profiili
Menu_PlayerPrefs_DeleteThisProfile_Confirmation	Are you sure you want to delete profile "$PROFILE_NAME$"?	Haluatko varmasti poistaa profiilin "$PROFILE_NAME$"?
Menu_PlayerPrefs_RenameThisProfile	Rename this profile	
Menu_PlayerPrefs_NewNameForProfile	New name for this profile	
Menu_PlayerPrefs_CreateNewProfile	Create new profile	Luo uusi profiili
Menu_PlayerPrefs_NameForNewProfile	Name for the new profile	
Menu_PlayerPrefs_InvalidProfileName	Invalid profile name!	
Menu_PlayerPrefs_ProfileRequired	You need to create and select a new profile before you can change your preferences.	
Menu_PlayerPrefs_Bindings	Bindings	Näppäimet ja painikkeet
Menu_PlayerPrefs_BindingsKeyboardAndMouse	Bindings for keyboard and mouse	Näppäimet (näppäimistö + hiiri)
Menu_PlayerPrefs_BindingsGamepad	Bindings for gamepad	Painikkeet (gamepad)
Menu_PlayerPrefs_BindingsRebind	Rebind	Aseta
Menu_PlayerPrefs_BindingsResetOne	Reset	Palauta
Menu_PlayerPrefs_Bindings_ResetAll	Reset all to defaults	Palauta kaikki oletuksiin
Menu_PlayerPrefs_Bindings_ResetKeyboardAndMouseConfirmation	Are you sure you want to reset all keyboard and mouse bindings for profile "$PROFILE_NAME$" to their default values?	Haluatko varmasti palauttaa kaikki näppäimistön ja hiiren näppäinasetukset niiden oletusarvoihin profiilille "$PROFILE_NAME$"?
Menu_PlayerPrefs_Bindings_ResetGamepadConfirmation	Are you sure you want to reset all gamepad bindings for profile "$PROFILE_NAME$" to their default values?	Haluatko varmasti palauttaa kaikki gamepad-ohjaimen painikeasetukset niiden oletusarvoihin profiilille "$PROFILE_NAME$"?
Menu_PlayerPrefs_OtherSettings	Other settings	Muut asetukset
Menu_PlayerPrefs_AimAssist	Aim assist	Tähtäyksen avustus
Menu_PlayerPrefs_HoldToAutoMelee	Hold to melee auto-attack	
Menu_PlayerPrefs_HoldToAutoJump	Hold to auto-jump	
Menu_PlayerPrefs_DashDirection	Dash direction	
Menu_PlayerPrefs_GamepadGlyphsType	Gamepad type	
Menu_PlayerPrefs_VibrationStrength	Vibration strength	
Menu_PlayerPrefs_Bindings_Movement	Movement	
Menu_PlayerPrefs_Bindings_Interactions	Interactions	
Menu_PlayerPrefs_Bindings_GUI	GUI	
Menu_PlayerPrefs_Bindings_Inventory	Inventory	
Menu_PlayerPrefs_Bindings_UseMouse	Use mouse	
Menu_Main_Start	Start	Aloita
Menu_Main_Continue	Continue	Jatka
Menu_Credits	Credits	Tekijät
Menu_LeaveFeedback	Leave feedback	Anna palautetta
Menu_JoinDiscord	Join us on Discord	
Menu_Back	Back	Takaisin
Menu_Close	Close	Sulje
Menu_Select	Select	Valitse
Menu_Toggle	Toggle	Vaihda
Menu_Change	Change	Muuta
Menu_Adjust	Adjust	Aseta
Menu_Cancel	Cancel	Peruuta
Menu_Confirm	Confirm	Vahvista
Menu_Ok	Ok	Ok
Menu_DeathTrinketChoice_Title	Choose One Trinket	Valitse Yksi Hely
Menu_DeathTrinketChoice_Description	Haymo will kindly take one of the trinkets you've found on this run and stash it in his hideout for later...	
Menu_DeathTrinketChoice_Choose	Choose $NAME$	Valitse $NAME$
Menu_PrinterTrinket_Title	Trinket Printer	Helytulostin
Menu_PrinterTrinket_AddTrinket	Select $NAME$	Valitse $NAME$
Menu_PrinterTrinket_RemoveTrinket	Unselect $NAME$	Poista $NAME$
Menu_PrinterTrinket_SelectedTrinkets	Selected trinkets:	
Menu_PrinterTrinket_AvailableTrinkets	Available trinkets:	
Menu_PrinterTrinket_AvailableTrinketsNone	(none)	
Menu_PrinterTrinket_Info_Title	Info	
Menu_PrinterTrinket_Info_Text1	When you [Stat]die[/], you get to store [Stat]one of your trinkets[/] into this printer.	
Menu_PrinterTrinket_Info_Text2	You will get the trinket(s) you've selected at this printer [TextHighlightBlue]at the beginning of your next run[/c].	
Menu_PrinterTrinket_Info_NoTrinkets	You haven't collected any trinkets yet!	
Menu_PermaProg_Title	Hideout Renovations	Piilopaikan Uudistukset
Menu_PermaProg_PromptUpgrade	Upgrade $NAME$	Päivitä $NAME$
Menu_PermaProg_EffectCurrentLevel	CURRENT LEVEL:	
Menu_PermaProg_EffectNextLevel	NEXT LEVEL:	
Menu_PermaProg_MaxHP_Name	Truffle Pot	Tryffeliruukku
Menu_PermaProg_MaxHP_Description	A [Legendary]Hearty Shroom[/c] increases your [Stat]maximum health[/] by $AMOUNT$.	
Menu_PermaProg_MaxHP_Effect_One	Get [Value]one[/] [Legendary]Hearty Shroom[/c] at the start of each run.	
Menu_PermaProg_MaxHP_Effect_Many	Get $AMOUNT$ [Legendary]Hearty Shrooms[/c] at the start of each run.	
Menu_PermaProg_StartingTrinket_Name	Trinket Printer	Helytulostin
Menu_PermaProg_StartingTrinket_Description	When you [Stat]die[/], you get to store one of your [Stat]trinkets[/] into this printer.	
Menu_PermaProg_StartingTrinket_Effect_One	Choose [Value]one[/] [Stat]trinket[/] to get at the start of each run.	
Menu_PermaProg_StartingTrinket_Effect_Many	Choose $AMOUNT$ [Stat]trinkets[/] to get at the start of each run.	
Menu_PermaProg_StartingComponents_Name	Recycler	Kierrätyskone
Menu_PermaProg_StartingComponents_Description	Get [Stat]components[/] at the start of each run.	
Menu_PermaProg_StartingComponents_Effect_1	[Value]One[/] [Fine]Fine Component[/].	
Menu_PermaProg_StartingComponents_Effect_2	Choose between [Value]1[/] [Epic]Epic[/] or [Value]2[/] [Fine]Fine[/] components.	
Menu_PermaProg_StartingComponents_Effect_3	Choose between [Value]1[/] [Legendary]Legendary[/], [Value]2[/] [Epic]Epic[/] or [Value]3[/] [Fine]Fine[/] components.	
Menu_PermaProg_StartingMoney_Name	Money Tree	Rahapuu
Menu_PermaProg_StartingMoney_Description	Spawn a [Stat]money tree[/] somewhere in each level.	
Menu_PermaProg_StartingMoney_Effect	Yields $AMOUNT$ [MoneyYellow]money[/c] when harvested.	
Menu_PermaProg_StartingAmmoCapacity_Name	Ammo Belt Rack	Ammusvyöteline
Menu_PermaProg_StartingAmmoCapacity_Description	Choose one type of [Stat]ammo capacity upgrade[/] to get at the start of each run.	
Menu_PermaProg_StartingAmmoCapacity_Effect	Get one $QUALITY$ [Stat]ammo capacity upgrade[/].	
Menu_PermaProg_CoffeeMaker_Name	Coffee Maker	
Menu_PermaProg_CoffeeMaker_Description	Spawn a [Stat]coffee maker[/] somewhere in each level.	
Menu_PermaProg_CoffeeMaker_Effect	Drinking the coffee gives you +$AMOUNT$% [Stat]melee speed[/], [Stat]fire rate[/] and [Stat]reload speed[/] for $TIME$ minutes.	
Menu_PermaProg_Clock_Name	Clock	
Menu_PermaProg_Clock_Description	Get a [Stat]discount[/] at [Stat]Haymo's Boutique[/] if you finish the level in less than $TIME$ minutes.	
Menu_PermaProg_Clock_Effect	A [Stat]discount[/] of up to $AMOUNT$%.	
Menu_PermaProg_Clock_HUD_Short	$DISCOUNT$%	
Menu_PermaProg_Clock_HUD_Long	$DISCOUNT$% discount	
Menu_PermaProg_Clock_HUD_Paused	$DISCOUNT$% (paused)	
Menu_PermaProg_BloodStatue_Name	Statue of Blood	
Menu_PermaProg_BloodStatue_Effect	Your maximum [Stat]health[/] is reduced by $REDUCTION$%, but you start with $ARMOR$ [Stat]armor[/]. Keep up to $ARMOR$ [Stat]armor[/] between levels.	
Menu_PermaProg_SoulStatue_Name	Statue of Souls	
Menu_PermaProg_SoulStatue_Effect	Enemies respawn as [GhostCyan]ghosts[/]. A [GhostCyan]soul chest[/] spawns in [Stat]Haymo's Boutique[/] after you kill $AMOUNT$ [GhostCyan]ghosts[/].	
Menu_PermaProg_SoulStatue_HUD	$COLLECTED$/$REQUIRED$ souls	
Menu_PermaProg_TrashStatue_Name	Statue of Trash	
Menu_PermaProg_TrashStatue_Effect	All [Stat]vending machines[/] are $AMOUNT$% more expensive. You can [Stat]reroll[/] the [Stat]vending machines[/] in [Stat]Haymo's Boutique[/] once per level.	
Menu_PermaProg_UpgradeLockedByDemo	Not available in the demo!	
Menu_KickPlayer_Title	Kick a player	Potki pelaaja ulos
Menu_KickPlayer_KickPlayer	Kick $PLAYER_NAME$	Potki $PLAYER_NAME$
Menu_KickPlayer_Confirmation	Are you sure you want to kick player "$PLAYER_NAME$"?	Haluatko varmasti potkia ulos pelaajan "$PLAYER_NAME$"?
Menu_KickPlayer_ConfirmationExtra	They can not join back until the start of the next run.	Peliin ei voi liittyä takaisin ennen seuraavan pelin alkua.
Menu_Logbook_Title	Logbook	Lokikirja
Menu_Tab_Items	Items	
Menu_Tab_Enemies	Enemies	
Menu_Tab_Stats	Stats	
Menu_Tab_Achievements	Achievements	
Menu_Logbook_RunsStarted	Runs started	
Menu_Logbook_RunsLost	Runs lost	
Menu_Logbook_RunsCompleted	Runs completed	
Menu_Logbook_PlayerDeaths	Player deaths	
Menu_Logbook_Stats	Stats	
Menu_Logbook_FoundKeys	Found keys	
Menu_Logbook_KilledEnemies	Killed enemies	
Menu_Logbook_FoundItems	Found items	
Menu_Logbook_CreatureKills	Kills: $VALUE$	
Menu_Logbook_MeleeItems_Title	Melee weapons	
Menu_Logbook_RangedItems_Title	Ranged weapons	
Menu_Logbook_TrinketItems_Title	Trinkets	
Menu_Logbook_GadgetItems_Title	Gadgets	
Menu_Logbook_TreasureItems_Title	Treasures	
Credits_ThankYouPlayer	Thank you for playing!	
		
Tutorial_Melee	Press $Melee$ to [Stat]melee attack[/].	
Tutorial_Jump	Press $Jump$ to [Stat]jump[/].	
Tutorial_StepDown	Hold $MoveDown$ and press $Jump$ to [Stat]step down[/].	
Tutorial_DoubleJump	Press $Jump$ mid-air to [Stat]double jump[/].	
Tutorial_Dash	Press $Dash$ to [Stat]dash[/].	
Tutorial_DashUp	Hold $MoveUp$ and press $Dash$ to [Stat]dash upwards[/].	
Tutorial_DashDown	Hold $MoveDown$ and press $Dash$ to [Stat]dash downwards[/].	
Tutorial_ThrowRock	Hold $Special$, aim and release to [Stat]use gadget[/].	
Tutorial_Shoot	Press $PrimaryFire$ to [Stat]shoot[/].	
Tutorial_Inventory	Press $ToggleInventory$ to open your [Stat]inventory[/].	
Tutorial_Skip	Skip tutorial	
		
LoadingScreen_Loading	Loading...	Lataa...
		
DeathScreen_YouAreDead	You are dead.	Kuolema on koittanut.
DeathScreen_Continue	$BUTTON$ Continue	$BUTTON$ Jatka
		
WorldData_AntHill1_Name	Ant Hill Entrance	Ylempi Muurahaiskeko
WorldData_AntHill2_Name	Hatching Chambers	Alempi Muurahaiskeko
WorldData_Swamp1_Name	Overgrown Outpost	Kosteikot
WorldData_Swamp2_Name	Flooded Wilds	Alemmat Kosteikot
WorldData_City_Name	Ant City	Kaupunki
WorldData_Sewer_Name	Sewers	Viemäri
WorldData_Lab_Name	Laboratory	Laboratorio
WorldData_Shop_Name	Haymo's Pop-up Boutique	Haymon Pop Up Putiikki
WorldData_PlayerSelection_Name	Haymo's Hideout	Haymon Piilopaikka
WorldData_DemoEnd_Name	End of Demo	Demon Loppu
WorldData_Intro_Name	Intro	
WorldData_AntQueensLair_Name	Ant Queen's Lair	Muurahaisten Kuningattaren Lymypaikka
WorldData_BigFrogsLair_Name	Big Frog's Lair	
WorldData_MetkuMatosLair_Name	Metku Mato's Lair	
WorldData_DoctorsLair_Name	Doctor's Office	
WorldData_MonstersLair_Name	Monster's Lair	
		
CreatureSpecies_Ant_Plural	Ants	
CreatureSpecies_Beetle_Plural	Beetles	
CreatureSpecies_Fly_Plural	Flies	
CreatureSpecies_Locust_Plural	Locusts	
CreatureSpecies_Snail_Plural	Snails	
CreatureSpecies_BloodSucker_Plural	Bloodsuckers	
CreatureSpecies_Bee_Plural	Bees	
CreatureSpecies_Frog_Plural	Frogs	
CreatureSpecies_Human_Plural	Humans	
CreatureSpecies_Worm_Plural	Worms	
CreatureSpecies_Magical_Plural	Magicals	
CreatureSpecies_Fish_Plural	Fish	
CreatureSpecies_Rat_Plural	Rats	
CreatureSpecies_Moth_Plural	Moths	
CreatureSpecies_Spider_Plural	Spiders	
CreatureSpecies_Robot_Plural	Robots	
CreatureSpecies_Crustacean_Plural	Crustaceans	
CreatureSpecies_Other_Plural	Others	
		
Quality_Fine_Name	Fine	Kelpo
Quality_Fine_Ranged	Fine Ranged Weapon	Kelpo Ampuma-Ase
Quality_Fine_Melee	Fine Melee Weapon	Kelpo Lähitaisteluase
Quality_Fine_Gadget	Fine Gadget	Kelpo Vekotin
Quality_Fine_Trinket	Fine Trinket	Kelpo Hely
Quality_Fine_Treasure	Fine Treasure	Kelpo Aarre
Quality_Epic_Name	Epic	Eeppinen
Quality_Epic_Ranged	Epic Ranged Weapon	Eeppinen Ampuma-Ase
Quality_Epic_Melee	Epic Melee Weapon	Eeppinen Lähitaisteluase
Quality_Epic_Gadget	Epic Gadget	Eeppinen Vekotin
Quality_Epic_Trinket	Epic Trinket	Eeppinen Hely
Quality_Epic_Treasure	Epic Treasure	Eeppinen Aarre
Quality_Legendary_Name	Legendary	Legendaarinen
Quality_Legendary_Ranged	Legendary Ranged Weapon	Legenedaarinen Ampuma-Ase
Quality_Legendary_Melee	Legendary Melee Weapon	Legenedaarinen Lähitaisteluase
Quality_Legendary_Gadget	Legendary Gadget	Legenedaarinen Vekotin
Quality_Legendary_Trinket	Legendary Trinket	Legenedaarinen Hely
Quality_Legendary_Treasure	Legendary Treasure	Legenedaarinen Aarre
Quality_Mythical_Name	Mythical	Myyttinen
Quality_Mythical_Ranged	Mythical Ranged Weapon	Myyttinen Ampuma-Ase
Quality_Mythical_Melee	Mythical Melee Weapon	Myyttinen Lähitaisteluase
Quality_Mythical_Gadget	Mythical Gadget	Myyttinen Vekotin
Quality_Mythical_Trinket	Mythical Trinket	Myyttinen Hely
Quality_Mythical_Treasure	Mythical Treasure	Myyttinen Aarre
Quality_Antcient_Name	Antcient	Muinahainen
Quality_Antcient_Ranged	Antcient Ranged Weapon	Muinahainen Ampuma-Ase
Quality_Antcient_Melee	Antcient Melee Weapon	Muinahainen Lähitaisteluase
Quality_Antcient_Gadget	Antcient Gadget	Muinahainen Vekotin
Quality_Antcient_Trinket	Antcient Trinket	Muinahainen Hely
Quality_Antcient_Treasure	Antcient Treasure	Muinahainen Aarre
Quality_Trash_Name	Trash	Roska
Quality_Trash_Ranged	Trash Ranged Weapon	Roska Ampuma-Ase
Quality_Trash_Melee	Trash Melee Weapon	Roska Lähitaisteluase
Quality_Trash_Gadget	Trash Gadget	Roska Vekotin
Quality_Trash_Trinket	Trash Trinket	Roska Hely
Quality_Trash_Treasure	Trash Treasure	Roska Aarre
Quality_Special_Name	Special	
Quality_Special_Ranged	Special Ranged Weapon	
Quality_Special_Melee	Special Melee Weapon	
Quality_Special_Gadget	Special Gadget	
Quality_Special_Trinket	Special Trinket	
Quality_Special_Treasure	Special Treasure	
		
Creatures_Housumies_Name	Housumies	Housumies
Creatures_Housumies_FluffText		
Creatures_AntQueen_Name	Ant Queen Runnella	Muurahaisten Kuningatar
Creatures_AntQueen_FluffText		
Creatures_Doctor_Name	Doctor Antstrong	Tohtori
Creatures_Doctor_FluffText		
Creatures_BigFrog_Name	Konna the Toxic Toad	Iso Sammakko
Creatures_BigFrog_FluffText		
Creatures_MetkuMato_Name	Mato the Hungry Maggot	Metku Mato
Creatures_MetkuMato_FluffText		
Creatures_Monster_Name	Antstrong's Ultimate Creation	
Creatures_Monster_FluffText		
Creatures_AntWorker_Name	Ant Worker	Muurahainen
Creatures_AntWorker_FluffText		
Creatures_FlyingAnt_Name	Flying Ant Worker	Kuhnuri
Creatures_FlyingAnt_FluffText		
Creatures_AntLarva_Name	Ant Larva	Muurahaisen toukka
Creatures_AntLarva_FluffText		
Creatures_FireAnt_Name	Fire Ant	Tulimuurahainen
Creatures_FireAnt_FluffText		
Creatures_MetalAnt_Name	Nail Ant	Metallimuurahainen
Creatures_MetalAnt_FluffText		
Creatures_GiantBeetle_Name	Sleeper Beetle	Jättikuoriainen
Creatures_GiantBeetle_FluffText		
Creatures_SplatterBug_Name	Slammer Beetle	Liiskajainen
Creatures_SplatterBug_FluffText		
Creatures_ShieldBeetle_Name	Hard Beetle	Kova Kuoriainen
Creatures_ShieldBeetle_FluffText		
Creatures_SnappingBeetle_Name	Snapper Beetle	Saksikuoriainen
Creatures_SnappingBeetle_FluffText		
Creatures_BeetleShaman_Name	Beetle Shaman	Poppakuoriainen
Creatures_BeetleShaman_FluffText		
Creatures_DrunkFly_Name	Bottle Fly	Pullokärpänen
Creatures_DrunkFly_FluffText		
Creatures_GreenLocust_Name	Dropkick Hopper	Pomppusirkka
Creatures_GreenLocust_FluffText		
Creatures_FireSnail_Name	Fire Snail	Tulietana
Creatures_FireSnail_FluffText		
Creatures_Tick_Name	Bloated Tick	Pommipunkki
Creatures_Tick_FluffText		
Creatures_HoneyBee_Name	Killer Bee	Mehiläinen
Creatures_HoneyBee_FluffText		
Creatures_MaceBee_Name	Flail Swinger Bee	Nuijamehiläinen
Creatures_MaceBee_FluffText		
Creatures_HardBee_Name	Volley Bee	Kova Mehiläinen
Creatures_HardBee_FluffText		
Creatures_SmallBee_Name	Small Bee	Pikkuamppari
Creatures_SmallBee_FluffText		
Creatures_GunFrog_Name	Gun Frog	Pyssysammakko
Creatures_GunFrog_FluffText		
Creatures_Mosquito_Name	Mosquito	Itikka
Creatures_Mosquito_FluffText		
Creatures_BiteWorm_Name	Bite Worm	Haukkumato
Creatures_BiteWorm_FluffText		
Creatures_SpitWorm_Name	Gob Grub	Sylkymato
Creatures_SpitWorm_FluffText		
Creatures_GobWorm_Name	Spit Worm	Räkäliero
Creatures_GobWorm_FluffText		
Creatures_HelmetWorm_Name	Helmet Worm	Kypärämato
Creatures_HelmetWorm_FluffText		
Creatures_ScreamWorm_Name	Scream Worm	Kirkumato
Creatures_ScreamWorm_FluffText		
Creatures_MushroomWorm_Name	Shroom Worm	Räkäliero
Creatures_MushroomWorm_FluffText		
Creatures_SewerTentacle_Name	Tentacle Worm	Viemärilonkero
Creatures_SewerTentacle_FluffText		
Creatures_GlueSnail_Name	Glue Snail	Liimaetana
Creatures_GlueSnail_FluffText		
Creatures_BangFly_Name	Bang Fly	Paukkukärpänen
Creatures_BangFly_FluffText		
Creatures_AcidFly_Name	Caustic Fly	Happokärpänen
Creatures_AcidFly_FluffText		
Creatures_CarrionFly_Name	Acid Flinger Fly	Raatokärpänen
Creatures_CarrionFly_FluffText		
Creatures_Wisp_Name	Wisp	Virvatuli
Creatures_Wisp_FluffText		
Creatures_WispSmall_Name	Small Wisp	Pieni Virvatuli
Creatures_WispSmall_FluffText		
Creatures_WispBig_Name	Large Wisp	
Creatures_WispBig_FluffText		
Creatures_Piranha_Name	Piranha	Piraija
Creatures_Piranha_FluffText		
Creatures_LinnaFish_Name	Bomber Bream	Pommilahna
Creatures_LinnaFish_FluffText		
Creatures_DivingBeetle_Name	Diving Beetle	
Creatures_DivingBeetle_FluffText		
Creatures_Tadpole_Name	Tadpole	Nuijapää
Creatures_Tadpole_FluffText		
Creatures_ArcherAnt_Name	Javelin Ant	Jousimuurahainen
Creatures_ArcherAnt_FluffText		
Creatures_ShieldAnt_Name	Shield Ant	Kilpimuurahainen
Creatures_ShieldAnt_FluffText		
Creatures_SpearAnt_Name	Trident Ant	Keihäsmuurahainen
Creatures_SpearAnt_FluffText		
Creatures_WingedSpearAnt_Name	Winged Trident Ant	Siivekäs Keihäsmuurahainen
Creatures_WingedSpearAnt_FluffText		
Creatures_Dragonfly_Name	Dragonfly	Sudenkorento
Creatures_Dragonfly_FluffText		
Creatures_RatBoss_Name	Rat Boss	Rottapomo
Creatures_RatBoss_FluffText		
Creatures_BigBadAnt_Name	Brute Ant	Iso Paha Murkku
Creatures_BigBadAnt_FluffText		
Creatures_ChefAnt_Name	Butcher Ant	Kokkimuurahainen
Creatures_ChefAnt_FluffText		
Creatures_SmallAnt_Name	Small Ant	Pikkumurkku
Creatures_SmallAnt_FluffText		
Creatures_AntOutcast_Name	Feral Ant	Hylkiömurkku
Creatures_AntOutcast_FluffText		
Creatures_BoomboxAnt_Name	Boombox Ant	Kajarimurkku
Creatures_BoomboxAnt_FluffText		
Creatures_Mamoth_Name	Mamoth	Yökötti
Creatures_Mamoth_FluffText		
Creatures_GreatWisp_Name	Great Wisp	Mieletön Virvatuli
Creatures_GreatWisp_FluffText		
Creatures_FlyTwinGunner_Name		
Creatures_FlyTwinGunner_FluffText		
Creatures_FlyTwinMelee_Name		
Creatures_FlyTwinMelee_FluffText		
Creatures_Moth_Name	Moth	Yöperhonen
Creatures_Moth_FluffText		
Creatures_JumpSpider_Name	Jump Spider	Hyppyhämis
Creatures_JumpSpider_FluffText		
Creatures_BlastAnt_Name	Blast Ant	
Creatures_BlastAnt_FluffText		
Creatures_BeeBot_Name	Bee Bot	Ampparibotti
Creatures_BeeBot_FluffText		
Creatures_ExcavationAnt_Name	Excavation Ant	Kaivuumurkku
Creatures_ExcavationAnt_FluffText		
Creatures_SurgeonAnt_Name	Surgeon Ant	Kirurgimurkku
Creatures_SurgeonAnt_FluffText		
Creatures_ChemistAnt_Name	Chemist Ant	Kemistimurkku
Creatures_ChemistAnt_FluffText		
Creatures_LabDog_Name	Wired Ant	
Creatures_LabDog_FluffText		
Creatures_MushroomWalker_Name	Shroom Shrimp	Sienihiippari
Creatures_MushroomWalker_FluffText		
Creatures_SplatterBugMushroom_Name	Shroom Slammer Beetle	Sieniliiskajainen
Creatures_SplatterBugMushroom_FluffText		
Creatures_RangedShrimp_Name	Gun Shrimp	
Creatures_RangedShrimp_FluffText		
Creatures_Lobster_Name	Hermit Lobster	Hummeri
Creatures_Lobster_FluffText		
Creatures_Haymo_Name	Haymo	Haymo
Creatures_Haymo_FluffText		
Creatures_PoliceAntMelee_Name	Enforcer Ant	
Creatures_PoliceAntMelee_FluffText		
Creatures_PoliceAntRanged_Name	Enforcer Ant	
Creatures_PoliceAntRanged_FluffText		
Creatures_PoliceAntShield_Name	Enforcer Ant	
Creatures_PoliceAntShield_FluffText		
Creatures_PoliceAntFlyingMelee_Name	Enforcer Ant	
Creatures_PoliceAntFlyingMelee_FluffText		
Creatures_PoliceAntFlyingRanged_Name	Enforcer Ant	
Creatures_PoliceAntFlyingRanged_FluffText		
Creatures_PoliceAntFlyingShield_Name	Enforcer Ant	
Creatures_PoliceAntFlyingShield_FluffText		
Creatures_CityAnt_Name	Ant Goon	
Creatures_CityAnt_FluffText		
Creatures_SewerWorm_Name	Sewer Worm	
Creatures_SewerWorm_FluffText		
		
Ammo_Bullet_Amount	$AMOUNT$ bullets	$AMOUNT$ luotia
Ammo_Chemical_Amount	$AMOUNT$ chemical ammo	$AMOUNT$ kemikaaliammusta
Ammo_EnergyCell_Amount	$AMOUNT$ energy cells	$AMOUNT$ energiakennoa
Ammo_Explosive_Amount	$AMOUNT$ explosive ammo	$AMOUNT$ räjähdeammusta
		
Component_Fine_Amount	$AMOUNT$ [Fine]fine[/] components	$AMOUNT$ [Fine]kelpoa[/] komponenttia
Component_Epic_Amount	$AMOUNT$ [Epic]epic[/] components	$AMOUNT$ [Epic]eeppistä[/] komponenttia
Component_Legendary_Amount	$AMOUNT$ [Legendary]legendary[/] components	$AMOUNT$ [Legendary]legendaarista[/] komponenttia
Component_Mythical_Amount	$AMOUNT$ [Mythical]mythical[/] components	$AMOUNT$ [Mythical]myyttistä[/] komponenttia
Component_Antcient_Amount	$AMOUNT$ [Antcient]antcient[/] components	$AMOUNT$ [Antcient]muinahaista[/] komponenttia
Component_Trash_Amount	$AMOUNT$ [Trash]trash[/] components	$AMOUNT$ roskakomponenttia
Component_Special_Amount	$AMOUNT$ [Special]special[/] components	
		
Misc_PlayerTitleWithNumber	Player $PLAYER_NUMBER$	Pelaaja $PLAYER_NUMBER$
Misc_DemoWinScreen_YouWin	Congratulations, you won the game!	Voitit pelin!
Misc_DemoWinScreen_PressToStartAgain	Press $BUTTON$ to start again.	Paina $BUTTON$ pelataksesi uudelleen.
Misc_WindowMode_Windowed	Windowed	Ikkuna
Misc_WindowMode_Fullscreen	Fullscreen	Koko näyttö
Misc_PlayerNameplateMode_Small	Small	
Misc_PlayerNameplateMode_Big	Big	
Misc_PlayerNameplateMode_Hidden	Hidden	
Misc_NameOfThisLanguage	English	Suomi
Misc_AimAssistDeviceSetting_Never	Never	Ei koskaan
Misc_AimAssistDeviceSetting_Mouse	Mouse	Hiiri
Misc_AimAssistDeviceSetting_Gamepad	Gamepad	Gamepad
Misc_AimAssistDeviceSetting_Always	Always	Aina
Misc_DashDirectionSetting_TowardsMoveInput	Towards movement	Liikettä kohti
Misc_DashDirectionSetting_TowardsAimInput	Towards aim	Tähtäystä kohti
Misc_GamepadGlyphsType_Auto	Automatic	Automaattinen
Misc_PlatformName_Xbox	Xbox	Xbox
Misc_PlatformName_PlayStation	PlayStation	PlayStation
Misc_Yes	Yes	Kyllä
Misc_No	No	Ei
Misc_ItemLevelShort	Lv.$LEVEL$	Lv.$LEVEL$
Misc_BloodyKey_Name	Bloody Key	Verinen Avain
Misc_BloodyKey_FluffText		
Misc_BloodyDoor	Bloody Door	Verinen Ovi
Misc_BloodyDoorPermanentlyLocked	It's too late to open this door...	
Misc_SoulKey_Name	Soul Key	
Misc_SoulKey_FluffText		
Misc_SoulDoor	Soul Door	
Misc_SoulShrine_Activate	Activate	
Misc_TrashKey_Name	Trash Key	
Misc_TrashKey_FluffText		
Misc_TrashDoor	Trash Door	
Misc_GeneralLockedDoor	Locked Door	
Misc_ItsLocked	It's locked!	Se on lukossa!
Misc_ShrineOfBlood	Shrine of Blood	Veren Pyhäkkö
Misc_ShrineOfBloodDonation	Imu Mygga is pleased...	Imu Mygga on mielissään...
Misc_ShrineOfBloodDonationMax	Imu Mygga is satisfied...	Imu Mygga on kylläinen...
Misc_ShrineOfRekoil	Shrine of Rekoil	Aseiden Pyhäkkö
Misc_ShrineOfRekoilDoorOpens	Saint Rekoil welcomes you...	Pyhä Rekoil toivottaa sinut tervetulleeksi...
Misc_ShrineOfRekoilDonation_NoRewardYet	Saint Rekoil wants more...	Pyhä Rekoil on mielissään...
Misc_ShrineOfRekoilDonation_Reward	Saint Rekoil is [Stat]pleased[/]...	
Misc_ShrineOfRekoilDonation_Max	Saint Rekoil is [Legendary]SATISFIED[/]...	Pyhä Rekoil on kylläinen...
Misc_ShrineOfSouls	Shrine of Souls	
Misc_HaymosHideoutSecretCave	Super Secret Cave	
Misc_Junkyard_Name	Scrapyard	Romuttamo
Misc_MothCave_Name	Moth Cave	Yökkösluola
Misc_Money_Amount	$AMOUNT$ money	$AMOUNT$ rahaa
Misc_Gems_Amount	$AMOUNT$ gems	$AMOUNT$ jalokiveä
Misc_Recycler_ChooseOne	Choose one	Valitse yksi
Misc_Recycler_Prompt	Toggle	Vaihda
Misc_BeltRack_ChooseOne	Choose one	
Misc_BeltRack_Prompt	Toggle	
Misc_3dPrinter_Prompt	Open	Avaa
Misc_DeathScreen_Haymo_Line1	Worry not! Haymo will get you out of here.	Kappas kappas!
Misc_DeathScreen_Haymo_Line3	Looks like you haven't found any new trinkets for the printer...	Etpä oo tainnut löytää uusia helyjä...
Misc_DeathScreen_Haymo_Line4	Let's get you back on your feet and try again.	Laitetaas sut taas kuntoon ja koitetaan uudestaan.
Misc_PressAnyKey	Press any key	Paina mitä tahansa näppäintä
Misc_Haymo_LobbyNoUpgrades1	How do you like Haymo's place? Haymo has been thinking of replacing the furniture with something fancier, but that stuff is expensive.	
Misc_Haymo_LobbyNoUpgrades2	What are you still waiting for? Your eyeball isn't going to find itself.	
Misc_ControllerDisconnected	Controller disconnected	Ohjain irrotettu
Misc_ControllerConnectedPopup	Connected!	Yhdistetty!
Misc_ControllerReconnectedPopup	Reconnected!	Yhdistetty!
Misc_PlayerTeleportingBack	$PLAYER_NAME$ teleporting back in $TIME$	$PLAYER_NAME$ siirretään takaisin $TIME$
Misc_WaitingForAllPlayers	Waiting for all players	Odotetaan muita pelaajia
Misc_AnthRevivedPopup	Revived!	
Misc_CanopicJar	Canopic Jar	Kanooppiastia
Misc_Sarcophagus	Sarcophagus	Sarkofagi
Misc_KeyboardKey_Tab	Tab	
Misc_KeyboardKey_Caps	Caps	
Misc_KeyboardKey_Shift	Shift	
Misc_KeyboardKey_Ctrl	Ctrl	
Misc_KeyboardKey_Alt	Alt	
Misc_KeyboardKey_Backspace	Backspace	
Misc_KeyboardKey_Return	Return	
Misc_KeyboardKey_Ok	Ok	
Misc_KeyboardKey_Cancel	Cancel	
Misc_DeadBody	Dead Body	Ruumis
Misc_CrashMessage1	Ants Took My Eyeball encountered a fatal error.	
Misc_CrashMessage2	Would you like to save the error report file? You may then send it to the developer so that they can diagnose the issue and fix it.	
Misc_CrashMessage3	Save the error report file?	
Misc_Health	Health	Terveys
Misc_Armor	Armor	Panssari
Misc_Kills	Kills	Tappoja
Misc_Resistances	Resistances	
Misc_Weaknesses	Weaknesses	
Misc_None	None	
		
InputVerb_Jump_Name	Jump	
InputVerb_Jump_Description		
InputVerb_Dash_Name	Dash	
InputVerb_Dash_Description		
InputVerb_MoveLeft_Name	Move left	
InputVerb_MoveLeft_Description		
InputVerb_MoveRight_Name	Move right	
InputVerb_MoveRight_Description		
InputVerb_MoveUp_Name	Move up	
InputVerb_MoveUp_Description		
InputVerb_MoveDown_Name	Move down	
InputVerb_MoveDown_Description		
InputVerb_AimLeft_Name	Aim left	
InputVerb_AimLeft_Description		
InputVerb_AimRight_Name	Aim right	
InputVerb_AimRight_Description		
InputVerb_AimUp_Name	Aim up	
InputVerb_AimUp_Description		
InputVerb_AimDown_Name	Aim down	
InputVerb_AimDown_Description		
InputVerb_PrimaryFire_Name	Primary fire	
InputVerb_PrimaryFire_Description		
InputVerb_Reload_Name	Reload	
InputVerb_Reload_Description		
InputVerb_Interact_Name	Interact	
InputVerb_Interact_Description		
InputVerb_Melee_Name	Melee	
InputVerb_Melee_Description		
InputVerb_Special_Name	Use gadget	
InputVerb_Special_Description		
InputVerb_Throw_Name	Throw	
InputVerb_Throw_Description		
InputVerb_ProgressDialog_Name	Progress dialog	
InputVerb_ProgressDialog_Description		
InputVerb_ToggleInventory_Name	Toggle inventory	
InputVerb_ToggleInventory_Description		
InputVerb_ToggleMenu_Name	Toggle menu	
InputVerb_ToggleMenu_Description		
InputVerb_MenuSelect_Name	Menu select	
InputVerb_MenuSelect_Description		
InputVerb_MenuBack_Name	Menu back	
InputVerb_MenuBack_Description		
InputVerb_MenuLeft_Name	Menu left	
InputVerb_MenuLeft_Description		
InputVerb_MenuRight_Name	Menu right	
InputVerb_MenuRight_Description		
InputVerb_MenuUp_Name	Menu up	
InputVerb_MenuUp_Description		
InputVerb_MenuDown_Name	Menu down	
InputVerb_MenuDown_Description		
InputVerb_MenuTabLeft_Name	Menu tab left	
InputVerb_MenuTabLeft_Description		
InputVerb_MenuTabRight_Name	Menu tab right	
InputVerb_MenuTabRight_Description		
InputVerb_MenuDelete_Name	Menu delete	
InputVerb_MenuDelete_Description		
InputVerb_MenuScrollUp_Name	Menu scroll up	
InputVerb_MenuScrollUp_Description		
InputVerb_MenuScrollDown_Name	Menu scroll down	
InputVerb_MenuScrollDown_Description		
InputVerb_ToggleMap_Name	Toggle map	
InputVerb_ToggleMap_Description		
InputVerb_QuickSelectRangedWeapon_Name	Quick select ranged weapon	
InputVerb_QuickSelectRangedWeapon_Description		
InputVerb_QuickSelectMeleeWeapon_Name	Quick select melee weapon	
InputVerb_QuickSelectMeleeWeapon_Description		
InputVerb_QuickSelectGadget_Name	Quick select gadget	
InputVerb_QuickSelectGadget_Description		
InputVerb_InventoryEquipItem_Name	Equip item	
InputVerb_InventoryEquipItem_Description		
InputVerb_InventoryMoveItem_Name	Move item	
InputVerb_InventoryMoveItem_Description		
InputVerb_InventoryDropItem_Name	Drop item	
InputVerb_InventoryDropItem_Description		
		
Dialog_PermaUpgradeBought_Haymo_A	Gems well spent!	
Dialog_PermaUpgradeBought_Haymo_B	That should be useful!	
Dialog_PermaUpgradeBought_Haymo_C	That should come in handy for you.	
Dialog_PermaUpgradeBought_Haymo_D	This place is starting to look like home!	
Dialog_PermaUpgradeNotBought_Haymo_A	Come back when you're ready to spend your gems.	
Dialog_WakingUp_Haymo_A	Morning! Time get your eyeball back.	
Dialog_PermaUpgradePreShoppingFirstTime_Haymo_1	It's starting to look like Haymo and you will be spending a lot of time together...	
Dialog_PermaUpgradePreShoppingFirstTime_Haymo_2	Why don't we make this place look like a home!	
Dialog_PermaUpgradePreShopping_Haymo	Haymo's got some new renovation ideas! Check this out.	
Dialog_Intro_Housu_1	What just happened? Where am I?	
Dialog_Intro_Haymo_2	Haymo saw the ants take your eyeball, so Haymo shrunk you to be ant sized, to fit into the ant hill!	
Dialog_Intro_Housu_3	Who are you, and why are you helping me?	
Dialog_Intro_Haymo_4	Haymo is helping you, because Haymo too has beef with the ants.	
Dialog_Intro_Housu_5	I see. Thanks, Haymo.	
Dialog_Intro_Housu_6	Now if you'll excuse me, I have to go after my eyeball.	
Dialog_Intro_Haymo_7	Hang on! Haymo thinks we could work together to fight those ants!	
Dialog_Intro_Housu_8	Sure, you can tag along if you want.	
Dialog_Intro_Haymo_9	Great! Jump down the ant hill and Haymo will be right behind you!	
Dialog_Intro_Shoo_Haymo_A	What are you waiting for? You've got an eye to find.	
Dialog_Intro_Shoo_Haymo_B	Let's go and put an end to the ants' schemes.	
Dialog_Intro_Shoo_Haymo_C	Haymo will be right behind you.	
Dialog_Hideout_Haymo_DoorLocked_A	Yeah, Haymo tried that door too... Haymo's dying to know what's behind it!	
Dialog_Hideout_Haymo_DoorLocked_B	Haymo hasn't found the key to that door yet.	
Dialog_Hideout_Haymo_DoorLocked_C	If you ever find the key, let's see what's behind that door!	
Dialog_Hideout_Haymo_DoorOpened	Whoa! More locked doors! This place must be ancient.	
Dialog_BigFrogIntro_Konna_1	What the heck man?	
Dialog_BigFrogIntro_Housu_2	Have you seen my eyeball? The ants stole it and took it this way.	
Dialog_BigFrogIntro_Konna_3	Man, I've had enough of the ants and their experiments.	
Dialog_BigFrogIntro_Housu_4	Experiments?	
Dialog_BigFrogIntro_Konna_5	And that eye smelled like pickles, disgusting!	
Dialog_BigFrogIntro_Konna_6	I ate a few of those tasty ants instead, and the next course is YOU!	
Dialog_BigFrogMisc_SecondPhaseBegin	I like it when my meal fights back!	
Dialog_BigFrogOutro_Haymo	We did it! Let's get out of here before something else tries to eat us.	
Dialog_BigFrogOutro_Haymo_Idle	The Ant City is right around the corner. Let's go!	
Dialog_MetkuIntro_Police_1_1	Hey, you are not supposed to be here!	
Dialog_MetkuIntro_Police_2_2	Yea, that eyeball is ours now!	
Dialog_MetkuIntro_Housu_3	What are you doing with it anyway?	
Dialog_MetkuIntro_Police_1_4	It's a key part of the doc's great plan!	
Dialog_MetkuIntro_Police_2_5	Yea, the doc's gonna use it for his...	
Dialog_MetkuIntro_Police_1_6	What's that noise?	
Dialog_MetkuIntro_Metku_7	Ooohhhh... Fresh human flesh...	
Dialog_MetkuIntro_Housu_8	Thanks for taking care of those two. By the way, have you seen my eyeball?	
Dialog_MetkuIntro_Metku_9	I've seen the ants carry all sorts of tasty looking human body parts through here lately.	
Dialog_MetkuIntro_Housu_10	Don't even think about eating me... I've been told that I taste like pickles.	
Dialog_MetkuIntro_Metku_11	I LOVE PICKLES!!	
Dialog_MetkuMisc_SecondPhaseBegin	Aren't you a tough bite!	
Dialog_MetkuMisc_ThirdPhaseBegin	Come here, Pickle!	
Dialog_MetkuMisc_Death	Impossible!	
Dialog_MetkuOutro_Haymo	That should teach them a lesson! Together you and Haymo are unstoppable!	
Dialog_MetkuOutro_HaymoIdle	Hurry up, we're almost there!	
Dialog_DoctorIntro_Haymo_1	There it is! We made it!	
Dialog_DoctorIntro_Doctor_2	Hohoho!	
Dialog_DoctorIntro_Doctor_3	You've made it this far. I'm almost impressed.	
Dialog_DoctorIntro_Housu_4	Hey! Give me my eyeball back.	
Dialog_DoctorIntro_Haymo_5	And tell the police ants to leave me alone!	
Dialog_DoctorIntro_Doctor_6	Out of my way, you tech thieving kidney bean! This doesn't concern you.	
Dialog_DoctorIntro_Doctor_7	That eyeball is the final piece to finishing my greatest work!	
Dialog_DoctorIntro_Housu_8	No way! I need it back.	
Dialog_DoctorIntro_Doctor_9	You should feel honored to have contributed to my work...	
Dialog_DoctorIntro_Haymo_10	Eek!	
Dialog_DoctorIntro_Doctor_11	... now let's get rid of all the worthless parts of your body!	
Dialog_DoctorMisc_PlugYell	Hey! Don't touch those!	
Dialog_DoctorMisc_InvincibleYell_A	I'm invincible!	
Dialog_DoctorMisc_InvincibleYell_B	Hah! You can't hurt me!	
Dialog_DoctorMisc_InvincibleYell_C	My mech is indestructible!	
Dialog_DoctorMisc_UnpluggedYell	Aaaaah!	
Dialog_DoctorMisc_SecondPhaseYell	You'll never stop me!	
Dialog_DoctorOutro_1	Noooo!	
Dialog_DoctorOutro_2	I was so close to finishing my Ultimate Creation!	
Dialog_AntQueenIntro_Queen_1	Look what we have here!	
Dialog_AntQueenIntro_Housu_2	Hey, you must be the boss of this place.	
Dialog_AntQueenIntro_Housu_3	Give me back my eyeball!	
Dialog_AntQueenIntro_Queen_4	Hahaha! I don't have it anymore... We took it deeper.	
Dialog_AntQueenIntro_Queen_5	We need it more than you do... Because you won't need your eyes when you're DEAD!	
Dialog_AntQueenMisc_SecondPhaseYell	AUGH! I'll stab out your other eye too!	
Dialog_AntQueen_Haymo_Outro	Phew! What a fight. Haymo thought we were gonna die for sure!	
Dialog_AntQueen_Haymo_Outro_Idle	Your eyeball isn't going to find itself. Let's go!	
Dialog_GreatWisp_Intro_1	Thank you for releasing me...	
Dialog_GreatWisp_Intro_2	... now DIE!	
Dialog_Monster_Intro_1	An elevator straight to the surface. Finally I can go home!	
Dialog_Monster_Intro_2	Hey, that's mine!	
Dialog_Monster_Outro_MyEye	My eye!	
Dialog_Monster_Outro_MyArm	My arm!	
Dialog_Monster_Outro_MyLeg	My leg!	
Dialog_Monster_Outro_MyTongue	...!	
Dialog_Monster_Outro_HisTongue	And his tongue!	