// I'd like a setting here that you can take the material properties from another material and any properties you write extra overwrite SeatBocanegraMaterial { Texture SeatBocanegra_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } SeatBocanegraCrash1Material { Texture SeatBocanegraCrash1_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } SeatBocanegraCrash2Material { Texture SeatBocanegraCrash2_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } SeatBocanegraWheelMaterial { Texture SeatBocanegra_Texture.jpg Ambient 0.2 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent false Alpha 1.0 MipMap true } BMWMaterial { Texture BMW_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } BMWCrash1Material { Texture BMWCrash1_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } BMWCrash2Material { Texture BMWCrash2_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } BMWWheelMaterial { Texture BMW_Texture.jpg Ambient 0.2 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent false Alpha 1.0 MipMap true } DodgeRamMaterial { Texture DodgeRam_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } DodgeRamCrash1Material { Texture DodgeRamCrash1_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } DodgeRamCrash2Material { Texture DodgeRamCrash2_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } DodgeRamWheelMaterial { Texture DodgeRam_Texture.jpg Ambient 0.2 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent false Alpha 1.0 MipMap true } MiniCooperMaterial { Texture MiniCooper_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } MiniCooperCrash1Material { Texture MiniCooperCrash1_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } MiniCooperCrash2Material { Texture MiniCooperCrash2_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } MiniCooperWheelMaterial { Texture MiniCooper_Texture.jpg Ambient 0.2 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent false Alpha 1.0 MipMap true } EclipseMaterial { Texture Eclipse_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } EclipseCrash1Material { Texture EclipseCrash1_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } EclipseCrash2Material { Texture EclipseCrash2_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } EclipseWheelMaterial { Texture Eclipse_Texture.jpg Ambient 0.2 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent false Alpha 1.0 MipMap true } NissanMaterial { Texture Nissan_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } NissanCrash1Material { Texture NissanCrash1_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } NissanCrash2Material { Texture NissanCrash2_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } NissanWheelMaterial { Texture Nissan_Texture.jpg Ambient 0.2 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent false Alpha 1.0 MipMap true } CarDestroyedMaterial { Texture Crumpled_Texture.jpg Ambient 0.2 AmbientColor 0xb4cbdd Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent false Alpha 1.0 MipMap true Fog false } CarShadowMaterial { Texture CarShadow_Texture.png Ambient 0.2 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent true Alpha 1.0 MipMap false } SparkMaterial { Texture Sparks_Texture.png Ambient 1.0 AmbientColor 0xFFFFFF Specular 0 SpecularColor 0xFFFFFF Gloss 0 Transparent true Alpha 1.0 MipMap false } CarRearLightMaterial { Texture RearLight_Texture.jpg Ambient 0.2 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent true Alpha 1.0 MipMap false } NitroMaterial { Texture Nitro_Texture.jpg Ambient 1.0 AmbientColor 0xFFFFFF Specular 0 SpecularColor 0xFFFFFF Gloss 0 Transparent false Alpha 1.0 MipMap false } RedSkyTubeMaterial { Texture SkyTubeRed_Texture.jpg Ambient 1.0 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent false Alpha 1.0 MipMap false Fog true } CheckeredSkyTubeMaterial { Texture SkyTubeCheckered_Texture.jpg Ambient 1.0 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent false Alpha 1.0 MipMap false Fog true } SkyTubeBaseMaterial { Texture SkyTubeBase_Texture.jpg Ambient 1.0 AmbientColor 0xFFFFFF Specular 1 SpecularColor 0xFFFFFF Gloss 1 Transparent false Alpha 1.0 MipMap false Fog true } WallMaterial { Texture TrackWall_Texture.png Ambient 1.0 AmbientColor 0xFFFFFF Specular 0.0 SpecularColor 0xFFFFFF Gloss 0.1 Transparent true Alpha 1.0 MipMap true Fog false }