This online manual will give you detailed knowledge on every aspect of the game, enabling you to improve your strategy. However, it is suggested for your first time playing that you simply play the in-game tutorial within the campaign.
Table of Contents
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General Rules & Specs
Generating Income
Building Management Basics
Specific Building Functions
Unit Stats
Super Weapons
Skirmish High Score Competition
Skill Level Specs
Composite Level Specs
Keyboard Shortcuts
Keyboard Shortcut List
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Generating Income
Power Plants:
Build more of these in order to increase the rate at which you process resources. To observe how fast you are currently processing resources, deselect everything so that the bottom menu shows a blue and green bar. When the bar is completely green, you will receive a burst of income and begin to process the next batch of resources.
Territory:
Territory determines how much income your receive once you finish processing a batch of resources. It is determined on a linear basis as shown below:
25% - $200
40% - $320
50% - $400
60% - $480
75% - $600
There are two ways to gain territory. The easiest method is to manufacture buildings. Some buildings contribute more to your territory than others (turrets being the least, then power plants, barracks, war factory, missile silo, and finally your main base). The last method is to train units and send them out from your base. Near your base they will contribute close to nothing, but send them towards the outskirts of the map and you'll find your territory increasing by a significant amount.
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Building Management Basics
Constructing Buildings:
In order to construct a building you must have a main base. Click on the main base to bring up a menu listing all the buildings. By hovering over the image of a building, you can bring up its description along with its price and the max number of the specific building you can construct.
Repairing Buildings:
So your base just took on a heavy attack and you need to repair. To begin the repairing process, click on the damaged structure. The bottom menu will change to show the specific building's actions. In the top right of the menu you will see an image of a wrench. Clicking on the wrench will start repairing the building, but at the cost of a slow trickle from your cash. Still, repairing a building is much cheaper than having to construct a new one.
Selling Buildings:
To sell a building, click on it and look towards the bottom right of the lower menu. Click on the dollar sign button to instantly sell the building. By hovering over the button, you can see how much you will receive for the sell.
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Specific Building Functions
Power Plant:
Build more of these in order to increase the rate at which you process resources. See Generating Income for more detail.
Max Number: 3
Cost: $800
Barracks:
Building a barracks allows you to build three types of units (segway infantry, rocket infantry, and sky troopers). Each barracks can have up to a 5 unit cue that will continue to train units automatically.
Max Number: 2
Cost: $1400
War Factory:
Building a war factory allows you to build two types of units (light tank and cannon rover). These units are stronger and more powerful than infantry. The war factory can have up to a 5 unit cue that will continue to train units automatically.
Max Number: 1
Cost: $1800
Missile Silo:
Depending on which side your playing, the missile silo will offer you a different kind of super weapon (GDA manufacture nukes, Renegade manufacture toxic shocks).
Max Number: 1
Cost: $2000
Defense Turret:
This stationary turret is capable of incurring heavy damage on attacking enemy units. When first constructed this building can not attack air units, but can be upgraded by selecting the defense turret and clicking the upgrade button in the lower menu.
Max Number: 1
Cost: $2000
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Unit Stats
Below is the list of units along with some hidden statistics that you won't see in the game.
Segway Infantry:
Speed: 6
Armor: 100
Attack: 15 (Ground Only)
Fire Rate: 10
Range: 150
Max Number: 10
Cost: $70
Rocket Infantry:
Speed: 4
Armor: 120
Attack: 30 (Ground/Air)
Fire Rate: 30
Range: 200
Max Number: 10
Cost: $120
Sky Trooper:
Speed: 8
Armor: 75
Attack: 16 (Ground/Air)
Fire Rate: 9
Range: 150
Max Number: 10
Cost: $160
Note: Sky troopers can only be attacked by rocket infantry, upgraded turrets, and other sky troopers!
Light Tank:
Speed: 11
Armor: 700
Attack: 150 (Ground - Weak against infantry)
Fire Rate: 40
Range: 250
Max Number: 10
Cost: $500
Cannon Rover:
Speed: 3
Armor: 300
Attack: 650 (Buildings only - Can't attack units)
Fire Rate: 170
Range: 600
Max Number: 10
Cost: $1100
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Super Weapons
Depending on which side your playing, a different kind of super weapon is available.
GDA:
The GDA missile silo lets you manufacture a nuke capable of destroying enemy turrets and power plants (only with direct hits). All other buildings will be severely damaged, draining enemy cash as they repair. Arming the nuke takes 5 minutes.
Max Number: 1
Cost: $1000
Renegade:
The Renegade missile silo lets you manufacture a toxic shock which will send down streams of missiles armed with explosives tainted with the Renegade Virus. Enemy buildings will take damage, but the enemy units will be converted if hit by a missile. This weapon is less predictable than the nuke, and could do more or less damage depending on where the missile streams hit the ground. Arming the toxic shock takes 3 minutes.
Max Number: 1
Cost: $1000
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Skill Level Specs
Every time you play a skirmish game you receive a skill level for that particular game. This is represented by the orange number displayed at the end of the game. The higher the difficulty, the more resources (including the value of buildings and units), and the faster you defeat the enemy, the higher your skill level. The basic formula for skill level is as follows:
(Resources / Time) x Difficulty
Note: For difficulty, easy = 1, medium = 2, and hard = 3.
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Composite Level Specs
Every time you play a skirmish game your skill level is averaged in to what is called your Composite Level. This takes all of your previous skill levels and finds the average. The basic formula for composite level is as follows:
(Skill Level Game 1 + Skill Level Game 2 + .... ) / Number of Games
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Keyboard Shortcut List
Below you will find a list of keyboard shortcuts that can be used within any mission or skirmish.
Key
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Action
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[Space]
[Shift]
1
2
3
4
5
6
Q
E
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Deselects units and cancels building placement.
Use in conjunction with the mouse to select additional units.
Selects all segway infantry currently on the screen.
Selects all rocket infantry currently on the screen.
Selects all sky troopers currently on the screen.
Selects all light tanks currently on the screen.
Selects all cannon rovers currently on the screen.
Selects all units currently on the screen up to 25.
Save the current camera position.
Return to the last saved camera position.
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