Product: Donkey Kong HTML - Multi Screen (Nintendo) Simulator
Version: 4.5
Started: 27.05.2000
Last update: 12.02.2003
Author: Andrzej Czyz (andrzej.czyz@blindfold.z.pl)
Website: www.blindfold.z.pl
Original: Nintendo Co. Ltd
Donkey Kong HTML v4.5
1. Info
Donkey Kong HTML Project has begun one evening, when I was thinking about
handheld remake on PC. However I didn't want to make yet-another-game, there
are 1000 of it all over the web. So I've chosen... HTML&JavaScript. Main goal
is that game have to use first of all HTML commands and THEN JavaScript in few
cases.
Which game have I chosen? ...Of course the one, which I remember the most from
my childhood - Donkey Kong. Personally I haven't got one, but I remember my
best (wonder why? :) friend bought one.
2. Status
For now it runs only in Internet Explorer, there are too many differences in
almost every interpretation of JavaScript.
The game has got everything it needs, I think. There is many features included,
even some normal-language games haven't. Sorry for not implementing 32-bit sound
mixer, and joypad control :). I think JavaScript was developed for different
purposes...
Now it's time for differences from the original game. First of all there is score
limit to 9999 points, not only 999, so the bonus is every 300, 1300, 2300...
points and so on. I had to change sound a little for faster
download on the fly, though still sound good. There is no chance mode :( but...
there is a HI-SCORE!!!. Yep. I keep all hi-scores/prefs in cookies, so if you
play from your local hard disk, every directory change resets it.
I don't have an original, so please forgive me every feature I missed.
3. History
ver 4.5
+fixed hook stop when miss is done
ver 4.4
+controls fixed
-still don't have an original
ver 3.9
Playable game, still not perfect.
ver 1.1
The whole code is very creeeeepy. I think, that soon I will come back
to this and rewrite everything. I will throw away all the mechanism,
I won't use DHTML and throw away all "div" markers (it's the static
game, so why should I need any displacement?)
There are many features like sound on/off switch, keyboard control
and so on, right now I'm working on it, co please wait a couple
of days.
ver 0.3
The game was not finished in a matter of lives/points counters, sound,
keyboard control. Everything except this is mostly similar to original.
Unfortunately in later releases I've removed barrels collision. Relax,
I will correct all soon.
4. Thanks
_MADrigal_, (madrigal.retrogames.com), for his version of this game, so I could
see this game again. I have also modeled my gfx as I saw it in his version,
Nintendo Co. Ltd., for inspiration and making such a great handheld game.
5. Other
The author is in no way affiliated with Nintendo Co. Ltd.
"Donkey Kong" (DK-52) (C) Nintendo Co. Ltd., 1982
"Game & Watch", "Multi Screen" (C) Nintendo Co. Ltd.
This program is freeware. If you paid for it, you've been ripped.
If so, please contact the author immediately.
You are allowed and encouraged to redistribute it freely.