//edit the difficulty settings for the game below //breakdown of settings //bug colours - number different colour bugs, max is 6 //minimum_bug_sequence - the minimum number of the same bugs in a chain //max_bug_sequence - the maximum number of the same bugs in a chain //sparkneeded - the number of sparks needed to finish the level //chanceofrainbow - chance of a rainbow bug appearing. eg for 100 chance is 1 in 100 //chanceofpowerup - chance of a powerup appearing //level 1 settings &bug_colours1=4& &minimum_bug_sequence1=2& &max_bug_sequence1=4& &chance_of_change1=6& &sparksneeded1=40& //level 2 settings &chanceofrainbow2=20& &bug_colours2=5& &minimum_bug_sequence2=2& &max_bug_sequence2=5& &chance_of_change2=5& &sparksneeded2=60& //level 3 settings &chanceofpowerup3=30& &chanceofrainbow3=30& &bug_colours3=4& &minimum_bug_sequence3=2& &max_bug_sequence3=6& &chance_of_change3=6& &sparksneeded3=80& //level 4 setttings &chanceofpowerup4=30& &chanceofrainbow4=40& &bug_colours4=4& &minimum_bug_sequence4=2& &max_bug_sequence4=5& &chance_of_change4=5& &sparksneeded4=120& //level 5 settings &chanceofpowerup5=30& &chanceofrainbow5=40& &bug_colours5=4& &minimum_bug_sequence5=1& &max_bug_sequence5=6& &chance_of_change5=15& &sparksneeded5=160& //level loop settings //these values will be added to the level 5 values each new level &moresparks=20& //increase number of sparks needed by x //these big changes can happen as often as you decide, eg every 2 levels / 3 levels, etc &incevery=3& //change the following every x levels.... &reduceminseq=1& //reduce min bug sequence by x &reducemaxseq=0& //reduce max bug sequence by x //the number of bug colours will also increase up to its maximum every time this event occurs //confirm all these vars have loaded &customvarsloaded=true&