Q.
"How did you come up with the concept for "Full Throttle". "Actually, I am not really into Harleys, I happen to walk
into a Harley shop with a friend one day and as I remember the smell
of the leather and the reflection of the chrome, I thought it would
make a good composition for a "in your face website" if
done in an elegant manner. Also, since I needed an effective motif
to showcase my artwork, I thought the neutral "chrome"
would really let the colors of the artwork stand out while not being
to dull for the navigational interface".
Q.
"How long did it take you to create the "Full Throttle"
website"?"
FT was created between paying projects so it is hard to estimate
exactly. However, at best, I would say from concept design phase
to final production, FT took about a month and a half".
Q.
"Was "Full Throttle" entirely created by you"?" Yes, pretty much, however, I must give "Harley" credit
for the chrome and Lenny for the "loop" Also in the "Dreamwave
Productions, Inc." intro, my great friend and collegue, Charles
Pontiano, developed the FX soundtrack. Oh yes, last but surely not
least, that "Infinite Power" that breathes life into my
lungs.
Q.
"What (if any) other third party software did you use in the
creation of the "Full Throttle" website? "FT was entirely created using Flash3(TM) vectors, gradients
and BMP fills. This insured that the files remained as small as
possible and the animation fluid. I did however use 3DMAX from Kinetix
for modeling and lighting reference. Adobe Dimensions was also used.
Adobe Photoshop 4&5 were used for concept sketching and touching
up of photos. Photos used were imported as 8bit indexed BMP".
Q.
"How was the "Pong" game developed for the front
end loader to the Full Throttle site"?
"No fancy Java here. This was simply a Flash routine animation
with some fairly complex archive programming created in Flash3.
Again to keep file size extremely small while the site loaded. At
the time, I didn't have Flash4's new programming features.