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*******Help file for MoTaS: All the levels********
**************By helpguy aka DrDnar***************
*******************Version 11.0*******************
***************Comendoor 64 Edition***************
******Copyright 2004 TehBlueBlur aka helpguy******
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To all Windows XP service pack 2 users:
A box may appere at the top complaining about dangrous scripts. Don't worry; it's just because of the java script in the level 5 buttons I have. Click it and select "Allow Blocked Content". You don't have to, but if you want to use the level 5 buttons you must.
***** Level 1 *****
Click on the poster. Then click it on the door. (By this I mean to click it to pick it up, then click it againg to have it as your cursor, then to click on the door while its the cursor.) Then click on the pillow to get a key. Use it on the locker. (By this I mean the same as "click it on the door".) Click the box to get a screw driver, then use it on the painting to get a screw. Use the screw on the key hole. Then click the poster. Get the key off it, and use it to unlock the door (put it in the key hole) and go into the next room.
Top Index
***** Level 2 *****
First, on top of the bookcase there is a box. Get it. Then in the other room, get the bottom, right pin. Take in your "hand" and then click the box. Put the floppy in the computer’s drive and turn it on. Then enter the code in on the key pad. Or if your lazy, the code is 12864 * 117.
Top Index
***** Level 3 *****
Go into the other room and turn off the lights. Get the loose tiles. Then make a patteren in the floor so the tiles are like this:
After that, go into the other room and put the box in front of the rat hole. Then click on it to capture the rat. Then click the right ball on at the front of the bridge. Put the tiles in their slots. Click the left one twice, the middle one once, and the left one twice. Then put the creature in the machine. Click the chair, and then left bridge part. Open the door to go on to the next room.
Top Index
***** Level 4 *****
Get the wood from the fir place and set it on fire with the laser in the third room (hit the green button). Use it to set the rest of the fire place on fire. Then click on the panel and use the laser to cut up the triangle. Then put the pieces in as shown here: .(Make it so that the latch can go in and out all the way)
If you can't see the picture, this is a text-based version of the picture:
Top Index***** Level 5: Intelllock *****
(In previous versions, there wasn't a walkthrough for this level)
First move the boxes and the cabinet so that the SOMETHING is uncovered.(It's like a line in the left area of the room.) Go into the second room and click on the pad. You must find the one that doesn't belong. I have included a list of the right answers. (As well as table to help you understand the coordinates that I give.)
Room key fell here: Top Index
***** Level 7 *****
***PLEASE SEE THIS TO FIND THE STUFF I REFFER TO!!!*** Ok. In the most left room there is a blue wheel(in a picture frame no less). Get in and put it on the lowest pipe. Then, go up. In the room after the elevator, there is a cabinet. In the top drawer there is the second wheel. Put it on the top pipe in the hole where it bends. Then go and get the paper and pen. The pen is in a desk in the right drawer in a room where there is a window with moving green stars. The paper is in the next room on a tabel. Put the paper and pen on the letter. Then put the letter in the out box. Wait a minute, and get it from the in box. Put it on the middle pipe, and go to the room beside the transporter, and get the floppy. Put it in the drive and press the buttons like this: . Click on the floor of the transporter to go on. You may have to click on the panel first.
The wheels:
Top Index
***** Level 8 *****
First, there is a screw driver on the table. Get it. Then click the panel by poster. At the top is a number. You must make the number with the munber below. For example, if it were 21, you would do 16+4+1. You would click those, and hit enter code. The panel is different every time, so I can't give you the solutions. Once you've solved it, click out and click the panel again to move the wall back. Go into the room on the right. Go into the next room. Click the painting. The wall will move back. Use the screw driver to open the grate and go into the next room. Get the weights from the clock. Then go over the room uncovered by the addition puzzle. There is a box, and it is generating a force field. In its top right corner, there is a string. Click it. Then click again. Put the weights on it. Get the chess piece, and go into the most right room where you got the weights. Put the chess piece on the pedestal. See the square with the squares moving in it? You must get the chess piece there. If you don't under stand click here. For now, use your brain. The next location you must go to is random. After you have solved the puzzle, the forced fielded hall way in the second room is unlocked. Put the suit under door #1 on. Go through the air lock.
Level 8 panel. How to use the string. If your too stupid (or lazy) to solve the number puzzle, here are the solutions for a given total:
Some strategy for the chess:
Top Index
***** Level 9 *****
First, open the cupboard on the left. Get the key in it. Go into the room by the note. Use the key to unlock the cupboard. Get the disk and the metal. Use the triangle to fix the blown fuse. Then go into the room by the closest locker. Put the floppy in the drive. Look in the cupboard to get another key. Use the key to open the first locker. You find the word "QUEST". Enter that into the computer, after reseting it. You see some letters. Click the door on the screen. You see some more letters. Its a word scramble. The word is different every time. When you think you have a solution, enter it in; no need to reset the coumputer; it will take it any time. When you enter in the correct solution, you can go into the locked door to the right. In the cupboard in the second room, there is a key. (You will not need to go into the first part after that.)Get it. The door to the right will lead you to some more doors. The door to the left will lead you to the door selection. By clicking the white square on the machinee, you can select the door that is unlocked. The room that has a door is the right room; it changes every time. Use the key to unlock it.
Top Index
***** Level 10 *****
In the door to the right, there is a cabinet. Get a ball and a key from it. Then go upstairs. Use the key to unlock a locker. Get a card from it. Use the card on the scanner in the room with big men in it. You now have to align the colors in it. This can be solved in 12 moves. Here you find a picture walkthrough for this level. After you solve it, re-scan the card, and get the key from the safe. Unlock the door and go to the room.
The solution to the puzzle: text-based:
Top Index
***** Level 11 *****
In the right-most room there is a cupboard. Get a key and a screw driver from it. Then get the chalk from the chalk board. Go into the first room and use the key to unlock the chest. Get a coin from it. Put the white ball on the pool table, and then put the coin in the slot. Use the chalk on the pool stick. Then aim as though for the right pocket. Pick up a key from the below the pool table. Go into the first room and get another coin from the chest. Then go into the last room and use the key to unlock the door and go into the next level.
How to aim:
Top Index
***** Level 12 *****
Go into the second room. You see a wall full of buttons. It is difficult to describe how to finish the wall; you will need to use a picture this time. Click the buttons in the order that the picture shows. If you see the pattern, go right ahead and finish the wall.
After you've finished this, go into the back, left room. In the shelves, there is a light bulb. Get it. Go back, and click on the back, right door. On of the cupboards has a pair of pliers, the other uncovers another door. Go into the next room. Smooth out the wrinkle and get a key from the lamp. (Wow...you now have 6 items.) Put the bulb in the lamp. Turn on the lamp and copy the code (click the head of the lamp to revel more of the code). Store it here: . The code is random. Click the locker's doors. Then go back to the central room and click the forward right door. Click the table, then the cardboard box, then the wooden box, then the desk, then bed. (Read the book if you want.) Then go down the hole in the floor.Click the shelf in the left corner closet to you so you can get back up. Go into the room there, and click the red button. Move forward into the prevosly blocked area. Go into the room there. Use the screw driver to open the control's panels. Then cut the green wire. Move into the previously blocked area, and go into that room. Use the key to unlock one of the cupboards. Get a key and another screw driver from it. Click the left wall at a 45º angle. Go back to where you went down to the basement. Go into the room there, and click the blue button. Then go back up-stairs. Go into the room where you got the code. Go down the hole, and then go outside of that room. Move forward, and put the coin in the coin slot of the machine. (I don't if the soda will be used in the future.) Go into the door there. You see a number pad. Enter in the code you got and hit "E". Use the key to open the door and go on.
The Green Wall: Text based:
Top Index
***** Level 13 *****
First things first. Go out side (click the doorway on the left.) There you see a carage. By the right wheel is a stoper thingy. Click it. Now you see a manhole. Click that. Now go back inside. Click the elevator up-down buttons. Go to level C. See that panel on the right? Click it. Now, you see a grid like this:
Now click in the order shown:
And you get this:
Keep clicking in the order shown:
And the panels will magicly come back and revel a key.
Now after you have gotten the key, go into the room on the right. Use the key on the cupboard. Get a bucket from the cupboard and then go to level D. Get some tape from the shelves and go on up to level A. Now go out side and go left. Take the bucket and put it on the end of the rope on the well. Then click the bucket. Now use the crank to bring the bucket up. Now the bucket leaks, so use the tape on it. Now bring it up again. (Click the handle/wheel.) Now take the bucket of water and use it on the fire.
Now the next part is kinda hard to bear with me. Go to level B. Use the secutary card on the moving eye. Now click on the little text below the picture. Now go right and click on the texts of all the pictures. Now recored the color that is mentoined in each one (There may be more than one of each color.):
Now go to level A and go into the right room. You see this:
Now. Use the COLOR SELECTOR in the center to select the color that you have in the space for north. Then hit the ROTATE BUTTON. Now use the COLOR SELECTOR to select the color you have for East. Then hit the ROTATE BUTTON. Then use the COLOR SELECTOR to select the color you have for South. Then hit the rotate button once more and use the COLOR SELECTOR to select the color you have for West. Then finaly pull the CONFIRM LEVEL. The whole thing should come down and revel the golden key. Go outside and to the left and use the key to open the wooden doors that the fire once blocked.
Top Index
***** The ending *****
Not much of an ending but its not an ending. The game hasn't been finished yet. To sign the guest book, get a pen from the drawer, dip it in the ink, and click the book. Then click the pen on the book. You can talk to the robot, and click exit to return the title screen, or click replay to restart the adventure. Weird that you still have your items.
Top Index
*****About*****
This guide was made because I've several hours in the MoTaS chat rooms and ALOT of people needed help. This started as a text document, then went to HTML coded in Notepad (no speel check...) starting with version 3.0. This is my first HTML document and the source also has some comments so beginners can learn HTML.
*** THERE WILL BE MORE ROOMS IN THE FURURE!!! ***
And yes, Logan is now working on level 14 (which could come in a few years or so.....)
Speical Thanks:
LOGAN: making the MoTaS
E-Space Enterprises: for providing free hosting, which is why you can use this guide and for whom I an eternaly grateful.
The green wall picture, although hosted here, was orginally at http://www.angelfire.com/ill/motaswalkthroughs/GREENWALL.JPG. It's hosted here so it will never be lost in case it's AngleFire hosting is lost.
*****Legal stuff *****
This guide is copyright 2004 DrDnar. If there is anything that I have failed to give proper credit to, please notify me. I have no want to break the law, so tell me if I done something wrong. I will do my best to clear it up.