Written by the game composer, Mark Germani
The work on the music for D'ni Legacy began September 1999, with the revamping of the trailer music (originally, cues from the soundtracks to Riven and Myst had been used). While I continued my last year of high-school, and then eventually my first year, studying composition, at the University of British Columbia, the score for D'ni Legacy took place, and was finally completed in July of 2001. In all, almost 35 minutes of score was written for D'ni Legacy, 30 minutes of which appear in the final version of the game.
All 35 minutes of score were produced through the Korg X5D synthesize, and SB Live! Soundcard utilizing soundfonts. The score was sequenced on Cakewalk Home Studio 9.0, and the audio was edited using Goldwave. Music for the Final Journal was remixed in the Recording Facilities at UBC, and vocals were performed by Keltie McGuire, and the ambience for Amerak was made possible with the Reverb plugin from SpinAudio. Apex and Soundfield microphones were used for some of the live recording, and a Neve console was used to mix down the Final Journal.
For a preview of D'ni Legacy's score before playing, feel free to download and share this track, exclusive to the executable version of the game (normally unavailable for Macintosh users):
Mark Germani - Menu Track (.mp3)
For more tracks, and to purchase the D'ni Legacy Soundtrack CD (available soon), please visit www.mp3.com/mgermani.
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Born in Newfoundland in 1982, I began studying piano after moving to Vancouver in 1988. After moving to Edmonton in 1993, I studied piano with Heather Johnson, and jazz piano with Brian Demuynck, who later formed the IN4 Jazz Ensemble in which I performed
I briefly studied composition with Allan Gilliland, and wrote Emulations for Clarinet and Piano. The Edmonton Symphony Orchestra also twice performed my piece, Parkallen Overture, written while studying orchestration with John Estacio. Between 1997 and 1999 I wrote several chamber works, including Partita and Kerasia.
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After building a computer-music studio in 1998, I composed and recorded incidental music for The Magic Stone, and the following year, for the plays Prometheus Bound and Women of Troy. I have also written short scores for film projects, as well as a computer game score, D'ni Legacy. Currently I am studying composition at the University of British Columbia, in Vancouver.
For more info, downloads, and even some soundfonts for fellow composers, please visit www.mgermani.net.
A special round of thanks are due to certain people:
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All those associated with the Magic Stone, who got me started!
My friends at Vic, who read Bobby's e-mail the wrong way...
My mother, who always listened and critiqued.
My father, who payed AOL bills (well, half of them...)
Keltie, who knows more Karate than I, and she can sing, to boot!
To the Riven/Myst/D'ni Community, whose support is always appreciated.
And most of all: Bobby, for his creative support and friendship.
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