Version 1.14 - Content and Bugfixes - Added one new tier four building (Growth Chamber).
- Added new option to hide all assistants under a hoverable icon.
- Added 6 new karma upgrades to increases the production of tier 1 and 2 buildings.
- Fixed the acceleration challenge's effects applying outside of the challenge.
Version 1.13 - Content and Bugfixes - Added 7 new challenges one for each tier 2 building.
- Added automation for Warp Facility.
- Cloning a tier 1 building will double that building's resources (with some exceptions).
- Fixed clicking spree, and temporal challenge granting free buildings.
- Fixed formating in some menus.
Version 1.12 - Balance and Bugfixes - Doubled the based production of tier 3 buildings.
- Tier 3 buildings with act as if there is 50 more of that building for the sake of calculating production.
- Lethargy no longer effects stacking upgrades.
- The currency now only displays the current tier.
- Fixed banks producing 30x more than intended.
Version 1.1 - Content and Bugfixes - Revised the bonus factory building.
+ Now generates one of four different bonuses
+ Three different bonuses can be stored at once
+ Excess bonuses will automatically activate (can be disabled)
+ Upgrades Revised (Faster Bonuses and Tireless Workers Unchanged):
- Improved quality: Bonuses from the bonus factory last 20% longer.
- Warehouses: Increases max packages that can be stored by 1
+ Bonuses Generated:
- +15% production for 60 seconds (33% chance)
- 10 Seconds worth of extra time (33% chance)
- +30% value from clicks for 60 seconds (33% chance)
- +1% production permanently (1%)
- Revised the fluctuation lab building
+ Now generates flux once per minute
+ Flux can be used to activate four different effects
+ 120 seconds after an effect is activated or when another effect is activated production is cut in half
+ Upgrades Revised (All previous upgrades revised):
- Faster Fluctuations: Decreases the time to generate a fluctuation point by 10 seconds.
- Further Fluctuations: Increases production by 5%.
- Flux Storage: Increases the amount of fluctuation points that can be stored by 15.
- Lesser Consequences: Decreases the time that production is cut in half by 10 seconds.
+ Effects:
- Variable Production: Increases production by 50% for 90 seconds (cost: 30 flux points).
- Variable Clicks: Increases the value from clicks by 75% for 90 seconds (cost: 26 flux points).
- Variable Prices: Decreases the cost of buildings by 15% for 30 seconds. (cost: 30 flux points).
- Translation: Increases production by 1% permanently. (cost: 35 flux points).
- Revised the cryogenic lab building:
+ Can now store multiple bonuses at once (initally only one).
+ Upgrades added:
- Flash Freeze: Allow the freezing of negative effects.
- Frozen Solid: Increases the number of bonuses that can be stored by one.
- Creeping Chill: Increases production by 5%.
- Absolute Zero: Increases production by 5%.
- Added the ability to use a click farm click as two autoclicks.
- Added tier one boost karma upgrade.
- Added karma upgrades that unlock free tier one buildings.
- Added karma to unlock smart automation of the gambler.
- Fixed additional cards being added to the gambler.
- Fixed statistics tab not opening.
Version 1.05 - Bugfixes and QoL - Increased the production of tier 3 buildings by 20%.
- Added tooltips for each building's storage bars.
- Added achievements for the last 3 assistants.
- Added the ability to scroll through upgrades.
- Fixed corruption subgame buildings costing more than displayed.
- Fixed tooltips disappearing when a temporary bonus wears off.
- Fixed corruption subgame buy count not persisting.
- Fixed karma points available for upgrades showing incorrect values.
- Fixed assistants being able to be automated before unlocking the automation assistant.
- Fixed stellar factory not displaying credits produced.
- Credit color is now lighter.
- Code is now commented.
Version 1.04 - Bugfixes - Fixed alien power being usable before the building is unlocked.
- Fixed Demonic Assistant's abilities working without being unlocked.
- Fixed minimenus not unlocking new features.
- Fixed deliveries removing power if power is in use.
- Updates the display for buildings after resets.
- Added buttons for Discord, and Testing.
Version 1.03 - Bugfixes and UI - Added multi-buy to the corruption subgame.
- Added MAX buy buttons.
- Centered 1st line corruption buildings.
- Researches will light up when maxed out.
- Upgrades unlocked with achievements will now persist through resets.
- Research and karma tooltips will now flip when needed.
- Fixed buildings displaying incorrect prices for a split second.
- Fixed extra seconds sometimes displaying as a negative.
- Fixed investments not increasing the credits earned statistic.
- Fixed Calm and Corrupt Sacrifice reopening menus.
- Fixed scientific notation for corruption subgame.
- Fixed extra jacks being added to the gambler deck.
- Fixed a few typos.
Version 1.02 - Bugfixes and UI - Added scientific notation option.
- Added New Zealand.
- Added all on/off for factory automation.
- Achievements now persist through resets.
- Fixed free buildings not unlocking upgrades.
- Fixed programs ran not persisting through resets.
- Fixed settings menu staying open.
- Fixed "offline production" popping up at random times.
- Other minor bugfixes.
- Slight optimizations.
Version 1.01 - Quickfixes - Hotfixed ending challenges sometimes erasing save.
- Completed challenges now have green check marks.
- Tutorials no long reappear in challenges.
- Petty decree can no longer be frozen.
- Fixed autobuy not working in minimenus.
Version 1.0 - Inital Release - Galactic Grind 2.0 released on Kongregate
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