| Super Mario World Resurrected 2: World 2-2 | |
| Author : 09dhowell Votes : 31 Rating : 99% Views : 1034 Type : SMF2 Difficulty : Medium Posted : 04/10/2014 Status : ![]() Description : |
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| 10/13/2014 11:24 am Mia Shrine Maiden : 10/10 yay | |
| 10/11/2014 03:41 pm M2RaqadNova : 10/10 Very challenging, fun, addicting, flawless, no cutoffs, no monster overload, PERFECT! :) Sorry about the delay rate...I was inactive..Anyways, nice work! 10/10 | |
| 10/10/2014 08:25 am Lord Apoplexy : 9/10 To be honest, while this level had great atmosphere, and fun puzzles, it suffers from one major problem, that also happened in the In Honor of Zeldamaster12 tribute level. | |
| 10/08/2014 11:11 am Osman2001 : 10/10
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| 10/08/2014 09:59 am Q12546wer22 : 10/10 This is way great underwater challenge level,yes,this is even better than my 'water' (used to be call SMW22 1-3 :P),and it's full the puzzle ness.I play the level,I found fun challenge and cool design on the level,the gameplay is like this is a massive level,but it's overall not that big,and the tile are very cool with challenge fish together in the level. | |
| 10/06/2014 07:54 am marioandbowser : 10/10 I thought it was strange to see green fish swimming in the blocks, but I won't take a point because it's not a big problem. Otherwise, it was a great level. :) | |
| 10/05/2014 03:06 pm Popthatcorn14 : 10/10 Nice set of tiling with the water tiling, and the sprites. I enjoyed playing it, and i didn't spot any problems here. Another 10/10 for 09dhowell! | |
| 10/05/2014 07:36 am Orangetack : 10/10 Another outstanding level from 09dhowell. Great use of Y-space, I'm glad SMWR2 is using Y-space more because if I had a complaint about the SMWR it would be that it very rarely used Y-space. As for this level, it was, as usual, great. The backtrack gave it more depth and the monster placement was extraordinary, aside from one or two uselessly placed monsters. I do have to agree with Retzorg about the palace switch, but that's not a huge problem. | |
| 10/04/2014 09:14 pm RetzorgIII : 10/10 I actually do have a problem with this one. It's a less-than-one-point-taken-off problem, but it's a problem. Basically, your choice of using the yellow palace switch instead of a red confuses me, as the cape feather functions exactly the same as a Super Mushroom underwater. The fire flower, meanwhile, is most useful in underwater levels. The rest is excellent, though. | |
| 10/04/2014 03:10 pm felipe de farias : 10/10 Great Underwater Level. The Scenery/Design is Perfect and Challenges are So Fun. Amazing and Amazing = 10/10 :) | |
| 10/04/2014 02:36 pm SkoplerVision : 10/10 Amazing underwater level, the challenges were pretty unique and nice, the design was awesome too, variated in both cases, I like it, I guess thee are not flaws. | |
| 10/04/2014 02:27 pm METALBEAVER : 10/10 GOD DAMN IT, DIED AT THE VERY END! | |
| 10/04/2014 02:18 pm oomphalapompatronium : 10/10 Nice work. | |
| 10/04/2014 02:00 pm przem1994 : 10/10 Awesome Underwater Pipe level. Great scenery and great challenges. No flaws found, you get a 10/10 :) | |