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Boom Boom's Tower of Doom!



Author : KaizoMaster173

Votes : 5
Rating : 86%
Views : 522
Type : SMF2
Difficulty : Hard
Posted : 19/12/2014
Status :
Section 2

Description :

Reset the P-Switch using the Reset Pipe on the Start of the level.

To Press a P-Switch on empty blocks, bounce on the P-Switch so that you won't fall down because the empty blocks turn into coins.


Oh, sorry for the cutoffs. For the boss door, I design it like that because the boss door is big, so I put 2x2 doors.

Please tell me how much space did I use because of misused space.

The pipe is broken near the doors because of the code glitch.

Glitches

Infinite P-Switch Glitch (Area B, and Area C after the checkpoint)

Floating triggered P-Switch Glitch (when you bounce on the P-switch with empty blocks)

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12/19/2014 03:57 pm
SkoplerVision : 8/10

I need to agree with Anbang11, overall it was a nice tower level, has some cool and original challenges on it, I need to say the part from 4460y to 4000y only consisted on jumping from a block to another, which wasn't something good and is repetitive.
The scenary and design were good, but I think you could added more (for example, at the first section). If you're using layer 2 I recommend you to use in some cases layer 1 for this. Also I spotted a lot of cut-offs, more at the second section.

The most notable flaw was what Anbang11 said, when making a boss battle, avoid the enemy to fall to the lava by putting some tilings, if you want those areas could be deadly for Mario I recommend spikes. When Boom-boom falls you cannot get the green orb, making the level impossible.

You got 8.2/10

12/19/2014 05:01 am
Anbang11 : 9/10

The challenge is great! You used little bit more than half of the space of the level. But, when I tried to defeat boom boom on the top of the tower, it fell into lava and leaves green orb, I tried to collect it but I died because the green orb is on the lava. This level doesn't need to be 100% but this level can go to the best section.