| TheLampGod's Entrance | |
| Author : TheLampGod Votes : 5 Rating : 72% Views : 735 Type : SMF2 Difficulty : Easy Posted : 19/11/2014 Status : ![]() Description : |
|
| Do you like this level ? : | You need to be registered to vote ! |
| 11/27/2014 12:21 pm 09dhowell : 6/10 Firstly welcome to Pouetpu Games, this is a good starting off level with some nice enemy placement and enjoyable gameplay. This year, we've had a situation where too many people are being too generous with their rates and not playing or rating properly. When you have a massive water cut-off and massive unused y space (maybe set y too 240 instead of 480 next time), it's difficult to give a high score. Too many users are giving 'auto 10 rates' or very high rates for a level that doesn't deserve it which is why this is in the best section. Most of the level was very flat and boring, a decent length yes, you have used all the default settings the game has provided you with. Your level is nice but very flat and bare at times, employ the use of dirt scenery pillars in layer 2 to make this more interesting next time, also there's a tiling glitch at x500 y240 and you need to put an S tile underneath the beginning to the pipe pillar. | |
| 11/25/2014 08:23 am METALBEAVER : 6/10 In my opinion, this is not worth best levels section for several reasons: | |
| 11/24/2014 01:47 pm Orangetack : 2/10 Welcome to PG, but this wasn't a great level. For a start, there was no scenery. Scenery is essential for a level not to look dull and bland to the eye. Also, there was a water cutoff at x1600, make sure you surround water with scenery to make it look better. As for the obstacles, they were really plain due to there being hardly any enemies. Lots of the terrain was also flat, especially the long strip before the goal point. Vary your terrain- put more slopes, more platforms, etc. otherwise the level will be tedious to play. For example, at x2500 there was NOTHING. No enemies, just three blocks placed next to each other at the same height. This kind of bland, empty design was what filled this level, along with a lot of unused space. Lastly, the midpoint didn't work properly. When Mario dies after a midpoint, he always respawns at entrance 2, which in this case was somewhere completely different. | |
| 11/22/2014 07:08 pm Dukeonkled : 9/10 Gameplay: 38/50 - Nice level for beginners, it was okay overall. However, there is unused space in both the x and y axis. | |
| 11/21/2014 10:27 pm Minecraftdude1 : 8/10 Good first level! As LariosonicWJT said, some unused space and a few placement issues, but, because of how good of a beginner level this is, I think it deserves 8/10! | |
| 11/20/2014 03:02 am Danyel82 : 10/10 Good level!!!! | |
| 11/20/2014 12:34 am LariosonicWJT : 7/10 Well, I'll cut you some slack for this level. So, if you were a decent level maker, this level would be a joke to level history. However, since this is your first level, I will raise my rate to a 7/10. So first off, there was a lot of unused space in the Y Axis. (-1.) There was also some space without enemies around. (-0.5.) The slanted pipe needs an S tile underneath the lowest slant tile so you go up, not down to suicide. (-1.) Some water tiles do not have pillars supporting them. (-1.) This rate would be 6.5/10, but I rounded it to 7/10. Good start up level. I'm impressed you know how to use Layer 2. :D | |