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The End Of The Mushroom KINGDOOM



Author : LenMaster

Votes : 5
Rating : 68%
Views : 725
Type : SMF2
Difficulty : Hard
Posted : 18/09/2014
Status :
Section 3

Description :

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09/19/2014 07:03 pm
Dukeonkled : 4/10

Gameplay: 29/50 - What I liked about this level was the amount of gameplay it contained, though it doesn't really look that hard, other than the huge pit right before the goal (is that even possible?). Although overall I had some fun, but try and make the title and the difficulty of the level you suggest live up to its name. The level is nowhere near apocalyptic.
Design: 7/25 - Too many tile cutoffs and random spikes in the air, and the P switches didn't really serve a purpose.
Creativity: 8/25 - If you ask me, it seemed that a portion of your level was made without much thought. I can only assume your creativity came in when you made a pit near the end, have us plan out how to get across (bullet bills). But please make your levels prettier, and refrain from useless P-switches.
Total points: 44/100
You get a 4.

09/19/2014 04:41 pm
YokoStar : 5/10

This level doesn't mess around. The whole Mushroom Kingdom is getting attacked by flying iron doritos. Okay, now serious. The level was indeed very ugly at some points with tons of tiling errors, cut-offs, random spikes floating in the air etc. The lack of Layer 2 is also bad. You can avoid most of the tiling errors if you use Layer 2, however, it was used rarely in your level. The enemies usually consist on the flying doritos (spikes upside down) and Bullet bills. Give the level some variation. The P-switches were almost useless (You need one to cross through X: 2800. Moral: Don't eat junk food or it will attack back.

Overall rate: 5.25/10

09/18/2014 02:58 pm
L_O_L909 : 9/10

The Level is good. But this level is not Hard, more easy ^^ The level looks a little random arranged.(Level Design) (-1) - 9/10!