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New Super Mario World, World 2-6



Author : jamesbond13

Votes : 3
Rating : 90%
Views : 698
Type : SMF2
Difficulty : Medium
Posted : 26/05/2014
Status :
Section 2

Description :

Mario continues the journey through a Sandy Cave.

No fake rating or you'll be banned! If you rate under a 10, please let me know what I did wrong!

Level Music:

http://www.youtube.com/watch?v=YtkKFlZk4xU

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05/31/2014 02:43 am
Lord Apoplexy : 9/10

Agreed with orangetack mostly. He just said it all.

When comparing this to 2-5, I would pick 2-5. Because of the flaws I am going to explain now.

The first problem, is that it had a few cutoffs that were barely noticeable. The first being the rails at X: 1460, and the second being the pole first pole at the end of the level.

The second problem, is that after you make it past the midpoint, there is the wall walking spiny. And it was rather glitched, causing it to walk inside the tiles. Screw logic, because it doesn't exist in a Mario game. But still, it bugged me.

Lastly, the same chuck challenges and the way to getting to the bonus zone are RECYCLED to death. You should refrain from doing that next time. But still... a neat way for Przem to see.

Overall, this was just great to play through. But I found 2-5 to be better than this. Just because it had less flaws. And this one had more. I am sorry, but I am giving you a 9/10.

05/29/2014 06:26 am
09dhowell : 10/10

This level is Przem-Styled but more creative! That I think is down to you being a fresher level maker, he's been doing it for nearly 5 years. Great challenges, fun and nice to look at! Great tiling and monster placement. 10/10

05/26/2014 04:22 pm
orangetack : 8/10

It does feel przem-inspired, at least to an extent, but you've gone far beyond przem has done. The challenges are well thought out and enjoyable, I just love this series :D It's all very creative. I did find some flaws, this level is great but the flaws hold it back. The tiling is perfect most of the time but I spotted a few minor cutoffs in the goal point room. The midpoint is also cutoff because it's placed on the edge. Gameplay-wise, it was perfect, but you recycled the same method to reach the bonus room. Also, just after the midpoint, you put the spike-top in a glitched position where it started climbing round the inside of the ground. You also recycled the same chuck challenge from przem's levels, and I've seen enough for a lifetime in his levels believe me! Lastly, there was an out-of-place bush at x2500. Overall rate: 8.25/10

05/26/2014 11:17 am
Axew14 : 10/10

Wow, another great one. :D I could take a lesson from you in level-making... I sense this level was somewhat inspired by Przem, amirite?