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Secret Level 1-5



Author : ililil

Votes : 4
Rating : 80%
Views : 667
Type : SMF1
Difficulty : Medium
Posted : 18/06/2015
Status :
Section 3

Description :

Here it goes. I am starting a series of secret levels in my Mario series so it adds to the level count. (1-5, 1-6, etc.)
In this town, after bowser took over, it became unusually weird.

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06/19/2015 04:29 pm
marx : 7/10

Not too shabby though like any level there are always room for improvement. I like the idea of it but some of the things just felt out of place. With limitations it's understanding but as mentioned before with Tigerface putting miscellaneous tiles to provide scenery above breakable blocks makes it just look funky. There were a couple points where I was able to jump over obstacles but getting to the top of the map and skipping some of the enemies so try to make sure that next time no player can break the game by skipping around above ceiling tiles. One more thing would be remove or move the block by the bullet bill and flying red turtle for I found it impassable as Super Mario.

With your effort though and beginning of a series I will have to say 6.5 or simply 7. Can't wait for the next installment buddy.

06/18/2015 11:11 pm
tigerface3 : 5/10

Decent level; although there are some things that I noticed. Couple suggestions: there are tiles that cause the player to not pass through (i.e. height of two tiles when Mario is two tiles high). If you decide to have only two tile high passage ways, then remove previous mushroom blocks. Along side with that, I would remove the enemies that are in these kinds of passages. That's just asking for death. Second thing: I would not put scenery tiles on top of blocks that can be destroyed. It would defeat the purpose of a nice looking level (i.e. the swaying grass, trees, etc.)

I will have to give you a 5 because of this. Not because it wasn't a good level, but because I'd like to see some changes/improvements. If you would like more comments or express your concerns, feel free to contact me.