| Orangeland | 1-5 | Breaking Into the Castle | |
| Author : Orangetack Votes : 17 Rating : 99% Views : 974 Type : SMF2 Difficulty : Easy Posted : 23/11/2014 Status : ![]() Description : |
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| 03/07/2015 04:32 pm karatekidaustin : 10/10 Oh I see. Thanks. By the way I'm new to Mario Flash terms so what's tilting? | |
| 11/29/2014 07:38 pm luigimario1000 : 10/10
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| 11/27/2014 05:58 am Q12546wer22 : 10/10 total agree with da 09dh. | |
| 11/25/2014 08:56 pm AgentAttorney : 10/10 Lots of powerups for your levels. Just saying. I liked the first part just as much as the first. Loved the thwimps and boo streams and how they were used, even if the payoff was a ehhh boss room. (Not enough challenge other than the boss.) | |
| 11/25/2014 09:10 am lexa20044 : 10/10 Great level OrangeTack! Good challenges, very good enemy placement, This feels fun :) Its the end of world 1, OrangeTack! Soon i see World 2 of SOW2 series :) I give you a 10/10 :D | |
| 11/24/2014 09:22 am theshogun : 10/10
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| 11/23/2014 02:23 pm superstarfire33 : 10/10 Excellent level, Orange! I like the concept of the level, but please cut back on the power-ups because it kind of ruins the complexity of the level. I'm giving this one a perfect 10, but keep the power-ups to a minimum next time. | |
| 11/23/2014 01:22 pm Communist Ostrich : 10/10 Very good level OT, good challenges, the level became more complex and fun as it went on, which is good. | |
| 11/23/2014 12:38 pm LariosonicWJT : 9/10 I didn't like the fact that there was no ceiling in the first half of the level since this is a CASTLE level. The first half also lacked scenery, but viewing the background made up for it. Overall, I liked the enemy gimmicks in the second half, but the seemed a it cheap. :P Anyways, this is a 9.4/10 since the first part was bland/ had a lack of scenery. | |
| 11/23/2014 11:51 am SkoplerVision : 10/10 Basically agree with 09 in all things he mention, first, the amount of power ups on a specific space (lik 60x to 200x), where you can easily get them, try next time to separate such power ups each others to make the level more varied. Boos challenge was creative for me but as 09 said it was a little excessive at the end with 3 of them. Finally the boss was really basic, I would like more if you put something else. | |
| 11/23/2014 11:34 am luigi#2 : 10/10 Honestly, you included a bit too many power-ups(like 5-7) -0.5 | |
| 11/23/2014 11:33 am 09dhowell : 10/10 I like the concept of the outside followed by the inside, the challenges in the second half particularly were superb and creative. The star with the volcano lotus was very nice, only yoshi could get to it. There were an excessive number of power ups too soon in the level, a mushroom followed closely by a feather and yoshi, I could only dream of that in a generous bonus zone. That was too excessive along with 3 thwimps that looked messy. At x5200 I loved how the boo streams would hop into different section, that was creative but a little excessive the fact that there were 3 of them, a few too many monsters in my opinion. Although this is the first world, the boss room fell flat and was really uncreative, the rest of the level was great but you could have done something a bit more special with the boss room, adding a few more heights and some platforms would have spiced things up. Amazing scenery in the indoor section, the indoor section was my favourite. Awesome! | |