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Midnight Mountains



Author : CREATIVE

Votes : 9
Rating : 91%
Views : 739
Type : SMF1
Difficulty : Extreme
Posted : 15/11/2014
Status :
Section 2

Description :

A cruel, hard level, please go easy on the rates because this is my first level! It's not impossible, it's just extremely hard. Hope you enjoy it! :)

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03/06/2015 05:55 pm
tentabrobpy : 10/10

Very nice, you certainly live up to your username! I'm no good at Mario tho so I couldn't complete this

03/06/2015 12:29 pm
oomphalapompatronium : 10/10

!!!!!!!!!!

11/16/2014 04:18 pm
superstarfire33 : 8/10

The game play of the level is pretty hard, but it's a very fun level to play. As for the design of the level, it had scenery, but there are many cut-offs in the level. The creativity of the level had many breathtaking and original obstacles. I'd give this an 8.

11/16/2014 02:07 pm
AgentAttorney : 9/10

Oh man, the creativeness is great. So great. You did a great job on your challenges, and the only problem with them was that some required split-second reactions (the one after the second warp with the two fireballs, I'm looking at you.) But the best thing about them was that they could be puzzling as well as demanding at the same time. For the other stuff, listen to PieHunter as I can agree with him.

11/16/2014 06:07 am
Dukeonkled : 9/10

Gameplay: 45/50 - The level is difficult yet very fun to play. Although I had to change my start position to be able to experience everything you put into the map.
Design: 19/25 - It's nice that you had scenery, but there were plenty of cut-offs. The tiles of choice were a bit odd too, but I won't judge on that since you gave it all some variety.
Creativity: 21/25 - There were quite some exciting and new challenges I enjoyed on this level - especially with the thwomps. However, I did feel some repetition with the fireballs and the close-timing with them were kind of annoying. Other than that, the level was fun to play as well as it requiring some thought.
Total Points: 85/100 --> Rating of 9!

11/15/2014 10:03 pm
PieHunter : 8/10

@Review below: The level is possible. You need to hit the invisible blocks as the red koopa is hovering and repeat this until he's at the same height as the thwomp (is this what you meant by "smashing block?"), then use the koopa shell to eliminate the thwomp.

So uh, yeah, that's a fake rate if I ever saw one.

As for the actual review: Definitely a VAST improvement compared to the last level I played from you. This time I thought you did a much better job with being creative with the obstacles (x:3900 main zone thwomp obstacle I thought was pretty clever). There still were mistakes in regards to scenery overall (if you're curious what they are, ask me on my profile, otherwise this review would be unnecessarily long).

I will still continue to stress this though: avoid making challenges that require less than a second of input or else you die. They're incredibly annoying and are repeated throughout the level. Other than that the level is nicely done.