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Hold Down 2.0 (Read Desc.)



Author : Q12546wer22

Votes : 46
Rating : 98%
Views : 1937
Type : SMF2
Difficulty : Easy
Posted : 14/08/2014
Status :
Section 2

Description :

please,don't rate down for too long,I tried my best.....
video:https://www.youtube.com/watch?v=_c_xz7gCJBA&feature=youtu.be

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04/02/2016 06:08 pm
thejanos27 2 : 10/10

OH MY GOD THIS LEVEL IS AMAZING AND PROBABLY TOOK MONTHS!!!!!!!!!!!!!!!!!!!!!!!!

08/16/2015 12:03 pm
Crashm8101 : 10/10

WHERE IS THE 11/10 BUTTON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

08/15/2015 09:08 pm
Puzzlemegreen : 10/10

Why'd you make me hold down for so long? o.o :/ :D

06/12/2015 05:07 pm
pr00 : 10/10

Man, you're legend!

02/14/2015 10:54 am
7SuperMarioBros7 : 9/10

Another hold down level for me to play! :o
I must say that you definitely have put a lot of effort into this with good close calls and nice general placement.
But most of the scenert looks messy. For example, the layering does have some errors, like ZeldaMaster12 said, on the yellow switch buttons and those annoying mushroom stalks capped with log tops (it just looks cutoff to me, man...). I'd be glad to mention that you have to wait a while for the final part, which is a bit boring, but not the worst idea.
Despite of the flaws said previously, this had a neat monster placement which makes this hold level worth playing.

My final score is 8.9 (rounds up to a 9!). Make sure to think about how are you going to use scenery all over again, but good job! :)

12/29/2014 05:56 am
Holy Boy : 10/10

Wow this is beyond words, I really like the ending and how you go through the same area multiple times with different paths. To summarize: EVERYTHING IS AWESOME!

11/22/2014 01:36 pm
cr8torGalaxy16 : 10/10

aaaawwwwwwweeeeeeeeessssssssssoooommmmeee!:)great level, you have done another incredible level

11/20/2014 06:57 am
luigi#2 : 9/10

Here we go.
I looked around the level and found:A random fire temple? Q22? RATE 10? I'm sorry, but for just filling places in with the stuff above... -0.5
Also, there were some waiting times (just a few) -0.25
Overall rate:9.25/10, rounded to 9/10.
I'm sorry, but i'm pretty harsh on holds.

11/17/2014 12:43 pm
PKMN Trainer Jake : 10/10

awesome just awesome

09/13/2014 08:44 pm
JCD_aka_Thorston : 10/10

This level is awesome.



















This is a serious review.

09/13/2014 11:31 am
Pokey17 : 10/10

That Was Awesome, I Enjoyed It. I Also Like The Bowser Battle My Rate: 10/10

09/01/2014 05:13 pm
LariosonicWJT : 9/10

.....Here is the thing, I liked the length of time this level consumes, but the level itself wasn't very large when I observed the whole map in edit mode. The majority of space at the right of the level was filled with blocks saying words like Q22 and RATE 10?! The space was often filled with scenery from the cave and grass areas, (Nothing is wrong with weaving two themes in to one fused level.) but I already foresaw a blend of backtracking right after I exited the third pipe. The level basically repeated itself so many times, it didn't feel as expanded as it already was before playing through half the level. I must compliment on the complicated tiling you place throughout the "globe." It was a big surprise to see a Bower boss right when I thought Mario couldn't go anywhere else, but that was the only addition that really released the inner shock in me. I'd rate this a 9/10. (NO, not because of the "Streak Ruiner," Mrckv, but the fact that the level was too repetitive and mini.)

08/27/2014 12:30 pm
SMFGame : 10/10

this level sucks and you should feel bad D:< 1/10

No seriously, that was amazing. I liked the Bowser battle. XD

08/27/2014 12:00 am
RetzorgIII : 10/10

Despite some waiting times and the Bowser "battle" being glitchy at the end, the infinite time, effort, and planning you must have put into this level deserves nothing short of 10/10.

08/26/2014 03:05 pm
pikachu 2 : 10/10

WHO WOULD HAVE THE GUTS TO RATE THIS AMAZING LEVEL A 9. I really liked that it uses the same pipe over and over. Man this must have taken an insane amount of trial and error.

08/26/2014 02:44 pm
Mr.Crackerpants : 10/10

It was a wonderful Hod Down, probably one of the best I have seen! I kinda wish there was a lot less monsters, but I guess Hold Downs require those. Anyways, the Bowser boss fight was my favorite part!

08/25/2014 05:54 am
joken : 10/10

AAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!! THIS LEVEL IS SSSSSSSSSSSSSSOOOOOOOOOOO AAAAAAAAMMMMMMAAAAAZZZZZZZZIIIIIIIIINNNGGGGGGGGGG!!!!!!!!!!!

08/22/2014 01:50 am
marioandbowser : 10/10

It was a very awesome hold level, it was very fun to watch. I like the final part of the boss. :D 10/10!

08/20/2014 07:37 pm
joe64 : 10/10

Well, my opinion is a 10... the more experienced level makers seem to think it's a 9, but whatever. I probably couldn't make this. :( Wish I could though.

08/20/2014 08:29 am
mtn : 9/10

Very invested. I liked the final part with the boss!

08/16/2014 03:57 am
Orangetack : 10/10

AWESOME hold... some of the best close calls I have ever seen.....
I do say I agree with mrckv3 about entering the same place too many times though.
I'll give 10 anyway :D

08/16/2014 03:16 am
arqda5658 : 10/10

DUDE!!!!!!!!!! I DON'T KNOW HOW MUCH TIME YOU'VE BEEN SPENDING ON MAKING THIS, BUT THIS IS AMAZING!!!!!! I've seen you put alot of effort to this level, but not the effort to the tilings(JK). I especially like the bowser part. Total is 1/10(Nah JK) 10/10!!!!!

08/15/2014 01:44 pm
mrckv3 : 9/10

Sorry to ruin the streak, but ya here goes -

Okay so at first, I thought "whoa, this hold will be rly good" the start was very good :p I see it's kinda nice that you kept going in circles, but you did it too many times (entering the same place a few to many times) with very minimal change everytime, which made the hold kinda boring to watch after a while. Always make sure you add something new every time to make it more intresting.

Also, yeah, the scenery was fine... but had a LOT of errors. Overall, still the 2nd best hold down i've played (after DRM's ATB 2) so good job :)

Having trouble deciding between an 8 or a 9, but as an apology for ruining the streak, let's do it a 9 :p

08/15/2014 01:29 pm
oomphalapompatronium : 10/10

WOA dis thang wuz incerdibel. dere wuz a bit 'o lag but mabee dats jus ma compooter. so no poynts off. hek, u evn got da bowzr ta work withowt hafin to wok ovr to peech! awsum!!

08/15/2014 12:39 pm
SkoplerVision : 10/10

Really amazing! this hold right level is impressive, I liike how you put the challenges and the design too, however I have th same conception of Brendant98, also I could add the final challenge (bowser) was a bit bored, but other than that a nice level.

You got 9.8/10

08/14/2014 01:42 pm
Markeyruiz97 : 10/10

Wow, this hold level is very impressive and amazing. Lots of close calls and a lot of creative parts to it. You also pretty much perfect the monster placement and it's also very complex, and it's also very long as well. Also very creative to what you did with bowser at the end. Overall amazing hard worked on hold down level. 10/10 is my rate.

08/14/2014 10:18 am
felipe de farias : 10/10

AWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESOOOOOOOOOOOOOOOOOOOOOOOOMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE HOLD DOWN LEVEL. IT'S SO LONG AND AMAZING WITH BEAUTIFUL DESIGN. AND I LOVE THE FINAL WITH BOWSER BATTLE. THIS LEVEL IS A GOD WORK = 100/10 :D :D :D

08/14/2014 10:02 am
Mariomaker78921 : 10/10

HOLY s*** this hold was AMAZING! I loved the boss battle at the end, every part of the level had creativity in it. You surely did put a lot of hard work into this hold level. The only minor issue was the visual error, anyways this deserves a 1000000/10 :D

08/14/2014 09:57 am
ThePCZ_ : 10/10

Couple visual mistakes...

10/10

08/14/2014 09:39 am
09dhowell : 10/10

This Hold Down just blew my mind! It was rapid, fast paced, relentless (No Pun Intended) and full of close calls! Not a huge fan of Bowser being in a Hold as it's a little slow moving but it's a creative idea. Love the themes, the tiles was superb which is very impressive as Hold levels like this are complex, Hold Down levels are definitely the hardest to pull off.

Final Verdict: 9.896/10
+ Everything
- Only a couple of visuals that looked strange, but that's down to personal taste.

08/14/2014 09:19 am
Team Bowser Games : 10/10

So
Many
Stuffs
I can't even imagine how long this took.
I like hold levels with color switches, it's like hold down backtrack =)

08/14/2014 09:10 am
GameWarrior : 10/10

What the fucking fuck. I just can't.. Like seriously, do I even have to-?

08/14/2014 09:09 am
Lord Apoplexy : 10/10

THIS HOLD DOWN IS SO BAD, THAT I VOMITED ON MY SCREEN.

Nah, just kidding. This is an amazing Hold Down. Heck, to be honest, it surpasses Relentless II. :)

Let's see... amazing tiling, amazing scenery, amazing close calls, amazing enemy placement, amazing hold down, everything in this level is amazing.

There is one minor flaw, but it is overshadowed by everything else in this level. I encountered some visual errors, where the sawblades just disappear at some point. Well, they just disappear, when they go through a L1 tile. But this is so minor, that it is overshadowed like a bug.

FINAL VERDICT: 9.99/10
+ Everything in this level is amazing. Do I really need to explain the pros?
- Minor visual error