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SMW Remastered W2-1 (Digging for Hours...)



Author : KaizoMaster173

Votes : 4
Rating : 80%
Views : 687
Type : SMF2
Difficulty : Medium
Posted : 24/07/2015
Status :
Section 3

Description :

Welcome to the first level of World 2! Mario starts digging, but more evil enemies has been casted by Kamek! Can Mario find his way down? The level is very long!

Difficulty: Medium-Hard

Music: http://www.yourepeat.com/watch?v=ghOMFljvwXs

(LOOP it more than 10 times)

Timer: 800 mario seconds (8 mins [480 seconds])

Hints:

For the koopa shell digging part, lower mario on the beanstalk one block by one. If the two koopa shells roll to each other, take the middle top pipe. That is the reset pipe.

Edition: Golden/Normal

Warning: Please use review system if rate 9under!

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07/30/2015 06:10 am
Tacotack : 5/10

This had a lot of creativity going for it but has a lot of flaws. First of all, the lack of scenery. While there is a bit of scenery when you start the level, after that there is none at all, which makes it look bare. Plus, the tile 1 spam makes the aesthetics even more dull. Some of the challenges are fun and creative- such as the clever first part where you have to let the koopa shell reach the bottom- but others have serious flaws. The challenges where you have to wait for a shell to break through lots of blocks are boring because of how long they take. This level also contains the 'pick a pipe' cliche, which is pretty frustrating as whether you pick the right pipe or not is down to chance. Some sections are dull as they have little/no enemies. The P-switch challenge at y3200 is tedious and repetitive. The part at y6300 includes some bad floor glitches that need to be fixed. Overall, this level has some good ideas that are ruined by poor execution.

4.75/10 -Tacotack, Level Critic

07/25/2015 02:21 am
Crashm8101 : 10/10

This was an amazing fun level. None of my deaths felt cheap, but at the same time i fell for almost all the traps u put in. It had that addicting flavor where losing made you simple want to inch farther and explore more of the depths. Very cleverly designed and surprisingly lengthy for a complete vertical level. I do wish there was a checkpoint half way, but again it was addicting enough to want to replay the level until i beat it.