| Coin Boss | |
| Author : bigbluetort Votes : 7 Rating : 48% Views : 725 Type : SMF2 Difficulty : Hard Posted : 30/07/2014 Status : ![]() Description : |
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| 08/01/2014 03:32 am Gamingkoopa1 : 1/10 some unused space -1 rule breakingly short -4 far from creative -2 boring tiles -0.5 boring [really] -1.5 one challange in this and can result easily result in being impossible to beat -1 =0 horrendous level ultimate spam no good things about this | |
| 08/01/2014 12:39 am yoshi2318 : 1/10 just like everyone else, its a good idea. but, its just a boss battle. you could have used it at the end of a level. | |
| 07/31/2014 10:23 am Mariomaker78921 : 2/10 Ok, here it goes... It's a good idea, but I think it could've used much more effort. First off, a level MUST be at least more than 2500X, or else it's too short. Just by looking at the code you can tell this level is not going to be long. Please make an actual level with challenges, puzzles, scenery, and creativity, and THEN put this at the every end so it makes more sense and it doesn't break any portal rules. HOWEVER, I did think this was a creative idea and you did have no unused space. So I agree with Team Bowser Games and I think this deserves a 2. | |
| 07/31/2014 09:33 am Team Bowser Games : 2/10 Sorry, but all this is is a timed boom boom fight. It would have been cool if used at the end of a good length level, but just a boss fight is sooo lazy. Also, you really had no scenery and overused the grey tile. Try using layer 2 to add scenery in the background, even if it is just one tile throughout it looks nice. I will give you a 2 because there was no unused space and the idea was interesting. My suggestion is to make a level and then use this idea at the end of it. | |
| 07/30/2014 06:31 pm Fadosious : 8/10 Interesting idea. Very creative. But since it's such a small level. You could have made it look a bit prettier. | |