| New Super Mario Bros. 3 1-1 | |
| Author : Htopia Votes : 7 Rating : 74% Views : 815 Type : SMF1 Difficulty : Medium Posted : 19/08/2015 Status : ![]() Description : |
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| 08/20/2015 06:22 pm Dark Bowser X : 7/10 it was a good level but it could've used more scenery and monsters and it felt straight forward and a little short | |
| 08/20/2015 05:59 am pr00 : 8/10 Well, this is great, but could be better. I found many flaws. First of all: there's one almost empty part, when you put only some goombas. x380 - x820. Try to add some scenery, or coins, because it looks empty, and is boring. Second of all: Part from x1120 - x1620 is really weird. You builded something, but i don't know what. Third of all: x3020. Why you used other type of ground? It's bad tilling. And last: Why you used bonus zone, if we can't go to here. It's great, but need more work. | |
| 08/20/2015 01:11 am JJ7 : 7/10 This wasn't the greatest level. First of all, there was poor tiling around 3000x when you switched the grass tiling. Also, the level seemed bland. You need to add more jumps. Thats what makes a level more fun. And I am not saying there was a monster overload, but placing multiple enemies randomly as you go isn't gonna cut it. You did have some cool ideas added, like the two doors around 2000x, but you should have expanded on that idea, but instead you left it pointless. | |
| 08/19/2015 08:32 pm KaizoMaster173 : 7/10 Nice level. The challenges are great, except one coin - door thing: It looks weird, as you can get infinite-coins and 1-ups. The jumping part of the pole and had cut-offs. WHY PLACE AN ENTRANCE IN THE CASTHE DOOR for infinite-1-ups and exit near the door? I find it weird. | |