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♛▻7SuperMarioBros7 Tribute Level: Darkness Falls◅♛



Author : TurboMan9001

Votes : 7
Rating : 88%
Views : 627
Type : SMF2
Difficulty : Hard
Posted : 29/01/2015
Status :
Section 2

Description :

A tribute to 7SMB7 for being an amazing user, level maker, rater, and overall great PG user! 09 has sold a new castle to 7SMB7, but it has been taken over by evil spirits! Help 7SMB7 find the hidden orb on the top of a cliff to restore the dark castle back to normal!

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02/12/2015 02:53 pm
7SuperMarioBros7 : 7/10

I do feel flattered with the fact of this being a tribute to me but I'm not really happy with it to be honest. Here's why: the custom background did not loop correctly, making the impression of a lower quality level, not to mention the several tile cutoffs at the very start.
I feel like this level was lazily done, I mean, take a look at the gameplay flowing pattern... All you have to do is dodge some enemies and find the goal, which was a very confusing task. You should consider the idea of adding something else on the upper part because it's unused (yes it is a bad thing).
Make sure to pipe down the monster quantity as well, because that thwomp overload at x2920 was completely uncalled for. Same thing for the spitting fireball piranha plants jumping out of random bushes, there are also a bit too much of them.

I'd give this a total score of... 6.65/10 (rounded up to a 7 :o what a coincidence!) I'm sorry for this score but I appreciate the tribute nevertheless.

01/30/2015 12:51 pm
Q12546wer22 : 10/10

Felipe hmhm?
anyway this cool level just cutoffs :P I love challenge especially some bullit bills thingy

01/30/2015 11:41 am
Lord Apoplexy : 8/10

Honestly, I'm not sure what to rate this level. But I made my decision, and am giving it an 8/10. Why? Well, let's get through the good things first.

The concept looked very nice. A Ghost Land has rarely ever been made, and this is a really well made one. OvO
The enemy placement was good, the scenery was great, and the challenges overall were solid.
However, though. While this is a great level, it's not perfect.

The skull at the beginning was really cool-looking, but like Felipe said, it has cut-offs that I fairly don't like. And the bushes on the golden bricks can show a cut-off, but only minor.
Lastly, there was a thwomp overload, and some unnecessary amounts of bony beetles, and a small overload of green parakoopas at the end of the level. Maybe reduce the amount next time?

Overall, a great level with some flaws in it.
8/10
(LA - Level Critic)

01/30/2015 07:31 am
felipe de farias : 8/10

sincerely, i don't like so much. well, the gameplay and the challenges are a good, and in some parts i can remember the SMW, principally at X:1500, and i liked the final, when you need hit the vine, using the flying koopa... good level. so, about the flaws now: first, was the cutoffs, the big example was the skull... don't make skulls, because have cutoffs. i remember, someone make a skull on chaos edition, just whit this hack looks nice, maybe was Q22. anyway, at X:4940, have cutoffs too. when you hit the gold brick, he turns to brown block, and i can see the bush cutoff. in scenery yet, the CBG looks weird in some parts, because you use two differents, and don't looks good, because i can see the line. to finish, the use of piranha plants and the flying koopas at X:6340 was a bit repetitive. looks a good level, but like i said before, you can make better levels = 8/10