| Enpuzzlement Abandoned Boxed-in Ghost House | |
| Author : Markeyruiz97 Votes : 33 Rating : 99% Views : 1728 Type : SMF2 Difficulty : Extreme Posted : 14/03/2015 Status : ![]() Description : |
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| 03/26/2015 12:04 pm megamario2000 : 10/10 Great level, I really enjoyed it, I'm glad I clicked the link, Please can I use that background to update my Ghostship level? (I couldn't find one anywhere) | |
| 03/25/2015 11:53 pm 24mph : 10/10 This is a great example for a kaizo-difficulty series, wow. I say, speechless. I have nothing to say, It's a very good level. Instant 10/10. | |
| 03/25/2015 03:38 pm Luigibonus : 10/10 This level was a really challenging ghosthouse, the challenges, obstacles and enemy placement were very good. The scenery was very amazing too, and with all those boxes the level must have taken a long time to make. I can see you put alot of effort into this level! You get a 10 from me Sharkey :D 10/10 | |
| 03/21/2015 02:07 pm 8power8 : 10/10 Nice level Markey with awesome challenges!! | |
| 03/20/2015 01:52 pm Orangetack : 9/10 This was crazily complicated. It was like an mrckv3 level as you had to play through sections so many times that it was soooooo complex. Of course I had to watch the video to play this, you'd need to be a genius to beat it without. However, there were a few things I didn't like. Firstly, the fact that in this vast, maze-like level, you don't know where the P-switch doors will be. Sure, it's a puzzle level, but that was unfair. Another minor problem was how some tiles had blocks hidden behind them that you had to use to kill the enemy. How is someone supposed to know that without watching the video? Finally, it was all too easy to accidentally duck jump into these things while jumping over an enemy: http://prntscr.com/6j64vq Once you got in, you couldn't get out. Still, the puzzles were great and it goes without saying that the aesthetics were flawless. The choice of CBG was questionable, but it still fitted fine so it wasn't a flaw for me. | |
| 03/18/2015 04:41 pm michaelhittel : 10/10
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| 03/17/2015 04:02 pm Felix33 : 10/10 amazing Ghost House level. with well put p-switch and gameplay 10/10 | |
| 03/16/2015 12:33 pm cr8torGalaxy16 : 10/10 Sorry about the old review, 10/10!:) | |
| 03/16/2015 12:31 pm YuriMia : 10/10 SHARKEY COOKIES. | |
| 03/15/2015 02:07 am LariosonicWJT : 10/10 0_0 This level reminds of Long Road of Victory 5 from Mrckv3 because you had to time eveything in a certain order. I can't see how this isn't extreme considering the whole thing was cramped and confusing. The scenery was pretty nice, but the background seemed as if you should be in an underwater mansion. Each time you search for a P-Switch or a colored switch, it's usually very simple to get to since I assume that's what makes this "hard" instead of extreme. Compared to LRTV5, this level has much less than 1/6 of it's awesomeness, but both still impress me a lot (LRTV5 is the best at every element of SMF2, so you achieved a lot! :D). I rate this a 10/10. | |
| 03/14/2015 09:38 pm Q12546wer22 : 10/10 damn epic | |
| 03/14/2015 06:51 pm Productions005 : 10/10 Perfect! | |
| 03/14/2015 06:46 pm CannedBreadz : 10/10 Radical | |
| 03/14/2015 05:38 pm oomphalapompatronium : 10/10 a perfect masterpiece. 10. | |
| 03/14/2015 04:44 pm Axew14 : 10/10 Shrek is love, Shrek is life. | |
| 03/14/2015 04:28 pm 09dhowell : 10/10 The use of heights and levels and backtracking is phenomenal! When I compare this to my ghost house courses, this seems 10 times as challenging and puzzling. Very nice scenery and superb enemy placement. It was very cramped at times, even with all that extra y axis to play with. Goodness me this was difficult. Creative and fresh, we need more levels like this on the portal! I can guess this took you about 2 months to make because the testing of this level must have been so difficult. Extreme difficulty for me just because of how cramped it was. Very good, didn't spot any cut-oofs but that can be expected from you, you are a master of SMF2. | |
| 03/14/2015 04:18 pm przem1994 : 10/10 Wow. It's amazing Ghost House level. Challenges were great. The CBG fitted well for GH. The design was awesome with good scenery and backtracks. Great work :) | |