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Boogie Bam Platforming



Author : AgentAttorney

Votes : 6
Rating : 88%
Views : 641
Type : SMF2
Difficulty : Medium
Posted : 06/05/2015
Status :
Section 2

Description :

http://www.infinitelooper.com/?v=M7cbDbq48J0
That's your music.

You must play in SMF2 Solar edition for this to make any sense and not look like crap.
http://www.shareswf.com/game/44964/super-mario-flash-2-solar-edition-v1-0
I think I did this right...Transitions between medium and hard.

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05/25/2015 05:57 am
Orangetack : 7/10

This level was a bit weird. The tiling looked as if you couldn't decide what tiles to use so you just kept switching between them randomly. There was weird stuff, e.g. the lines in the pink tiling at x300. These kind of things might look better if you used them consistently but it looked random. Because shortly after that, you then see a floating triangle. Then there's no scenery at all. Then there's grey scenery. Then pink scenery. That's what I mean when I say random; it totally lacks order. Try to stick to less tiles and styles, or use them in more ordered ways. There were also some pretty bad cutoffs, such as the transition between pink and yellow tiling at x2900. The gameplay was as messy as the tiling, in that there was no order to it. What was the point of having a double warp at x2200, for example? And the coin placement at the end of the level looked spammy. Overall, my point is this level needs more consistency, instead of going from one random thing to another.

6.5/10

05/19/2015 07:47 pm
LordCreation : 9/10

Good job for using solar edition. This level was spectacular. I did see at the end where you clustered the bonus room and the end of the level that made it look weird. Anyways, good level!