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Wall Climbing Race - Boo's House



Author : minecraftdude5963

Votes : 12
Rating : 95%
Views : 535
Type : SMF2
Difficulty : Hard
Posted : 27/12/2014
Status :
Section 2

Description :

This level has jumps where you have to stay close to the pipe or else you'll fall! You must race against the P-switch too!

Music:
http://youtu.be/gYQk2UYFJ_M

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01/05/2015 01:23 pm
JackBauer : 10/10

Awesome level!!!!!!!!!!!!!! I love all of your levels!

12/30/2014 07:14 am
sandroshubitidze : 10/10

Very awesome level with great CBG's and other stuff. 10/10! :)

12/28/2014 05:57 am
felipe de farias : 8/10

good ghost house level(with castle cbg?). the challenges was good, but not to good like the gameplay. was too repetitive with secret doors, because there's too many entrances; the tiling in some parts looks odd, and yeah have some cutoffs. the wall-jumping was good but wrong on the same time; why? well, you need put the the tiles on L2, to looks better, and to looks a true wall jump. the challenges at X:1400 was the best for me, because was a type of challenges i use on first puzzle levels, nice to remember this again. good work dude, but be careful about this flaws = 8/10

12/28/2014 04:40 am
cr8torGalaxy16 : 10/10

really cool level with nice cbg and puzzles.although, i would have liked it a bit more if there was loads of scenery.anyway great level!:) 9.5=10/10

12/28/2014 04:35 am
09dhowell : 9/10

This was tough, some nice challenges, I didn't get the idea at x1400 when you hit the green shell but you can't get around it because of the spikes so you can't pick it up easily and move it out of the way. I didn't like how tile 213 was sticking out in the pipe, it provided a creative jump challenge but it looked spammy to me. You could have added some scenery at x1960 and again further on a couple of times. It was a little short, but still good fun and a good challenge.

Overall Rate: 8.5/10

12/28/2014 03:33 am
Holy Boy : 9/10

Great level and great challenges. There are some flaws at 1500x like ZidaneZ said which I disliked. Also why do we need the custom music? SMF2 already have that music. (Music 6)

12/27/2014 08:10 pm
ZidaneZ : 9/10

Thee aesthetic is very nice, and I like how you tried to give it a bit of a 3D effect. However, I don't like the fact that it bounces between the chaos of around 1500x, the creativity of the beginning of the level, and the serenity of 2000x. I know what you were going for, but the consistency is just a bit jarring.

Unfortunately, mixing something really hard and something really easy does not equal a hard level. I would have liked to see more consistency or progression in difficulty, which should be expected from a "hard" level.

~ZidaneZ
King of the Porch

12/27/2014 08:08 pm
yuki_gamerr : 10/10

how do i play someone elses level? i dont know how. can you explain?

12/27/2014 05:57 pm
oomphalapompatronium : 10/10

"Never seen before challenges"?

Seriously? Wall jumping is a common challenge in some levels. P-switch race? "Never seen before" is the worst way of describing that challenge. It's OVERUSED.

Onto the other stuff, the level was mostly great. Scenery, layout - it was all there. There were a few cutoffs that I saw. Also you're still mixing different styles, which is not a good idea. Nonetheless I enjoyed it. 9.5/10.