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Mushroom Hills 1-3



Author : cash warrior1

Votes : 5
Rating : 74%
Views : 787
Type : SMF2
Difficulty : Easy
Posted : 31/08/2014
Status :
Section 3

Description :

This is a cave level with a lot of enemies
and some platforming.
Also the end of the level has a surprise for you
that i might use in different levels >:D

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08/31/2014 08:26 pm
YokoStar : 7/10

Not a bad level, it had some nice challenges. I have to agree with Lord Apoplexy and Zeldamaster, you should use some other scenery. Try using these following tiles: 40, 73, 75, 79 and 118, try making it creative. Try using less scenery if you want, let Mario breathe! Another thing is that shortcut warp. It's giving you a WAY too big shortcut. Try making Mario go to the Mid-way point for it, make a bonus zone or even remove the pipe and put some coins for a small bonus. I did see the death glitches in the ceiling, try avoiding the ceiling slopes, they're very glitchy in SMF2 and have to be used carefully and tested every time. A small flaw were these Podoboos after the Checkpoint, I think it was kinda pointless and just takes up time. Your level was good, but not perfect. If you fix the problems, you might get a higher score.

♥Yoko♥

08/31/2014 08:25 pm
reynard105 : 8/10

What if I Mix up ZM and LA's Review
Didn't really enjoy it. For starters, it was bland. Yes, cave scenery was used, but that was the only thing used. Spice it up a little. There were A TON of ceiling death glitches which knocks down the score quite a bit. Pretty much all the slopes, you were able to walk through. Unexpected munchers at x600, block off the path if you don't want people going through there. There is a warp at the beginning that takes you to the end, skipping the whole level. The classic factor was decent, but slightly repetitive. At least you used the monster slide glitch, which is rarely used at all. Anyways, this level needs quite a bit of improving. I don't think it deserves spam, but it deserves low goods This is an intriqueing to play through... it had some good challenges, good monster placement, and the power-ups were decently placed. This is Wordl 1 standards, as I would go for.
However, this level does have its flaws, and is not perfect.
Firstly, the scenery

08/31/2014 02:31 pm
Lord Apoplexy : 7/10

This is an intriqueing to play through... it had some good challenges, good monster placement, and the power-ups were decently placed. This is Wordl 1 standards, as I would go for.

However, this level does have its flaws, and is not perfect.

Firstly, the scenery could desperately be improved a lot. Because it is really monotonous. It's the same bland gray cave wall. Absolutely nothing is changed in it. No grass, no dirt walls, and nothing else like pillars. Just the same wall. I would improve the scenery, to make it more beautiful to look at, rather than just reuse the same gray wall scheme.

Secondly, there is a shortcut that will send you to the near end of the level. Why did you include that? IMO, it was really pointless to add. My solution for this problem, is to not place the warp too close to the end. I would at least make a bonus zone, and make the player get sent to the checkpoint of this level.

Lastly, this problem is only minor, but there is an overload at X: 2620.