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I have no idea how hard this level should be considered



Author : dogmonkeyblue

Votes : 5
Rating : 92%
Views : 870
Type : SMF2
Difficulty : Hard
Posted : 30/05/2014
Status :
Section 2

Description :

Music:http://www.youtube.com/watch?v=2VXacYLcjGA

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05/31/2014 01:52 am
Lord Apoplexy : 7/10

Well... it should be just considered difficult at first, but then it just became easy towards the end. Also, it's a mediocre remake of Super Mario Bros.' World 1-1. Let's sum up some problems with this level.

Firstly, there are scenery cutoffs everywhere. At the beginning, from X: 300 to X: 840. A total cluster#### of other scenery errors.

Secondly, the enemy placement was just chaotic. There were out of place enemies, and horribly placed enemies. The out of place enemies were the thwomps, podoboos, dry bones/bony beetles, sawblades, and thwimps. Which belong in a castle/ghost house. And there were horribly placed moles at X: 1100.

Thirdly, it just feels like a complete monster overload, rather than an actual level. But towards the end, it doesn't. Oh, and did I mention the wall of bullet bills at X: 2580?

Fourthly, the "Scenery dies out towards the end" cliché.

Lastly, the "Void beyond the flagpole/goal point" cliché.

This level is just a complicated mess. :S

05/30/2014 10:39 pm
matt005 : 10/10

difficult at first but after what hisiste too easy, to this we can not put a difficulty if you do everything the same.

05/30/2014 09:11 pm
F Lash : 10/10

I would say it was worthy of Medium if it wasn't for the Bullet Bill generator. Keep it at Hard. Some people would consider x 1220 to be overload, while others would complain about Fireballs out of the ground. I don't mind neither, really.