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Tribute to Lord apoplexy Hold down (read desc)



Author : theshogun

Votes : 13
Rating : 83%
Views : 920
Type : SMF2
Difficulty : Easy
Posted : 19/08/2014
Status :
Section 3

Description :

This is a tribute to Lord Apoplexy for winning my competition!!! ;D
Music https://www.youtube.com/watch?v=AMAQT-rKEMU

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09/13/2014 07:21 pm
JCD_aka_Thorston : 9/10

EVERYTHING IS AWESOME!!!

And so is this level.

Only problems:
-- A bit too short
-- Poor airship tiling
-- Needs a little more close calls.

08/26/2014 09:21 pm
oomphalapompatronium : 9/10

Me? I like a nice, calm hold level every once in a while. It didn't have many close calls and all, but the quiet hold made a fun "Hold Down or play it." I enjoyed it!

08/19/2014 07:01 pm
Markeyruiz97 : 7/10

Not a bad hold level, in fact act this is one of the few hold levels I played that has well done tiling, scenery and huge details to it(kind of feels like a normal level look-wise, in fact I think this level is beatable without holding down), but as what the other reviewers said it did lack close calls and you did overuse the warps a fair lot, every hold down section lasted about 5-10 sens, for the most part it's a straight-forward hold level with short sections and you really bouncing on enemies. The hold is a bit boring sadly I must say and it was short. However the scenery and tiling is very well done on here and has good effort put into it, the CBG fit in very well too, so that is 1 very good pro this hold level has. Overall this is a OK hold down but it can be done better. Overall rate: 7/10, good scenery and tiling yes, but use close calls and don't overuse warps.

08/19/2014 09:28 am
Mariomaker78921 : 8/10

It's not a terrible hold level, or not the best one ever. It's in the middle. I felt there were a lot of warps which take up time and pace. Also, there needs to be more close call encounters to make it feel like a hold level. HOWEVER, there were some positives! The scenery and use of Teije's custom background made the level look very nice and professionally made. This is still a pretty good hold down level for a newer user, so I'll give it a decent rate.

OVERALL RATE: 8.1/10

08/19/2014 08:45 am
Q12546wer22 : 6/10

I found that it's not good enough for apoplexy tribute.I guess you can do better.I see you wanna the close calls make,but it don't have really a close call.my hold down step of a hold have many close calls:
1.people rate down for too many pipe,try to make one pipe use 3 times or 2 or 4,everytime go out different like big mario,small mario,yoshi and big mario with yoshi.I made that first and make it 3 or 4 different roads.
2.close calls.don't worry about overloads unless it's too many.just keep add chuck and somewhat like thromp and keep trying.hold need hard work.
3.scenery.I can see good job scenery so don't have to talk here :P
I agree everyone.hold need close calls.
now can review my hold down 2.0? :P

08/19/2014 08:32 am
09dhowell : 7/10

Lemme get straight the the point:

Overuse of warps, made it not very fun or unique, there weren't many close calls, maybe 1 or 2, it was very short with a little bouncing around but no creativity or solidity. It was fast-paced but didn't have the close calls element that is needed with Holds. It was okay, good scenery and tiling.

7/10 :)

08/19/2014 07:55 am
felipe de farias : 8/10

yeah i need agree with orange and ET. this level is very simple to be a hold down. juust have sme slides abd bouncing on enemies. there's many warps and bit hold down tricks, and looks a little boring for a hold level. to finish, for me this level can be complete normally, with no hold down. but this CBG is very nice = 8/10

08/19/2014 07:03 am
Orangetack : 6/10

First off, I have to say that the level looked great. Excellent cbg and scenery, (I still spotted bad wood tiling though) and lots of detail put into that. Saw a couple of cutoff though. But I'm sorry, but I didn't enjoy the hold part at all. There was literally not a single actual close call. Sure, there was bouncing on enemies and sliding, but no real close calls, not even one. And there was WAY too much warping, way too much, which broke up the pace. Speaking of warps, there were some warps through the ground as well, which was weird. It was short as well. The only reason this level doesn't get a spam rate is because the scenery looked so good and I'm feeling nice today.
Overall rate: 5.5/10

08/19/2014 06:53 am
YokoStar : 9/10

Not a bad level, but I think it could need some more close calls and enemies, because that's important for a good hold down level, also, maybe there are unused spots that could make some more challenges and it could make the level longer. I liked it, and I think Lord Apoplexy is going to like it too.