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♫ Hold Right ♫



Author : oomphalapompatronium

Votes : 40
Rating : 98%
Views : 2508
Type : SMF2
Difficulty : Easy
Posted : 13/09/2014
Status :
Section 2

Description :

Over a month and a half of work.
X: 7700, Y: 480.
It's one of the first music-matched hold rights.
THIS LEVEL WILL LEAVE YOU IN AWE!!

Mario is taking a nightly walk through the desert, when suddenly he breaks out in a funky hold right. Sort of like a dance.

Turn off the sound in the options and play with this music for an incredible experience!! Also, keep holding right no matter what!

Music: https://www.youtube.com/watch?v=gpc3cCxWNkU (Tip: Turn down video quality for less lag.)

Video by Q22: https://www.youtube.com/watch?v=RFu1uGzFBT0&app=desktop

Do you like this level ? : You need to be registered to vote !
06/30/2015 05:16 am
pr00 : 10/10

Nothing to say...

03/31/2015 07:41 pm
Productions005 : 10/10

Amazing!!!
10/10
Productions005, SMF1 Level Creator

03/27/2015 11:59 am
SuperErickBros : 10/10

♫ Music to my ears. ♫ Great job! Your level was 100% perfect. Well, wish you used a different song, but the music was so... stupendous! It was so amazing and beautiful, that when I played the level and finish it, I told myself... I have nothing to say... but right now, I did say something. Awesome job! :D P.S. This level reminds me of that video on YouTube the one of a Super Mario World level that makes music. (If you don't know what I'm talking about, look it up)

Rate - 10/10

03/22/2015 04:20 pm
Captain Smitty : 10/10

Wait... a hold level that Mario dies in halfway through? That doesn't work!
"Oh, but it does!"

12/31/2014 05:52 pm
John, the Pixelated Guy! : 10/10

Pretty Good! I loved how you made it seem bad at first! That was kinda funny. It wasn't exactly as exotic and crazy as others, but I can tell you worked hard. So you get a 9.5/10.



Estimated Score: 10/10! :D

11/16/2014 07:52 pm
LariosonicWJT : 10/10

The music I used: My profile music because it's dramatic music. :P I give this a 10/10 because I'm too shocked to give out criticism.

11/15/2014 12:40 pm
luigi#2 : 9/10

Here we go.
At some points, it was just running... and running... -0.5
Also, at 6740X 240Y, you waited for too long -0.5
I'm sorry, but ♫Hold right♫ gets a 9.0/10
:'(

11/15/2014 05:25 am
PKMN Trainer Jake : 10/10

great hold right out of the millions that exist

10/25/2014 02:43 pm
xXkaycalXx : 10/10

i didnt play with the music and its still crazy epic much wow

09/18/2014 01:24 pm
mrckv3 : 8/10

So obviously, the start, as everyone else said, was poor and it at first made me think this level would straight out be terrible. Now, that is obviously not the case, after the first half minute or so. You had quite a few close calls, even a few amazing ones here and there. A few complaints though - people told me that I had monder overloads in my level. I don't know if I compleatily agree with that, though I see where they are comming from, but on here there definately were monster overloads. Way too many monsters, most of them which did nothing exiting but clogg it up. Another bad thing was the messy and not so good looking scenery you used. So much uncapped stuff with boring sand scenery everywhere. Also, you warped way too much IMO. Don't have a warp every 10th second or so, just breaks the action. Other than this, an excelent hold you've made. And even though it gets an 8/10, it still beats 09's relentless levels in my opinion, just saying. Seriously, nice job :)

09/16/2014 09:44 pm
Soulless Mario : 10/10

Wow!!! This level is so good!!! I love hold levels and this one is like my favorite hold level. It was extremely creative and very long. I love this level. :D 10/10

09/16/2014 04:13 pm
L_O_L909 : 10/10

I love Hold- Levels, You have nothing to do but had so much Fun :D 10/10

09/16/2014 12:02 pm
GameWarrior : 9/10

Even though you said it's a music level, that is not an excuse for the parts with no close-calls.

09/15/2014 01:08 pm
theshogun : 10/10

Great level must be a 10!!!

09/14/2014 08:56 pm
LevelSubmitter013 : 10/10

Awesome!

BUT YOU STOLE THIS LEVEL FROM THE FUTURE SO 1/10!


jk

09/14/2014 08:09 pm
RetzorgIII : 10/10

I played this level in its stolen version, and I have to say, this is a masterpiece. BTW, I LOVED your rate on the stolen version.

09/14/2014 06:40 pm
soniccolors : 10/10

10/10 it looks like cheese lol enjoy the ride great HOLD RIGHT level :)

09/14/2014 12:43 pm
Markeyruiz97 : 10/10

The music did relax me while I was holding right at least, hehe, I like it. Although the music didn't exactly sync-up while holding, it was very close, but I can see you tried to go for a nice, unique idea no hold level used before, and it works very well. It turned out prefect overall. If only I can start the video at the correct time(it's difficult).

As for the hold level itself, the start of it is simple and a bit bland, with barely any close calls but as the hold level progresses, it starts to heat up with the close calls, monsters, stuff like that it's crazy. Overall it started out bland but it gets crazy later on the hold.

The music along with those close calls is timed pretty well(Looking at Q22s video anyway) I also like how the death part is timed nicely with the music and the up/down part also.

Overall this is a amazing idea no other hold level used before, I give you props for that. So overall this is a great hold right level with a well thought out idea. 10/10.

09/14/2014 12:06 pm
BMenSD : 10/10

Excellent, At first I was kinda bored but when you get farther into it there is so many close calls that i never dared to let my finger off right. I was surprised when you died in the spike hole but never less a great level.

09/14/2014 06:36 am
felipe de farias : 10/10

awesome idea for a hold right level. this level is perfect = 10/10 :):)

09/14/2014 04:47 am
Q12546wer22 : 10/10

this is god,of course DRM can master the backtrack in hold,but he can NEVER done these close calls,neither did mrckv3.
the close calls is no one quality (course this is most close calls hold I have ever seen),fast paced,and music is GOD DAMN FREAKIN FIT ON PERFECT ULTIMATE TIME. this use to beat DRM and mrckv3 and Q22,but only user you beat is Q22 :( reason:there is over 100 bad tiling,I try to play the first part without hold right,and then WTF? the goomba just walk and then dead,and sometimes I jump and stuck into wall than died,and I found in the hold some enemy stuck in wall or glitch fly to other floor,that's funny but it's just bad tiling everywhere :(,the middle of course scenery is great,but other is just unuse space bad scenery and flat,it's for fit music,but maybe add more scenery? :P overall a god work,and you beat me >:( so grab a 1.
1/0.00001 ok?

09/14/2014 04:22 am
Orangetack : 10/10

I couldn't start it at the same time, so here's the VIDEO FOR OTHER USERS
https://www.youtube.com/watch?v=RFu1uGzFBT0

I watched it again, and again, and again. It was simply that good. I loved how as the music progressed, the hold got more intense and chaotic, when the music was calmer, it was less so, and how you timed the respawn after death PERFECTLY with the music. And I just have no idea how you matched the close calls in the level exactly with the music... it was amazing, and reminds me of a Mario World hack I once saw. Great work on this one, oomphala, great work indeed. Does this surpass DRM's At The Bottom? It's hard to say, as this is a completely different type of hold level. You've just invented a new genre on PG, with what I believe is the first ever music-matched hold!
Overall rate: 10/10

09/14/2014 03:59 am
09dhowell : 10/10

Music for review: My current profile music.

The first part of the level was underwhelming with no close calls, just some running. That part let me down a little, but then suddenly, everything came at mario, thwomps, koopas, spikes, hammer bros, chucks, piranhas, volcano lotuses, all sorts. Immense close calls throughout, the dying part and ending up in a different place is unique and I love that idea. There was 1 waiting moment at the end where you were big Mario and had to wait for the volcano lotus to get you, that was a 5 second waiting moment, try to avoid those in future.

Lastly, I was impressed by how the custom music fitted the level nicely and the timing was perfect too. I thoroughly enjoyed this Hold Right, almost as good as your Hold Anything, but nice work and a fantastic effort. I know how hard it can be to make Hold levels, it isn't easy and it takes time and patience.

An easy 10/10 for your efforts, nice close calls, scenery, tiling, placement. Perfect!

09/14/2014 03:27 am
dtaylor17 : 10/10

0_0 Allow me to recite a letter written in 1846 by a James Augistine McDowell:

Dearest Jezebel,

I have just played one of the greastest levels thou art ever play on Super Mario Flash 2. The level was exceedingly charming in the posture of design and orgasimically wonderful in thy subject of calls that are close. The scenery may blou out thou eyes; the length may blou out thy brain. I pity the fool who finds a flaw whithin this masterpiece; for he must be a blind man. I look forward to our frolic next year, my dear Jezebel: for I wish to feast your eyes upon this masterpiece.

Regards,

James Augistine McDowell

09/14/2014 03:14 am
Lord Apoplexy : 10/10

Music for this review: https://www.youtube.com/watch?v=rs7EqZC3wLU

Ok... I have two words. ¤¤¤¤ING AWESOME.

This is probably the most unique Hold Right, that I've ever come across. I totally find this an amazing reference to this: https://www.youtube.com/watch?v=4xyvQQSbX5o

Which is amazing. The monsters were PERFECTLY placed. The close calls is what made this such an amazing hold level in every way possible. I thought, I was going to die at one point. But barely made contact to the entity that tried to murder me.

But what made me surprised, was the room filled with spikes halfway through the level... I thought, that was the end... but NOPE! We still had more to go. And it was just as great as the first half.

Truly... an amazing Hold Right, which probably surpasses DRM'S ATB1. You've completely outshined yourself on this level. :,)

FINAL VERDICT: 11/10
+ Amazing in every way possible
+ Outstanding enemy placement and close calls
+ One of the most unique holds

09/13/2014 09:25 pm
SkoplerVision : 10/10

I guess, everything is said below, I also had the same perspective like Brendant98, when it started I thought it was a really simple hold right level, no close calls; once you enter to the "pyramid" there are the best close calls I have ever seen on PG, the design wasn't really impressive as the hold right, but the challenges you put were really nice that this time I'll not remove many points for it.

Unique and impressive level.

You got 9.8/10

09/13/2014 07:13 pm
superstarfire33 : 10/10

What on earth have I done to myself? By the way, it's the best 3-5 minutes of my life because of the unbelievable close calls and creativity. Giving this one a perfect 10.

09/13/2014 07:06 pm
JCD_aka_Thorston : 10/10

Holy flack....

I... I don't know what to say...

THIS IS INCREDIBLE!!

For me it didn't match 100% but I think that was more the problem of trying to start the level in time with the video, coupled with the lag between the to tabs on my lower-end PC.

But this is so incredible...

99999999999999999999999999999999999/10

09/13/2014 07:05 pm
I ENJOY EATING CHEESE : 10/10

THIS LEVEL LOOKS SO MUCH LIKE CHEESE. THAT MEANS IT'S GOOD.