| Creepy Castle-Tag with Superstarfire33 | |
| Author : Team Bowser Games Votes : 8 Rating : 96% Views : 737 Type : SMF2 Difficulty : Medium Posted : 24/05/2015 Status : ![]() Description : |
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| 05/27/2015 03:38 pm felipe de farias : 10/10 Awesome Castle Tag level. SSF33's part has awesome scenery, P-Switch/Palace Switch backtrack and nice use of code-edit. TBG's part has also awesome scenery, code-edit at X3000 and cool backtrack. The CBG was very good. I don't find any flaws. Great work :) | |
| 05/26/2015 09:40 am Markeyruiz97 : 9/10 Right away I can see superstarfire33 doing some nice code editing, he did forget to shadow the pillars though. (tile 144 should always be touching the ceiling) However the monster placement and challenges were pretty nicely done and spot on and hey it has some backtracking at least. For team Bowser Games part it feels a bit more bland and more wide open then superstarfire33 but the backtracking was better used on your part and it was more complex than what superstarfire33 had to offer, as what Orangetack said the bony beetle at 3340x falls into lava right away, making it a pointless enemy and also the fact that you forgot to put A2 in the boss room. | |
| 05/25/2015 10:16 am LordCreation : 9/10 It was nice, a level full of backtrack and code-edit, but there were a few flaws. SSF, you didn't shadow your pillars. And I thought it could use a bit more enemies at some point. Amazing backtrack and scenery, good work! TBG, your part was good, but I wasn't fond of the mushroom pillars; the level's name is CREEPY castle, having mushroom stalks sprouting out of it. I like the idea of having to jump on the switch and then quickly having to get on the koopas. You should have made that platform higher, because the bony beetle can walk off of the platform and die in the lava, leaving just, what OT said, a pair of podoboos. Other than that, gret work! | |
| 05/25/2015 05:56 am Orangetack : 9/10 Nice tag. WM's part was my favourite as it had nice-looking scenery using code-editing and exquisite monster placement. Though it wasn't hugely creative, the monster placement was spot on. However, it did have a few minor scenery cutoffs and the pillars weren't shadowed. TBG, your part implemented more complicated backtrack, but the level design felt more bare and simple. Take x3300 for example, there wasn't much there as the bony beetle walks into the lava straight away and all that's left is a pair of lava balls and the P-switch at the top. See what I mean?... It gets better at x3700, and at x4000 it's creative how once you hit the pink switch you have to use the koopas to get back. However, the boss room lacks A2 to stop it from scrolling when you move. | |
| 05/25/2015 03:46 am The code-edit master : 10/10 good level, i didnt find any flaws. | |
| 05/25/2015 02:49 am przem1994 : 10/10 Awesome Castle Tag level. SSF33's part has awesome scenery, P-Switch/Palace Switch backtrack and nice use of code-edit. TBG's part has also awesome scenery, code-edit at X3000 and cool backtrack. The CBG was very good. I don't find any flaws. Great work :) | |