| Super Mario World Resurrected 2: World 8-2 | |
| Author : 09dhowell Votes : 26 Rating : 99% Views : 751 Type : SMF2 Difficulty : Extreme Posted : 28/03/2015 Status : ![]() Description : |
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| 04/07/2015 04:22 am Pkmn trainer Jake : 9/10 not bad but not your best ever the boss fight was up and down in overall rating with blind enemies what just are outta sight -0.5 for the mediocre boss fight as it was too much atmosphere for it to be a boss fight i would prefer it if you had that series of enemies before the fight and had a nice classic arena it also felt a bit quiet for a level of the difficulty and the atmosphere away from the fight was far from that -0.25 =9.25 = 9 great job not worthy of a 10 in due to very strange and up and down atmosphere but it is perfect in certain areas | |
| 03/31/2015 08:25 pm Creatorman : 10/10 Awesome Cold-cave level 09. The CBG is good, great scenery, backtrack, design and challenges. You has made very well. Good work! I agree with (read below comments). My rate is 10 | |
| 03/30/2015 07:20 am michaelhittel : 10/10 Read Lord Apoplexy's Comment | |
| 03/29/2015 05:10 pm Felix33 : 10/10 WOW what a amazing dack cave with a real challenge 10/10 | |
| 03/29/2015 01:35 pm oomphalapompatronium : 10/10 perfect!! although it wasn't really extreme in my opinion, there was a lot of super creative challenges. and great scenery. and i loved the y-axis!!! it made the layout much more interesting. and the boom-boom battle was awesome!!!!!! 10/10 | |
| 03/29/2015 08:54 am Lord Apoplexy : 10/10 Wow, Orangetack is being way too nice. -_- | |
| 03/29/2015 07:09 am Orangetack : 9/10 Again, medium, not extreme. Nevertheless, the challenges were superb, with high tension gameplay and lots of backtrack. The boss fight was interesting, it reminded me of one of luigibonus's level's boss fights, but it had a few flaws. Just because it wasn't your average boss fight doesn't mean it should lack A2. The other thing was that once you reached the top you could jump straight into the thwomp without knowing it was there. The challenges were faultless though. The dark cave atmosphere was brought across well by the tiling and the music, making the level feel quite unique. And yes, I agree with przem, the CBG was dark. | |
| 03/28/2015 07:53 pm Markeyruiz97 : 10/10 Nice cave level, once again you did a great job with the scenery/aesthetics and the challenges on this level and the backtracking was very nice on it. The boss battle arena on the end is very creative with what you have to do with boom-boom, aside from the floor glitch popthatcorn14 said this is an overall great cave level with fun gameplay. | |
| 03/28/2015 07:12 pm winitall : 10/10 It is perfect. I loved it so much. Thank you and very well done. Will defo play it again when I need something to make me feel happy. | |
| 03/28/2015 07:03 pm SkoplerVision : 10/10 Well, I felt the same like the previous level, hard but not extreme. | |
| 03/28/2015 06:11 pm Popthatcorn14 : 10/10 Great work here. The cave tiling set up was very nice, as well as the challenges, especially the one you displayed with Boom Boom towards the end. Your backtrack use at the beginning was nice, BUT there's a floor glitch at 1080x140y. Other than this, the level's gameplay felt lasting for this level and the Boom Boom area's idea looked well set up. Neatly done work here. | |
| 03/28/2015 05:47 pm przem1994 : 10/10 Amazing Dark Cave level. The CBG was dark. Amazing scenery, backtracks and awesome cave design. You did it very well. Awesome work :) | |