| The Covenant | |
| Author : TFKPillarosaurus Votes : 5 Rating : 94% Views : 516 Type : SMF2 Difficulty : Hard Posted : 31/01/2015 Status : ![]() Description : |
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| 01/31/2015 11:23 pm Q12546wer22 : 10/10 well it's a year and I guess you're not remember me...its great to see you're still good at levels,the scenery looks nice at sometimes although I saw some cut-offs,like X720Y80 there's ghost house scenery cut-off with munchers.about the challenge I like it because there's many backtrack and very difficult jumping,all the flaws are just some cut-offs and unuse space on top (though that's only a little),anyway welcome back and great level here. | |
| 01/31/2015 08:19 pm oomphalapompatronium : 10/10 was my favorite type of level, and it was very good! i absolutely loved the tiling, especially the net and castle tiling from x1200 to x3200. i didn't care about the few cutoffs and tiling errors. the top part wasn't bad, i enjoyed all of it. the obstacles were really hard and addicting. the level was a bit flat, but hey, i liked it anyway. especially ther top part. the bullet bill placement was classic trickery, and it was a nice break from extreme difficulty between the springboard and the door. just seemed a little unique. another benefactor, the floating part looked really cool. the backtrack was great, especially how you had to use the shell. decent level, and a great one in my eyes. | |
| 01/31/2015 03:59 pm Orangetack : 7/10 Wasn't my favourite type of level, but it was pretty good. I didn't really like the tiling, a lot of it looked messy, like the long strip of castle and net tiling from x1200 to x3200. There were also some cutoffs and tiling errors. The top part also felt empty and bland with no scenery. The obstacles were very hard in places and quite addicting. My main complaint is that a lot of the level felt rushed as it was very flat, especially the top part, which just felt like a mad rush to avoid floods of enemies. The bullet bill placement was spammy and uncreative, and after you used the springboard to get up at x1700 there weren't any challenges between you and the door, and yet it was placed quite far back. Just seemed a bit odd. Another minor flaw, in the top part of the level, like ZM says, it looked like you were floating. The backtrack was good, especially how you had to use the shell. Decent level, but not a great one in my eyes. | |