| HOLD DOWN ▼▼▼ | |
| Author : PrzemekXD Votes : 17 Rating : 84% Views : 1330 Type : SMF2 Difficulty : Easy Posted : 08/07/2015 Status : ![]() Description : |
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| 03/25/2016 06:58 pm xangru : 8/10 Too short(-2) It's pretty good, but you could do better. | |
| 09/01/2015 04:49 am xMario-Fanx : 10/10 Great stunts, cool scenery! This is just the perfect hold down level | |
| 08/23/2015 10:26 am mathfreak231 : 10/10 You can't rate down just because someone has a life outside of this website and doesn't work on a level 24/7. | |
| 07/27/2015 05:11 am MKFlame7 : 9/10 Plenty of cutoffs and very short, but awesome at the same time. | |
| 07/09/2015 04:39 pm camdavis8 : 10/10 OMG 100000000/100000000 | |
| 07/09/2015 01:18 pm LariosonicWJT : 4/10 Before I ultimately ruin your level, I'd like to point out that Felipe's review is invalid in many ways. :P Now, this level is terrible. I'm not sure where to begin. Like 09 said, there's far too many warps. The length doesn't exactly make it better either. If you want to combine ideas in a hold level, have as few warps as possible! Waiting times too...Don't make Mario stay still in one area too long. It breaks the action tremendously. You should attempt to add A LOT more close calls as well. This makes the level boring. Finally, cut-offs...just take care of them since there are a large amount. I'll rate this a 4/10. | |
| 07/09/2015 02:10 am Crashm8101 : 7/10 If you didnt have down held before you pressed start, you won immediately. This confused me at first as i thought it was a troll level. then finally i was able to proceed. There wasnt much threat at all. It was just showing off the mechanics of jumping around. It was also short | |
| 07/08/2015 04:49 pm felipe de farias : 10/10 This is not the one of bests levels because this level is bad for many flaws I found. First, I saw this level is very short - only 2180X. Next time make longer than 4000X, but minimum is 2500X-3000X (it's asked in level rules about length) (-1). You say you made in 4 hours. 4 hours isn't very good time make these hold levels. To make a perfect hold level, you need make it in very long time (for example a week) (-0.5). I found some cutoffs at 0X where are water, at 620X (use tile 73 instead 12 and use tile 85 instead 52), also, with haunted stairs and 2 scenery cutoffs at 1600X (put tiles 12 and 73 in L2 where are exit 4) and at 2000X (-1.5). Fix these cutoffs and flaws. Another flaw is at 1740X. There are a scenery only with tiles 79 and 75. Use tiles 40 and 73 (-0.8). Overall, you need improvements in your hold levels like this because hold down level is not very bad, but not good. | |
| 07/08/2015 01:15 pm Foxy : 5/10 This is a pretty good hold level, but this is also one with really bad flaws. This level is extremely short, only a size of 2180X. Maybe next time, you should make it a size of 4000X, or, as what I usually do, at least 3180X. The 1000X difference really is worth it, man. (-1.5) Also, right when you start the level, if you wait a second without holding down yet when the level starts, when you then really press the down button, you can immediately hit the "Goal Point 2" block, and win the level easily. (-1.5) Also, four hours to make a hold level is a reasonable amount of time because you made the level size 2180X, but you, like I said before, need to make it longer so you can make your level a little bit of extra edits. (-1) I also noticed some cutoffs, which were in some of the tiling and water cutoffs (the "Water Floating in the Air" affect). (-1) You can do better than this, you awesome level maker. Great job, for this is a great level with not much flaws. | |
| 07/08/2015 05:17 am MagicOTD : 6/10 This is not the one of bests levels because this level is bad for many flaws I found. First, I saw this level is very short - only 2180X. Next time make longer than 4000X, but minimum is 2500X-3000X (it's asked in level rules about length) (-1). You say you made in 4 hours. 4 hours isn't very good time make these hold levels. To make a perfect hold level, you need make it in very long time (for example a week) (-0.5). I found some cutoffs at 0X where are water, at 620X (use tile 73 instead 12 and use tile 85 instead 52), also, with haunted stairs and 2 scenery cutoffs at 1600X (put tiles 12 and 73 in L2 where are exit 4) and at 2000X (-1.5). Fix these cutoffs and flaws. Another flaw is at 1740X. There are a scenery only with tiles 79 and 75. Use tiles 40 and 73 (-0.8). Overall, you need improvements in your hold levels like this because hold down level is not very bad, but not good. | |