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Super Mario 2D World:World 4- Boss



Author : Nintendo3DSForever

Votes : 7
Rating : 72%
Views : 734
Type : SMF2
Difficulty : Medium
Posted : 19/05/2014
Status :
Section 3

Description :

Welcome to the final level of Super Mario 2D World! You're back near The Sprixie Kingdom to return home. Bowser has been defeated, but the kingdoms are still in chaos. Hurry and defeat another villain behind all of this madness! Good luck.

Note:This level is shorter than usual, due to a time limit I have, but the difficulty has been increased.Thank you for reading this.

Final Boss is it really? Or is someone just being controlled...

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04/15/2015 02:09 am
asdfghjkla : 6/10

- The start point is placed at checkpoint.
- Many Lava Lotuses and Thwimps found in the level.
- I is was placed at grassland setting.
- Bowser battle is too hard.
This is makes lose 4 points.

05/19/2014 12:30 pm
Axew14 : 5/10

#ApoplexyRatesDownBecauseHisFavouriteCharacterWasAVillain

◘ Unfitting music.
◘ Bad loop in BG.
◘ Unfitting enemies.
◘ Level starts at the wrong place, oh my god.
Fix that last one, that really burns it down for me. :/

5.4

05/19/2014 12:01 pm
orangetack : 6/10

I agree with LA, also it has a real-life background in a classic game. In the boss battle you also shadowed the pillars under the flip tiles, meaning if you hit them it looks bad. 5.75/10

05/19/2014 08:40 am
Lord Apoplexy : 6/10

For a final level, I was disappointed. :(

This level had a clichéd ending, because Rosalina was the villain this whole time. Why not use a latin word as a name? For example, I would've made the word: Tenebrarum a name. Which is latin for Dark. But you had to use Rosalina as the main villain. And she is one of my favorite characters. :(

Secondly, you start the level at the incorrect place. Near the checkpoint. Making this level already beatable in 2 or 3 minutes, because there's the Bowser fight, that took me 2 minutes, and 37 seconds to beat. Remember to playtest the level, before releasing it.

Thirdly, there's some horrible tiling at the boss room, and out of place tiling. Like the dark spikes, chain n' balls, thwomps, and thwimps. Which all belong in a Castle/Ghost House.

Lastly, the Y-axis was barely even used. And the "Last level is not dark-toned" cliché. I would've used Muth's Chaos Edition for a last level. Ask me the link, if you want to see it.