| Level 1-3: Pirahna battle | |
| Author : Cesar S Arce M Votes : 5 Rating : 86% Views : 669 Type : SMF2 Difficulty : Easy Posted : 05/05/2015 Status : ![]() Description : |
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| 05/16/2015 07:55 pm winitall : 10/10 I don't know what everyone is complaining about. Sometimes I see perfect levels with loads of bad rates and sometimes I see the crappiest laziest level with 100%. I've stopped taking this serious. But you do deserve a good rating. This level is fun and flawless. Well done! | |
| 05/06/2015 08:54 am Segomac : 8/10 I really had a great time playing the level. It definitely did have that feeling of playing a level from Super Mario world with the obstacles and the layout of the level. I found it to be a pretty enjoyable level. I did get a bit bothered by the amount of bushes in the level. Like I said, I get that you're going for a level look from SMW, but I felt like the level contained too many bushes throughout the level. It wouldn't bother me too much, if you had some other scenery to mix with it. Also don't always stretch out the bushes too far. A few times is enough. I also feel like that some parts could improve on enemy placement. Some parts I felt like could of had a enemy or 2 placed on the level to make the area a bit better challenge wise. I don't really like it when one enemy or 2 enemies too close together cover a chunk of the level (X:660, X:1780, X: 4580 are a few examples.) Overall it was a nice, enjoyable level with it's fair share of flaws. | |
| 05/05/2015 09:22 pm Popthatcorn14 : 7/10 This level felt classic. It was long lasting, and i was more interested than bored playing the level after the checkpoint. How you set up your level seemed interesting to me, but a concern i found in this level is the overload of bush tiles in some areas. I can't remember one spot where i didn't see any bushes. Some of how you tiled it was okay, while the others just didn't stick out in some places, i would try focusing more on other scenery if you're trying to stick some scenery in. Most of the coin placement was very helpful to me, while most other tiling was useless. Some parts looked a bit vacant like at 1480x. They could have had a little more work. I don't have any problem with no backtrack since your level length was very long and the level was very long lasting backtracking or not. What i would try enhancing on is variation in scenery and try not just using bush tiling, because you used a whole lot of it in some unnecessary areas. | |