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mario's adventure 2-? air ship #1



Author : tylerthegreat

Votes : 5
Rating : 82%
Views : 654
Type : SMF2
Difficulty : Medium
Posted : 09/09/2014
Status :
Section 3

Description :

after mario... wait... what? an air ship is blocking the path to castle #2!

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09/12/2014 12:31 pm
felipe de farias : 8/10

i will agree with LA. first, is a great airship level but yeah, the monster placement is repetitive. also, have monty moles coming out from airship tiling(wood), and this is impossible. is better if you use the lakitus. to finish, have some ton of unused space,like LA told. is better if you use the Y:240, to fill right = 8/10

09/12/2014 06:21 am
Lord Apoplexy : 6/10

You know... I am starting to think, that airship levels are starting to die out. And this is like my World 2-Airship Tanks of Super Apoplexy World. :(

The first thing that I would like to mention, is that while the challenges are O.K., I think, they could be varied out a bit more. I mean, what fun is there, to just do the same thing over, and over again, by jumping on the bullet bills? I know, there are also pits and all that... but some more challenges could be added.

Secondly, speaking of enemies, the monsters are VERY repetitive. The only enemies included, are bullet bills, and monty moles. Occasionally, a Boom-Boom awaits you at the end of the level, but those are the only enemies here! Try adding gutters, rexes, chucks, koopas, and all that! It makes this level feel like a level that is lively, rather than a level that is dead.

Lastly, below the airships was a TON of unused space. Why did you leave the void there to feed off of the unused space? I would fill it out. :S