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Manipulation of the Gates



Author : loki_daji112

Votes : 5
Rating : 88%
Views : 581
Type : SMF2
Difficulty : Hard
Posted : 22/07/2015
Status :
Section 2

Description :

The reason why there are no power-ups at the beginning of the stage, is because this level is designed to be played with small Mario :)

Most of the gates in this castle is manipulated by A3, and there is little castle floor, which is why there is almost no scenery... TT

This level took a LOT of testing before it can be released... because there is a severe need to test if ALL the moving gates are possible to get past... TT

And most importantly, enjoy the level! Leave me a rate if you want to!~ ^^

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07/22/2015 12:23 pm
Bruno Cristian Rocha : 9/10

Agree again with Popthatcorn14 below buddy (:\

B.C.R.

07/22/2015 09:23 am
Popthatcorn14 : 8/10

I must say that's a really hard level, but the idea you had was too repetitive. It always continued and continued, and got harder and harder, until i reached towards the end. It was nice of you to add scenery in some places, but it still felt a bit empty in most places like 2160x and 680x (Black pillars seem to fit). I like your idea with the auto scroll, but more than 50% of the gameplay in this level revolved around it, and it never stopped. Overall, really hard level, but next time, I'd stick to not repeating the same challenge over and over, and many areas could be filled in more, but it's nothing too big.

Rate - 8/10
Popthatcorn14 - Moderator