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T's World - Level I



Author : tMinus_

Votes : 6
Rating : 81%
Views : 540
Type : SMF1
Difficulty : Medium
Posted : 18/02/2015
Status :
Section 3

Description :

Whoa there, slow down! Here it is, fresh off the grill, level I! Um, this level has no creativity whatsoever, it looks kinda abnormal to me, but what I tried to do was to capture the image of "an underground mine," like by using "support beams" and such. Whatever. In case any of you are wondering, the bonus is a "spacey" theme, but I don't think it will work out so well...whatever. We'll worry about that when we get there. My excuses aside, please play, rate, enjoy, and whatever else you do when looking at levels. Thanks!

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03/25/2016 06:16 pm
squidward : 8/10

Agreed with below.

02/20/2015 09:15 am
Segomac : 4/10

The first thing that bothered me was the use of fences. I just didn't like it. It would of been better if you stuck with using castle scenery instead, because it makes the level have a better look to it. I get what you were going for as the theme, but it wasn't pulled off that well. There were a few weird tiling errors, such as the edge cave tiles covering the lava, you cans see a small gap between the the lava and cave tile. As for the obstacles, well they were okay, but the enemy placement could of been way better. The hammer bro at X: 520 kills itself before I reached it and some of the buzzy beetles would fall off into the lava too before I could reach them. I'd advise to use less lava pits to add more room for better obstacles and for the buzzy beetles to not fall off and die too quickly. You could also use red koopas to prevent them from falling. For the BZ... I get that it's space, but, like you said, it didn't really work out.