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LRZ 3: Phantom's Water



Author : LRZ

Votes : 6
Rating : 76%
Views : 602
Type : SMF2
Difficulty : Medium
Posted : 18/10/2014
Status :
Section 3

Description :

Some parts of the level vary in difficulty so I call it roughly easy/medium. PLEASE keep the water coding on, and the primary layer as '1' or the level will be impossible, I have kept it that way, so it should be fine. Play-tested thoroughly, it IS possible under normal play. Other than that, enjoy ;)

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10/18/2014 09:02 pm
lets123 : 7/10

Very solid, besides the end. Some parts were also boring.

10/18/2014 01:21 pm
SkoplerVision : 7/10

I must agree with Felipe and Creatorman, first of all ghost house BG doesn't fits correctly for a water level, it seems really odd on that way, next time change it to another BG that seems good, a underwater background is something I could use for this cases.
For the cut-offs, I found a lot of them, I know the layer 2 usage on mostly of the level but do not use tile 1 because of the curved edges, I would recommend tile 140 if we are talking about a ghost house, not really wood tiling might help, also when you put an enemy take care to put enemy and scenary tiling togheter, use tile 140 and 144 to finish with design and the rest of space you can put enemies.
Also I wouldn't add only the final is disappointing, like Felipe some (and numerous) parts of it is boring, you maybe would add some more challenges.

You got 6.8/10

10/18/2014 10:43 am
METALBEAVER : 8/10

It's mostly good level, but there is a lot of cement tile, which makes it look ugly. Also, I'm a bit disappointed on how it ended.

10/18/2014 10:39 am
Creatorman : 7/10

It's a good level wkith autoscroll. But there are cutoffs by use the rock. Has got unused space (i recommend for next put in this unused space the tile 145 for ghost houses). My rate is 7

10/18/2014 09:52 am
felipe de farias : 7/10

good level using autscroll and the water mode. but i think the ghost house BG don't fit well if have water mode, is better if you use a underwater BG. also, have some cutoffs because you use the cement tile. try to use the wood tile,numer 140,is better. to finish, in some parts of the level is a bit boring = 7/10