I am a newcomer at level design. I am also a reviewer for levels. This is how I rate a course.
(Detail about level) (point increase/decrease)
[repeat for every detail worth a point change]
(final rate[add up all of the points above.])
Example:
No scenery. -3 points
Lots of fun and replayability. +9
A little too much of a challenge. -2
Multiple bowsers. -3
Tile Cutoffs. -2
Multiple paths are always a good choice! +4
Music doesn't match theme. -2
No enemy overflow. +5
Overall, my score is:
4/10 (well, you can improve.)
If my rates seem low, it's because of the truth.
Level design can be hard. |
Status : Registered user
Age : N/A Location : N/A Levels : 3 Rates : 3 Joined : 09/20/2014 Website : Not important Fans/Friends : 1
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