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Hold Right



Author : Bemmy

Votes : 10
Rating : 81%
Views : 770
Type : SMF2
Difficulty : Easy
Posted : 10/06/2015
Status :
Section 2

Description :

Hey, my first level.
Just kidding though, I've had experience with level making on an older account, which I had stopped making levels on.
So here's a thing.

(My future levels on this account wont be stuff like this)

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11/13/2015 12:49 am
davidkvis99 : 7/10

gameplay:4 points out of 5 because you only hold right and some things slow the action
Creativity:1 point out of 3 there are plenty of hold right or don't move levels still the action of this level gave a 1 point in this section
Monsters:1 point on 1 good use of the monsters
decoration:1 point on 1 lots of scenery
Overall you got 7/10 try next time to do longer and add more action to it

07/18/2015 02:00 am
EnricosUt : 8/10

Really cool! Although at points I thought the level wasn't working because it took like 7 seconds to progress, so please fix that if you ever make on, but it is cool, with all the cool tricks so...I'm gonna give it a 8/10.

07/02/2015 07:04 pm
LariosonicWJT : 5/10

How did this level get in the best section? It's very bad to be honest. Too many warps lower the amount of action and addiction to watching the level. So many cut-offs too...plus it's too short. Work more on close calls and creativity because I could barely see close calls happening. Sorry, but this a 5/10.

06/12/2015 03:59 pm
pr00 : 9/10

Awesome, but too short.

06/10/2015 06:46 pm
Squidward : 10/10

This was a nice level! It was a bit short but still awesome!

06/10/2015 07:41 am
ashtonious : 5/10

This is kind of impressive. I like how this level isn't all about riding on platforms, it uses some neat tricks, like the thing with the hammerboy platform pushing you xD It wasn't too creative though, this sort of things is used quite frequently in hold levels. But well, that's okay. What wasn't okay, though, was the length of the level - it was only x1660, which is far too short. I'd let that slide in case this level had abundant close calls but you had only few, plus instead of them there was a lot of boring waiting time. (x400 for example) Close calls are vital for a hold level :/ Cutoffs and bad tiling were present as well, which I frown upon. That doesn't affect the gameplay and the decent scenery covers it all up a little bit, so not deducting for this thing. This is a decent attempt to make a hold level, but the flaws will cost you points. :/

5/10 - Ashton

06/10/2015 05:50 am
someone 9076 : 10/10

This level is pretty good!
Gameplay:I really like the ideas of just hold right levels and there is a rare chance that hold levels fail with gameplay.that was the same to you too... :)

Gameplay 6 points (YOU GOT 'EM ALL)

Creativity:the level was enough creative.You could do it more but IT IS A HOLD LEVEL so creativity it's not like too important.
You placed them good and shortly you are creative. BUT the level was short.

Creativity: 2 points (select all points)

The monster placement:almost perfect but in some cases it could lag a bit A BIT while playing the level because of the many monsters BUT AGAIN IT IS A HOLD LEVEL SO THAT DOESN'T MATTER

Monsters: 1 point

OVERALL SCORE OF EPICNESS:9/10

06/10/2015 03:19 am
MagicOTD : 9/10

Awesome your start with hold level. But in level are lots of tile cutoffs and too short (1680X & 240Y). Minimum length you can make is 2500X/Y-3000X/Y, but recommended is 4000X/Y. Next time make longer levels and fix tile cutoffs. My rate is 8/10, but it's your first level, then I rate 9/10.