| ♥ SMQ2 - Grassland World ♥ | |
| Author : Felipe de Farias Votes : 18 Rating : 98% Views : 1112 Type : SMF2 Difficulty : Medium Posted : 13/10/2014 Status : ![]() Description : |
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| 12/07/2014 12:39 pm cr8torGalaxy16 : 10/10 absolutely awesome level, felipe. cool scenery and great sprite placement!:)amazing design.well done!:) | |
| 10/18/2014 09:21 pm Soulless Mario : 10/10 WOW...!!! Amazing...!!! The level was so fun and long and I love the amount of scenery. 10/10!!! :) | |
| 10/18/2014 11:50 am M2RaqadNova : 9/10 Well, I agree with ZM12, the cutoffs and the overload scenery, but I won't take off the point for the scenery, since I don't really know if it's right to take off points based on too much scenery. Great job, FDF, 9/10! | |
| 10/15/2014 12:06 am SkoplerVision : 10/10 Epic level, actually really good one, I like levels wich are large and combines a lot of levels into one, the design was pretty good, like Orangetack my favourite part was grassland but all parts looks amazing, the only bad thing is that for some reason tile 268 doesn't fits correctly on a castle themed part, it looks sometimes odd. | |
| 10/13/2014 08:06 pm mathfreak231 : 10/10 No matter how frustrated I am, something about this level makes me keep coming back. Is it the odd background? Is it just how perfect all the placement is? I just love it, even though I could only really be in the first part! :) | |
| 10/13/2014 01:32 pm Orangetack : 8/10 Well, it was a great level. The first grassland part was my favourite, the scenery was dazzling and made great use of the code-edit tiles. The first part was also strongest in terms of gameplay. Then came the cave part, which felt as if it only had half of the effort put into it as the first part. It was basically just repetitive monster-dodging throughout. And the scenery in that part looked messy. Too many themes were mixed together, which made it look unappealing. After a better grassland part, a castle was a nice way to end the level, though emerald scenery looked clashy imo. And I have one more complaint about a flaw that recurred through the level- the bushes sometimes looked messy, for example at x2800. Don't stack bushes like that, make the scenery look neat. But on the whole, it was a great level. My advice when making long levels is not to rush like you did on the cave part. | |
| 10/13/2014 10:56 am superstarfire33 : 10/10 The twin-grassland chapters of the level were rich in monster placement and scenery altogether. The way you placed goal point poles actually remind me of Willy Wonka selling Laffy Taffies to Mario. The cave chapter was good, but the mushroom at x4600 could have been better. The final parts of the level were fitting in the level like I don't know what. Got to give this a 10. | |
| 10/13/2014 10:07 am ThePCZ_ : 10/10 Good Google Transalte, Przem... | |
| 10/13/2014 08:17 am oomphalapompatronium : 10/10 This is amazing! You did very well going above the normal length! Most people put half effort into these ginormous levels, but every bit of this level was astounding!! | |
| 10/13/2014 08:11 am 09dhowell : 10/10 Guys, this is not fair, Felipe has made a huge x17,680 level, give more detail next time and stop being lazy. | |
| 10/13/2014 07:20 am przem1994 : 10/10 I wanted to be first. Anyway, great level with the longest level and great scenery. 20/10 :) | |
| 10/13/2014 07:16 am theshogun : 10/10 Speechless... | |
| 10/13/2014 07:16 am Q12546wer22 : 10/10 This is very cool and awesome job,why I beat przem again? XD 10/10 anyway | |