| MMW World 2-1 | |
| Author : Cellza Votes : 5 Rating : 84% Views : 607 Type : SMF2 Difficulty : Medium Posted : 02/07/2014 Status : ![]() Description : |
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| 07/11/2014 12:38 pm Team Bowser Games : 7/10 Make sure you use rounded tiles to connect to a pipe, and only put pipes on flat ground. (It looks bad on curved.) There's bad tiling and unused space, and the CBG felt a little out of place for a Mario level (for me). It was also very flat. The only scenery I saw was the "trees" and they had bad tiling. The checkpoint is broken (put entrance 2 where you want the checkpoint to put you when you die after getting the checkpoint, mario comes out of entrance 2) However, the level was saved by it's uniqueness. I am giving this level a 7 for the reasons above. I don't think this level should go into the "best" category because although it is unique, it has many flaws. Honestly, the level gets a 7.3 from me. | |
| 07/11/2014 07:56 am timothy444 : 9/10 Great level but my one issue in this level is that the checkpoint is broken. | |
| 07/10/2014 08:45 pm superstarfire33 : 8/10 Hey, this is a very nice level you have, but I didn't like the empty space used with the Y-axis. Tiling is bad, especially with trees. The checkpoint is broken to pieces. You need a second entrance for it to work. Once dead, you must start back to the beginning. I'm giving it an 8. | |
| 07/02/2014 03:41 pm H-pytto13 : 8/10 Well, nice level, but still some flaws. First, there's unused space at the Y axis (-1). Second, there's some bad tilings, for example, the trees at 2180x 240y, at 3420x 240y and at 200x 240y (-1). Also, the checkpoint is not working (I'll not take points for this). To make it work, you need to place a second entrace. If Mario get the checkpoint and die, he'll begin in this one. | |