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castle



Author : josebla

Votes : 5
Rating : 62%
Views : 668
Type : SMF2
Difficulty : Hard
Posted : 03/05/2014
Status :
Section 3

Description :

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05/13/2014 01:59 am
Lord Apoplexy : 5/10

Firstly, did you playtest this level, before releasing this level?

It is a decent size, but very short. Perhaps make it Y:3000 next time.

Anyways, moving on to the level.
It starts out as a generic tower level. But right at the beginning, the thwomps are unpredictable. There's no way to tell, where they are on the first playthrough of the level.
Then comes the autoscroll part. It is long, boring, and repetitive. Because you can just hit all the blocks containing the vines in them, and easily grab all the stars in the "?" blocks. It feels way too easy. But wait! We're not done yet, aren't we?

The Boom-Boom battle is generic, and recycled from other Boom-Boom battles. But this battle is impossible, because you forgot to place a warp, which leads to the Boom-Boom battle, so the autoscroll stops! Without a warp included, this level is impossible, as the screen keeps going upwards. Next time when doing an autoscroll level with a boss in it, add a warp, before the boss.

5/10.

05/12/2014 07:00 pm
NoWayItsErick99 : 6/10

On the part with the scrolling there's chucks and sorts that rain down on you by luck. No cutoffs though but it was so short.. Make more next time?

05/12/2014 10:07 am
linscoka : 7/10

too short but nice and challenging and too many monsters (overload) also like felipe de farias said "cant see where it is safe to stay" overall its ok

05/04/2014 10:10 am
felipe de farias : 8/10

good and very challenging. but the problem is the enemies rain. i can't see where it is safe to stay and you need make a level more than X:2500 or Y:2500 = 8/10