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Sea Spire Trail {LaserTrapGamer and JJ7 Tag}



Author : JJ7

Votes : 7
Rating : 95%
Views : 622
Type : SMF2
Difficulty : Medium
Posted : 27/11/2014
Status :
Section 2

Description :

Music: https://www.youtube.com/watch?v=-t2vOPSrtuE


Me: 0x-2100x , 4000x-4120x
LTG: 2100x-4000x

Changed the name so don't think this is a new level.

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11/28/2014 05:12 pm
superstarfire33 : 9/10

It was a well-played and fun level, but there are way too many monsters in the level. The green fish at x500 still swim when not in water. I especially see too many fish in the level, hurting the ability to enjoy a level. On the plus side, the game play was very well thought out, and the scenery was great. I hate to criticize much on this level, but you get a 9 unless you cut back on the fish placement.

11/28/2014 12:07 pm
AwesomeCJ : 10/10

Love the storyline... I believe the level could've had some work on it to make t better, but it is fine.

11/28/2014 03:39 am
09dhowell : 9/10

Very fun and enjoyable, I like the gameplay element very much. There's a few problems here and there, there's a bit too many monsters at x500, I reckon you should have put the blurp fish more to the right so they don't whiz past you before you go underwater. There's huge repetition and too many fish enemies through the x1740-x2240, felt like a waste and you seemed in a rush to plow your way through creating this level at this point. I liked the intricacy of the scenery at x2600. At the end there's a weird bit of tiling hard to spot but where the water starts, put tile 82 in layer 2 instead of tile 83.

I'm not an official level critic but an aspiring one so I'm not going to be as harsh as the critics. But the critics will really help you benefit by giving the best quality advice.

Overall Rate: 8.5/10

11/27/2014 05:50 pm
LariosonicWJT : 7/10

The only reason this level was somewhat difficult was because of 1800X to 2120X. There was a monster overload of fish jumping at you! Also, there was a cut off at 1760X next to a saw. Overall, the level had enemies crowded in one area at a time. It seemed very straight forward and had empty space with only scenery. At 1360X, you needed to time when to go in the water without being touched by Spike balls. That part appeared to be a small reason to fill in space when running out of ideas. In other words, that challenge didn't seem very good. I know the second part of the level had interestingly complicated scenery, but then the level wasn't as addicting as the first part. (The last section was just a jumble mess.) I'd rate this a 7/10.

11/27/2014 05:48 pm
oomphalapompatronium : 10/10

Whelp, great job. One major cutoff spotted, but otherwise is was great. Nothing else to say. 9.7/10.