| In the Mix - 2 - Hedgy Bluffs | |
| Author : superstarfire33 Votes : 10 Rating : 94% Views : 560 Type : SMF2 Difficulty : Medium Posted : 07/12/2014 Status : ![]() Description : |
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| 12/10/2014 10:10 am Q12546wer22 : 10/10 I pretty much simple give 10/10 on level that have full of code edit because I know how long it will took. | |
| 12/07/2014 02:31 pm winitall : 10/10 What does airship tiling mean? | |
| 12/07/2014 01:53 pm LariosonicWJT : 8/10 7 is to slow? That makes no sense. Anyways, this level reminded me of the old levels with huge bushes that looked great. However, now I think pipe tiling with bushes look terrible. :( I liked how you had to backtrack for the secret exit, but if you died after the checkpoint, you had to kill all the monsters you previously killed in order to pass. It seemed tedious. On the bright side, this was a surprisingly long level that's addicting in every way. There weren't too many power ups, but there was a small monster overload at 2750X. The reason I think the bushes with pipe tiling doesn't look good is because it's cut off too much. Overall, this level was a great reminder of PG history! :) | |
| 12/07/2014 07:55 am felipe de farias : 10/10 awesome grassland level, the challenges are great and the gameplay was very fun. also, i liked the code-edit too. i agree with przem, have some bad airship tiling(-1), but i totally disagree with orangetack, 7 is too slow, so (+1) = 10/10 :) | |
| 12/07/2014 07:46 am Orangetack : 7/10 Decent level overall. The bushes in the first half of the level were unrealistically big. When using pipe tiling for bushes, don't make them that big or they'll look unappealing to the eye. Sometimes the grass/ground tiling looked unappealing too- at x1500, the way there were loads of rows stacked on top of each other looked odd. Also, the airship tiling was wrong. Alternate between tiles 280 and 285 for correct airship tiling. The obstacles were fun, but they were repetitive with certain challenges. They were also somewhat basic. At x4280, where there were just two lakitus and two piranha plants. Overall, nice level, but the main problem was the basic obstacles. There were some more interesting ones, but mostly they weren't too creative or anything. | |
| 12/07/2014 07:43 am przem1994 : 10/10 Another awesome grassland level with using code-edit and nice CBG, but it has bad airship tiling at the end (put between tile 280 and 285 to make airship tiling correctly). Overall rate: 9.5/10 = 10/10 :) | |