| Super Mario 2D Universe "Cheese Desert 3" | |
| Author : JonCna Votes : 7 Rating : 84% Views : 1009 Type : SMF2 Difficulty : Medium Posted : 07/06/2014 Status : ![]() Description : |
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| 06/07/2014 09:40 pm GameGeek : 8/10 A little way past the save-state, although it was still possible to pass them, there was a green flying Koopa Troopa overload (-1). There should not have been that many minions in one spot. It just made the level look messy. | |
| 06/07/2014 06:26 pm LariosonicWJT : 8/10 For a cave level, this is pretty classical. The major problem here is the number of Koopas after the mid way point. That's FAR too many to add in one area. I'd rate this an 8/10. | |
| 06/07/2014 02:15 pm superstarfire33 : 8/10 I was a pretty good cave level, with fun obstacles and perfect music choice. The only major thing to avoid in level making for SMF2 levels should be the monster overloads. There are a mass of jumping koopas after the midway point that are unnecessary. I have to give this level an 8. | |
| 06/07/2014 01:48 pm METALBEAVER : 9/10 Another good level, with only one problem: Koopa overload. Except for that, level is pretty cool. It is challenging, music is fitting and enemies are good placed. +, whenever there is custom background, you already have 3 points from me. Keep up the good work. | |
| 06/07/2014 11:49 am jamesbond13 : 8/10 A nice cave level and a great background. There wasn't any scenery and after the checkpoint, there was a koopa overload. | |
| 06/07/2014 11:30 am Segomac : 9/10 Nice level, it definitely had that SMW feel going for it. The obstacles were enjoyable, but not that monster overload after the mid point goal. Those were way too many koopas and it was annoying to get past them. I didn't notice any scenery; would of been nice to add some in the level. I get that it's a cave theme, but having a bit wouldn't hurt too much. The level was pretty enjoyable overall, just avoid monster overloads. | |