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Sphere Quest: Episode 5



Author : holdinferd

Votes : 6
Rating : 65%
Views : 674
Type : SMF2
Difficulty : Hard
Posted : 09/09/2014
Status :
Section 3

Description :

Level took a while, as it used a concept that I was trying to figure out for a while. The scrolling of the vehicles, not mario, I appreciate everyone's patience and understanding.

After mario climbed the mountain, he saw a long bridge in front of him, and on that bridge were tanks with an air =ship above. Now mario Must pass these defenses to get to the castle on the other side.

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09/12/2014 12:22 pm
felipe de farias : 7/10

i agree with LA, the tank tiling is terrible(-2), also this level is very blank too, try to put some design for tank/airship levels(-1). to finish, yeah is not so hard. maybe medium-easy = 7/10

09/11/2014 02:16 pm
Lord Apoplexy : 4/10

I can safely say one thing about this level. That it seems to have the most wretched tank/airship tiling, I have ever seen in an SMF2 level. Let's get to the problems of this level.

Firstly, the horrible airship tiling is EVERYWHERE in this level. You barely used tile 280 in this level, making this tank level have the ugliest airship tiling I've seen so far.

Secondly, there were barely any challenges. I wouldn't qualify this level as "Hard". The only hard part, was the last chuck at the end of the level. Which I had some trouble with at first, but managed to strategize my way to beat up that one chuck with my BARE HANDS. Perhaps add some more challenges, to make this level qualify as Hard.

Lastly, the physics in this level is COMPLETELY WRONG. You forgot to put the definition layer to 2. Not Layer 2. It's definition layer 2. You can access definition layer 2 by going to settings, and you can then switch the def layer to 2. Making the physics of this level correct.