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Super Mario World Rediscovered: World 1-Ghost House



Author : cr8torGalaxy16

Votes : 18
Rating : 97%
Views : 688
Type : SMF2
Difficulty : Hard
Posted : 28/12/2014
Status :
Section 2

Description :

next level in the series!:)hardish medium.

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01/02/2015 06:31 am
7SuperMarioBros7 : 10/10

So cool! I really liked the backtrack, monster placement and the feel in this one! But here's one thing: I've noticed some tiling cutoff from X:1320 to X:1560 which isn't a good thing to see. The rest was great. I'll add you some bonus score for the awesome custom background :)

Overall rate: 9.6/10 (rounds up to a 10) good job

12/31/2014 05:42 pm
SkoplerVision : 9/10

Really nice level overall, in some part I didn't felt it hard but who cares about that :P
The idea of the level was unique, it starts with a nice but at the same time obvious backtracking, some of the items you need are all together with the obstacle where they need to be used, such 1780x where all the things are really in only a 320x part.
I need to agree with WJT about everything in second part, first of all is more tight than the previous one, the part at 4020x was hard because of this, try next time to separate and make an appropriate space for those challenges.
The midway point room was the most tight area in all level, something that didn't looked good.

Nice level, just consider those flaws next time :)

9.2/10

12/30/2014 03:22 pm
John, the Pixelated Guy! : 10/10

Fun!! Love it! :D

12/29/2014 03:32 pm
LariosonicWJT : 8/10

I don't think this was a hard level. You just had to know where you were going in order to stay alive. The Boo Clock was very unpredictable, especially when the player was distracted by being forced to jump on to enemies to not touch any spikes. In my opinion, the first section was tougher than the second since the path was straight forward after the check point which toned down the difficulty of the level. I recommend making the second section longer than the first section unless there's an insane boss battle/Bowser afterwards. It ruins the pace of the level. The scenery of pillars were good, but a row fences may have been nice to add as well. (This won't bring down the rate.) In nice terms, I liked the puzzle at the beginning, but you didn't need two springs. The level felt like it was handing resources out for you just because it's nice like that. I'm only rating this an 8/10 because the second section was too straight forward. Nice Ghost House, though! :D

12/29/2014 09:09 am
uhlinyaface1 : 10/10

Fantastic ghost house level. Was quite fun to play. The design and scenery work really well in this level. 10/10

12/28/2014 07:24 am
sandroshubitidze : 10/10

This level is wonderful! :D I love that backtrack! I liked the CBG and also, I loved all of the challenges. The gameplay was also great, I like everything about this level. 10/10 :D

12/28/2014 07:15 am
felipe de farias : 10/10

amazing ghost house level with great design and perfect gameplay. first, the backtracking was really awesome, but was more easy than i think, or i am better now. anyway, the second part was more hard but simple, but have great and classic challenges. the problem was the bonus room with A2, but i think you take off now. have some minor cutoffs, but was okay. great job = 10/10 :)

12/28/2014 06:46 am
przem1994 : 10/10

Wonderful Ghost House level with awesome scenery, good CBG and great Palace Switch backtrack. I like how you use backtracks and challenges. Awesome work :)