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Boom Boom's Castle



Author : mariodaserailkiller

Votes : 4
Rating : 87%
Views : 629
Type : SMF2
Difficulty : Medium
Posted : 18/04/2015
Status :
Section 2

Description :

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04/20/2015 05:45 am
Holy Boy : 8/10

While not a bad level, there are TONS of unused space. I know you're just a beginner level maker but if you're going to just make levels like these try to set the Y coordinate to just 240 for a SMF1 sized upper screen. Also there's too much useless powerups and a useless spring. I literally took the spring to the boss fight with Yoshi and it is possible to jump over the pipe too.
The best part of the level is the thwomp part with koopas. I think the challenge is nice if you are big Mario.
To make the boss fight locked onto the area, use the Auto Scroll 2 (A2) located in the sprites section. You have to make sure the boss fight is in the furthest possible area to the right too because it will scroll to the right.
For a better guide, use this: http://www.ultimategamelab.com/pg-guide
It will really help you create better levels and get better rates in the future. Hope this helps.

04/18/2015 03:25 pm
pr00 : 8/10

Not bad.