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Zombie Mario -- It's back!



Author : JCD_aka_Thorston

Votes : 6
Rating : 85%
Views : 935
Type : SMF2
Difficulty : Easy
Posted : 07/09/2014
Status :
Section 3

Description :

Remember this old thing?

This level utilizes some code editing to makes Mario kinda like a zombie... Unable to pick stuff up, and he's also unkillable by normal means.

Enjoy!

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Play this music in another Tab: https://www.youtube.com/watch?v=WdqX__O5RdA
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EDIT 9/8/14: Fixed Airship tiling, added coins, and fixed endpoint.
Tiling cut-offs also were non-existant, so I have no idea what he was talking about.

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05/10/2016 03:21 pm
John12 : 10/10

Omg bro is coll hack is invicible for enemies :DDD

09/12/2014 10:38 am
Q12546wer22 : 7/10

Agree with Retzorglll. The tiling is really bad,and not many scenery too.I like the zombie mario you code edit in the level,but the level is very flat and looks bad most of time.

09/07/2014 11:29 pm
RetzorgIII : 6/10

Let's just say that this level, all in all, failed to meet my expectations. Cutoff tiling is rampant, you failed to alternate airship tiles 280 and 285, you used tile 1 a bit too many times, you spammed palace switches and midway points, and when you reach the goal point, Mario walks through a wall and on thin air. Sorry, but code-editing doesn't automatically make a level amazing.