| My First Hold Right Level | |
| Author : SuperErickBros Votes : 27 Rating : 88% Views : 1228 Type : SMF1 Difficulty : Easy Posted : 30/03/2015 Status : ![]() Description : |
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| 03/31/2016 06:34 pm Confirm password : 1/10 ╔═╦╗╔╦═╦═╦╗╔╗ Put This On | |
| 09/02/2015 09:58 am pr00 : 10/10 It's an amazing hold right level! :D | |
| 08/17/2015 12:01 am InsaneSanic : 7/10 For your first hold right level, its amazing and u did it in one weekend makes it more shocking, but the level had flaws, there was loads of enemy overloads, it adds more hype but its I hate overloads! Anyways, there was a lot of cutoffs in this level, well says the other people, but during the gameplay I saw cutoffs at x0, x480 and x2120. some enemies were useless and extra, you should also add more variety, considering the fact that its mainly koopas, fireballs and bullet bills. I liked the level a lot but It could have been better, way better. Your Final Score is 6.5/10, round up 7/10 | |
| 08/09/2015 04:43 am gamewarrior : 6/10 Aight this was pretty decent mate. Aesthetics wasn't though, sorry. Yes, it was but the unshadowed castles KILLED IT. Let's get into the main part. The hold right was very repetitive - vary your monsters! It was just hitting bullets and flying koopas tbh. Yeah lots you can improve on but you have so much potential for smf1 level-making. | |
| 06/05/2015 02:17 pm 8power8 : 6/10 thought that this could of been much better. While you did have a few nice close calls, several others occurred only due to the fact that some some areas were overloaded with enemies. some parts had too much bullet bills, too much firesticks, and too much fireballs. This had WAY too many enemies for my taste when it comes to a hold level. Also one part that I thought could of been a lot better was X: 2120. The fireballs don't come close to hitting you. Some parts didn't need all of the enemies like at BZ X:0, only the last fireball in the bottom was close to hitting you, not the other 3. While I did think the scenery looked good and all, I did get pretty annoyed that you didn't use tile 101, 103, and 106 in most of the castle scenery where they were needed. Also at ML X:1220, careful with what you put above, in, or under a castle, cause it should holes like it did here. Other than that, good job with the scenery; it sure made the level look nice. It's an ok hold level overall. | |
| 05/06/2015 09:39 am Segomac : 6/10 I thought that this could of been much better. While you did have a few nice close calls, several others occurred only due to the fact that some some areas were overloaded with enemies. some parts had too much bullet bills, too much firesticks, and too much fireballs. This had WAY too many enemies for my taste when it comes to a hold level. Also one part that I thought could of been a lot better was X: 2120. The fireballs don't come close to hitting you. Some parts didn't need all of the enemies like at BZ X:0, only the last fireball in the bottom was close to hitting you, not the other 3. While I did think the scenery looked good and all, I did get pretty annoyed that you didn't use tile 101, 103, and 106 in most of the castle scenery where they were needed. Also at ML X:1220, careful with what you put above, in, or under a castle, cause it should holes like it did here. Other than that, good job with the scenery; it sure made the level look nice. It's an ok hold level overall. | |
| 04/24/2015 10:29 pm Crashm8101 : 10/10 I wish i could be that good at aesthetics. You might have to give me some pointers xD. Great first level way better than my first hold right! | |
| 04/08/2015 01:06 am Popthatcorn14 : 8/10 Read my review here: | |
| 03/31/2015 08:07 am 09dhowell : 10/10 I'll review again, since I see people are confused at what I mentioned before. I see that since my review, you fixed the issue by simply removing the third bullet bill at x160 in the BZ. There are lots of hold right levels out there where you can only play as luigi, I wasn't wrong as there is a slight difference in Mario and Luigi but since you fixed it, my point doesn't matter. Loved the close calls and fitting scenery. There were a lot of overloads but in a hold it's more accepted as it adds to the tense and exciting atmosphere. Plus, there's not a lot you can do with SMF1 in comparison with SMF2. For your first hold right, it's brilliant. | |
| 03/30/2015 08:57 pm Creatorman : 10/10 09, the length and height of Mario and Luigi are the same in SMF1. Anyway, for your first hold right, is amazing!. It's pretty good, nice scenery. My rate is 10 | |
| 03/30/2015 05:21 pm LudwigVonKoopa : 10/10 Great level design, and really fun to see the creativity put into this. I made a hold right level, but it wasn't nearly as good as this. Awesome! | |
| 03/30/2015 05:09 pm Felix33 : 10/10 not bad for a hold Right Level I play it and I like it 10/10 | |
| 03/30/2015 02:44 pm olek1234 : 8/10 @09dhowell | |
| 03/30/2015 02:23 pm michaelhittel : 10/10
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| 03/30/2015 02:21 pm SkoplerVision : 9/10 Actually, this hold level can be completed using Mario, I used him and tried the level two times, without dying where 09 pointed. | |
| 03/30/2015 12:23 pm cr8torGalaxy16 : 9/10 This is a great level. At first I thought it was alright but when I looked closer, there wer some flaws. There were pros and cons; I'll start with the pros. The scenery was great and the bonus zone and main zone had awesome design. There was a dramatic atmosphere as the bullet bills came shooting in and the lava balls coming up from under me. What I also saw was a cut off of tile 144 at, x0, x480, x660, x1800, x2120, x2680, x2840, x3400 and x3880. And there was monster overload, too many fire balls and repetition. | |
| 03/30/2015 11:31 am Q12546wer22 : 9/10 pretty god hold level,not many waps with lots of close calls,nice scenery and long enough.however,there are many monster overloads and weird castle scenery sometimes.ok pretty much a good hold level. | |