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Mario's Mission 3-3: Italy Hill Forest



Author : dtaylor17

Votes : 15
Rating : 98%
Views : 714
Type : SMF2
Difficulty : Medium
Posted : 02/08/2014
Status :
Section 2

Description :

Now, mario heads over to the more open-scattered forest in an easy medium-level... with rocks and caves. There's a lot of scenery to be seen, and a few vines, too! Mario needs your help to take back this open forest, which used to be great place for a family trip, back from bowser.

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12/07/2014 01:21 pm
cr8torGalaxy16 : 10/10

absolutely amazing level,dtaylor17.awesome design and scenery.great sprite placement!:)

08/03/2014 03:00 pm
Fadosious : 9/10

I like the scenery with all of the craziness going on at the bottom of the screen. But I wish it wasn't so cramped. In fact, this an example of too much scenery. Good level and challenged everywhere else though.

08/03/2014 06:59 am
YokoStar : 10/10

The level was great, it was an unique challenge and I liked the switch of the grassland and cave parts. I have some flaws though: Some spots are hard to jump over enemies. Out of 20 tries, I jumped over the lotus flower in X: 1200 only twice. Even though, the level was great, I loved the custom background, the scenery was nice, too. I'll give you a 9.5, which is 10.

08/03/2014 06:42 am
Mariostar123 : 9/10

it was a great level and full of scenery.
but the start confused me,there was invincible blocks and I could walk over the top of the stage.
This stage deserves the extreme rating,there were really hard areas that needed to use a lot of thinking.

My only big problems were the space,I don't really like levels that are cramped,they tend to confuse me when they have a lot of paths inside paths.
Other then that,it was a great level,only 2 problems,but I can let the 1st one go.

I think I also see a SMB2(SNES) background,witch really made me happy for some reason :D
I give it a 9/10 just because it was confusing to see where I am,but this is a great level and I would recommend it to "hard-core" fans who are great at SMF2 and SMB1 & 3.

08/02/2014 11:09 pm
Krazymario : 10/10

If I had to point one thing out, the lower part of the level is kinda unused- I mean, you DID use them with scenery, but it almost looked like you concerned TOO MUCH on scenery that caused the average 'gameplay region' was wedged. Nothing too wrong about that though. This level was nice.

08/02/2014 05:54 pm
Orangetack : 10/10

'a level almost anybody can beat!'... wtf?
This level is hard, bordering on EXTREME.
Anyway, onto the review. The tiling looked great, I liked the cave/grassland mix. Once I finally beat the level I looked at it on the editor and it wasn't that long, but it certainly felt it because of how hard it was. Jumping over the lotus at x1200 was hell, I died at least 10 times on that part alone. The only flaw I spotted is that you can break through the bricks of the bonus room from the outside, using the shell, exposing cutoff.
Overall rate: 9.5/10

08/02/2014 04:10 pm
SkoplerVision : 10/10

Anybody you say?, well for me it is quite hard, but it is still good.
I liked the design and challenges, it all seems really amazing.
No flaws found

You got 10/10