| ==||Mario's Mission 2-∞•dtaylor17•/•brendant98•∞ | |
| Author : dtaylor17 Votes : 23 Rating : 99% Views : 752 Type : SMF2 Difficulty : Hard Posted : 30/07/2014 Status : ![]() Description : |
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| 12/07/2014 01:23 pm cr8torGalaxy16 : 10/10 absolutely amazing level,dtaylor17.awesome design and scenery.great sprite placement!:) | |
| 08/01/2014 12:46 am LevelSubmitter013 : 10/10 asfdasddsfafasfsadf. Impressive :) | |
| 07/31/2014 04:03 am Orangetack : 9/10 Awesome tag level. The scenery in both parts was godly and you made great use of layer 2 for layering the ground. The only main visual flaw I saw was in the bonus room, where if you break the blocks you can see cutoff. The other problem there is that you should have put A2 in the bonus room to stop it from scrolling. There was also a case of unfitting scenery at x1700, where there were bushes, but they are never repeated again in the level, making them look out of place. | |
| 07/31/2014 02:07 am YokoStar : 10/10 Great level! I loved the designs, scenery and everything! The challenge is unique, and the one which I like was destroying the golden blocks with that shell. I got horribly mad when I threw the shell in the pit on accident. xD | |
| 07/30/2014 11:01 pm Krazymario : 10/10 Normally tag levels are hard to synchronize between the two different level making styles. But this one is very high on quality and has a very consistent difficulty and scenery. Both of you did an amazing job. | |
| 07/30/2014 09:13 pm Dr. Whooves : 10/10 WOW! Very nice level with a lot of effort and challenge! 10. | |
| 07/30/2014 08:53 pm mariomaker78921 : 10/10 Very godly level! The scenery and overall design of the level was spectacular! The challenges were also very well placed and well thought out. Great job to the both of you. I only noticed a couple of flooring glitches, that was the only problem. | |
| 07/30/2014 04:47 pm SkoplerVision : 10/10 Small spaces in some areas with sometimes difficult challenges to evade (the most is when you must hold the green koopa shield taking car of enemies) makes this level quite hard, I really liked how you two did use the design in each part of it, I also liked it more if you could allow background to be visible, but as you did it, it looks fine. The only appreciable problem I saw on it was that if you find the secret bonus room, once you get the mushroom you can destroy bricks and get outside from there, so I could recommend to put tile 1, 140 or whatever Mario couldn't destroy behind the bricks (on layer 2). | |
| 07/30/2014 03:23 pm oomphalapompatronium : 10/10 nice. | |
| 07/30/2014 03:09 pm BLACK CLAPPERS!! : 10/10 This is the best desert level I've ever seen! how long did the ground design take to create? | |
| 07/30/2014 02:45 pm njhnhjjgn912 : 10/10 This level is amazing!!! It just had too much of anything good you can have!! | |