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SMR W7-Ship



Author : JonCna

Votes : 5
Rating : 78%
Views : 624
Type : SMF2
Difficulty : Hard
Posted : 13/05/2014
Status :
Section 3

Description :

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05/16/2014 05:40 am
Lord Apoplexy : 6/10

The level itself is... eh, O.K.
It does have a few problems here and there. That makes me give this level a 6. For starters, let's begin with the first flaw.

The first flaw, is the beginning. It felt very boring, and it was more of a waiting game. But then, the level becomes a bit harder, with enemies on the ship. I wonder, why not add some enemies at the beginning too?

Secondly, there was nada scenery. NADA! Well, there are a bit of rails at the end, but that is the only scenery! Perhaps add some dark pillars, more rails, and make it more interesting, by putting more scenery in it.

Thirdly, the level had IMO, too many bullet bill cannons. Try adding less bullet bills, and more enemies such as koopas, galoombas, and other monsters.

Lastly, if it is a ship level, with a volcano-themed background, then why is there water!? It is completely out of place and it should have been replaced with lava! But it would have been impossible. Geez. It just feels out of place.

05/13/2014 04:10 pm
orangetack : 7/10

The level started out really drab and boring but it improved from there. The first bit involved a lot of waiting, making it really bland and tedious. I thought layer 2 in front made it quite different to other levels like this, but in my onion this level should have defining layer 2, as the layer 1 object does not look still, making the physics incorrect. It also feels slightly empty, though this improved as the level went on. It really could have done with some scenery I think, in the early stages at least to make up for the fact it was not fun at the start. Overall, it's a good level.