| New Super Mario World, World 2-6 | |
| Author : jamesbond13 Votes : 3 Rating : 90% Views : 698 Type : SMF2 Difficulty : Medium Posted : 26/05/2014 Status : ![]() Description : |
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| 05/31/2014 02:43 am Lord Apoplexy : 9/10 Agreed with orangetack mostly. He just said it all. | |
| 05/29/2014 06:26 am 09dhowell : 10/10 This level is Przem-Styled but more creative! That I think is down to you being a fresher level maker, he's been doing it for nearly 5 years. Great challenges, fun and nice to look at! Great tiling and monster placement. 10/10 | |
| 05/26/2014 04:22 pm orangetack : 8/10 It does feel przem-inspired, at least to an extent, but you've gone far beyond przem has done. The challenges are well thought out and enjoyable, I just love this series :D It's all very creative. I did find some flaws, this level is great but the flaws hold it back. The tiling is perfect most of the time but I spotted a few minor cutoffs in the goal point room. The midpoint is also cutoff because it's placed on the edge. Gameplay-wise, it was perfect, but you recycled the same method to reach the bonus room. Also, just after the midpoint, you put the spike-top in a glitched position where it started climbing round the inside of the ground. You also recycled the same chuck challenge from przem's levels, and I've seen enough for a lifetime in his levels believe me! Lastly, there was an out-of-place bush at x2500. Overall rate: 8.25/10 | |
| 05/26/2014 11:17 am Axew14 : 10/10 Wow, another great one. :D I could take a lesson from you in level-making... I sense this level was somewhat inspired by Przem, amirite? | |