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100 f/f castle



Author : Pkmn Trainer Jake

Votes : 12
Rating : 90%
Views : 641
Type : SMF2
Difficulty : Medium
Posted : 04/08/2014
Status :
Section 2

Description :

100 f/fs please review add me and unban me if you banned me if you like this please dont rate on difficulty or scenery your not alloud

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08/06/2014 08:53 pm
soniccolors : 9/10

my problems is that there is little to no scenery and blind jumps. other than that I liked the level! 8.710

08/05/2014 10:12 am
Mariomaker78921 : 8/10

Congrats on achieving 100 F/Fs, but this level did had a few flaws. The challenges got repetitive after a while. The gameplay at the beginning was very flat overall and not as fun as I thought it would be. There are also some blind jumps which resulted in me dyeing a few times. There are also too many chucks in this level which make it very difficult. The last problem this level has is that it is very open (try adding in a ceiling.)

OVERALL RATE: 8.1/10

08/05/2014 09:58 am
Q12546wer22 : 9/10

theme doesn't fit the level,make sure desert background need to fit the level you have made,at last omg water in lava :P don't do it next time,great level though.9/10

08/04/2014 10:31 pm
Krazymario : 9/10

This was a moderately difficult level with a decent length. I don't really care about roof on castles, and I won't care about scenery for this one because the CBG kinda covered it up. However, I hope to see you not to use the repetitive segments in the level.

Gratz on 100 F/Fs!

08/04/2014 03:03 pm
Blue King : 9/10

Congrats for 100th F/F, as the dtaylor17 said, there were some repetitive challenges, and had no ceiling, well, me rating goes the same as the one below, but I don't care about scenery though

08/04/2014 02:10 pm
dtaylor17 : 8/10

Nice level, congrats on the big 100 F/F! However, there were a few flaws in this castle. First, the challenges got quite reptitive towards the end (I.E the koopa/pipe part and the long part of the dead shells.) Also, there was not really a lot of scenery in this castle, or a roof. There are some blind jumps and parts that don't really belong, like the grass part. Also, I felt like there was a small overload of Chucks that made the level not too fun. Try to limit it to like 6 or 7 per level, at the very most.

However, this castle was fun and exciting to play. Even though tghere were a few boring parts, I wanted to keep on playing it and try to beat it. Next time, add a little bit of backtracking, because I don't want to fight enemies for x6000. Overall, it was a solid level, but it has some errors. 8/10, but I'm sure that other guys would rate higher. As you know, I'm harsh.