| Danger Zone | |
| Author : METALBEAVER Votes : 6 Rating : 81% Views : 561 Type : SMF2 Difficulty : Hard Posted : 14/03/2016 Status : ![]() Description : |
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| 03/31/2016 05:47 pm furrygod : 1/10 ╔═╦╗╔╦═╦═╦╗╔╗ Put This On | |
| 03/19/2016 07:50 pm Segomac : 8/10 So for starters, that was fun. Like, I actually want to play it again. The obstacles were fairly simple, and the enemy placement helped enhanced the gameplay of the level, though at times it did seem to get a bit repetitive, like when you had to grab the P-Switch and go back through the same obstacles. Ik that was the gimmick of the level considering how much it was used, but I feel like there could been more variety, like one where the player has to race to the end before the P-Switch deactivates. But one thing I do have to point out is that I also liked how some sparkys were behind some chucks. It's a neat little trick imo. Now with enemy placement on topic, I have to point out that the saws did come out of nowhere and I had very little time to react, even when I knew that saws could appear at any moment, I'd still get hit. Try to give the player some more time to react to these enemies. Ik saws can be difficult to work with, but look at how they're used in the world 5 castle in SMW. Also, there was a fireball at the end of the stage that goes behind the scenery during the boom-boom battle; that was annoying. The scenery and appearance of the level was very simple, yet relieving as well. t had a good look, and it's a breath of fresh air compared to clustered scenery seen in many levels (IK, I do cluttered scenery too.) But it goes to show that simple can be better if done right. | |
| 03/18/2016 10:22 am Vinicius-29 : 10/10 This level is METALBEAVER perfect! This level has greatly improved my day, I have not found errors but in the beginning the bullet has no corner to hold onto. I do not consider this error, but please remember to per something for holding it. | |