| Level 3: Spring Yard Zone | |
| Author : supergooguy Votes : 5 Rating : 60% Views : 736 Type : SMF2 Difficulty : Medium Posted : 24/05/2015 Status : ![]() Description : |
|
| Do you like this level ? : | You need to be registered to vote ! |
| 05/25/2015 10:18 am icygaming : 8/10 i have to agree with TCEM | |
| 05/25/2015 10:06 am The code-edit master : 7/10 look this level isnt that good but.. | |
| 05/24/2015 11:57 am LordCreation : 5/10 This level was not good. It had no scenery, and had barely any enemies. The checkpoint was really early, and the level was literally a flat land. Y ou just put a little castle sort of thing to just waste some space, space, I'm assuming? | |
| 05/24/2015 11:28 am METALBEAVER : 5/10 It was boring straight forward level. There were not many monsters which is huge problem. Barely any scenery, a lot of unused space and bad tiling. I think this could've been great level if you had put some effort. 5/10 | |
| 05/24/2015 10:15 am MasterKastyl1nos222 : 5/10 The level had no monsters x:300 - x:1060, x:2160 - x:2520 and x: 4000 - x:4100 (-1.5). This also needs more scenery (-1). I found the gameplay was a bit boring (-0.5). There were a few cutoffs like x:1200, x:1700, x:2200, x:2400 and x:3300 (-1). To fix x:1200 cutoff, you need to use tile 42. To repair the x:1700 and x:2400 use tiles 125 and 139. The x:3300 one could be fixed with tile 106. You used not so much y space (-1). The checkpoint was way to early (-0.5). 4.5=5/10 (Spam level). Don't report me if I fake rated this level. This level had so many flaws. | |