| Orangeland | 1-4 | Perilous Passage | |
| Author : Orangetack Votes : 18 Rating : 100% Views : 843 Type : SMF2 Difficulty : Easy Posted : 21/11/2014 Status : ![]() Description : |
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| 02/06/2016 01:30 pm Bruno Cristian Rocha : 10/10 Great Level Buddy (:D | |
| 12/23/2014 01:41 pm Communist Ostrich : 10/10 I really like this level, and the music fits really well, the challenges were also well thought out. 104U | |
| 11/28/2014 08:57 am Q12546wer22 : 10/10 Creative bonus room there....... | |
| 11/23/2014 04:59 am cr8torGalaxy16 : 10/10 great cave level, the scenery was amazing although you have got the glitch when you get the mushroom in the beginning you die as you jump up on the platform ceiling.i wont take away a point though.welldone!:) | |
| 11/22/2014 03:58 pm 09dhowell : 9/10 I just love how you've used the y axis effectively in this series so far. Some of the tiling and aesthetic didn't agree with me, the tiling at x1540 y80, the bonus room tiling was a little strange and the way the chain ball just cuts the cave tiling away at x2860, in my opinion it was aesthetically unappealing. That little 1 square gap killed me at x2200 because I wasn't sure if it was a secret or a gap or not. The challenges was superb and the monster placement was excellent throughout. All the switch pressing was tedious for such an early course to what is going to be a fairly long series, the switches got a bit repetitive, you could have employed the use of spring boards for backtrack or p switch challenges instead of just using palace switch backtrack all the time. | |
| 11/22/2014 02:17 pm LariosonicWJT : 9/10 Hmm..... the player could have died at 2220X for not knowing what was in between the cave wall and the left side of the pipe. I also didn't like how you ended the level with a Big Mole. It seemed unnecessary and when I didn't see the lower chompers, I jumped off right in to the chompers. This is, surprisingly, the main flaw of this level because of why you couldn't see below the Giant Mole. I'd rate this a 9.4/10 since the ending was too unpredictable. On the other hand, the level's challenge, scenery, and design was pretty well made. :D | |
| 11/22/2014 11:54 am theshogun : 10/10 Great level! Liked the palace switch theme. | |
| 11/21/2014 10:28 pm SkoplerVision : 10/10 A nice level with good challenges and design, mostly of the level was backtracking but it doesn't seems bad in the way you put it. For me the bonus part was pretty interesting. Only some flaws were spotted: the pointless tile 55 at 480x and 1200x but thos are minor flaws. | |
| 11/21/2014 09:05 pm superstarfire33 : 10/10 What a cave level, Orangetack. All that switch pressin', on and off...that's some great level makin'. Y'all ain't gonna believe this with yer own two eyes with that level design like that! Givin' it a 10! | |
| 11/21/2014 04:54 pm AgentAttorney : 10/10 An orangetack classic. That's really all I have to say. Your music fits the theme, but I need my music to beat through your levels. https://www.youtube.com/watch?v=njJ7NZMH70M "Not Gonna Die" | |
| 11/21/2014 04:47 pm oomphalapompatronium : 10/10 | |
| 11/21/2014 04:01 pm przem1994 : 10/10 Very great Cave level with Palace Switch challenge, my CBG and cool scenery. Nice work :) | |