| Hold Anything 3!! | |
| Author : oomphalapompatronium Votes : 35 Rating : 99% Views : 1833 Type : SMF2 Difficulty : Easy Posted : 31/12/2014 Status : ![]() Description : |
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| 06/29/2015 06:04 am pr00 : 10/10 Man, you just do impossible thing!!! | |
| 05/06/2015 12:32 pm MagicOTD : 10/10 Amazing hold anything level! My rate is 10/10! | |
| 03/03/2015 07:11 pm 8power8 : 10/10 Small monster overloads but this was amazing how you thought up of every possible button combo! | |
| 02/27/2015 08:39 am segomac : 10/10 All I can complain about are the monster overloads... but you drastically made up for it with everything else you put in the level. | |
| 02/13/2015 02:55 pm 7SuperMarioBros7 : 10/10 Holy potato... a HOLD ANYTHING?! This is epicness sauce! So many freaking close calls, placement precision and bizarreness! That is everything a hold level should have! | |
| 01/30/2015 07:04 pm TFKPillarosaurus : 10/10 This literally is the most intricate hold level I have ever seen, I didn't know you could do this! my favorite was the hold up because I had no idea you make them that good! most hold ups have been kind of simple... but this. 10/10 | |
| 01/03/2015 08:02 am lexa20044 : 10/10 GREAT HOLD LEVEL EVER MADE! I liked this level so much :) 9001/10 for you! | |
| 01/02/2015 02:32 pm RetzorgIII : 10/10 As far as hold levels go, this is perfection. This is better than яєℓєитℓєѕѕ III. You have taken the art of hold levels and brought them to their pinnacle. I have serious doubt that anyone can do better than this. | |
| 01/01/2015 04:15 pm SkoplerVision : 10/10 Read my review here: | |
| 01/01/2015 03:59 pm Markeyruiz97 : 10/10 This hold level is overall very impressive and it's very well done. It has a lot of good creativity, it was full of close calls almost everywhere and every hold section was very well thought out and has something unique happening to it.(the moving platforms while holding x and the auto scroll section while holding up). I do agree with some users that the tiling is flawed a little bit but it doesn't bother me at all. Overall this hold level is amazing and it was well worth the long wait for it. 10/10! | |
| 01/01/2015 12:31 pm ConfirmSMW : 10/10 Interesting. | |
| 01/01/2015 12:06 pm 09dhowell : 10/10 Wow! I'm stunned, one of the best levels I've ever played in my life! Sure, there were a few visual errors, and some messy moments and hidden cut-offs but you've managed to incorporate 11 hold levels into 1 level! True creativity and excellence. A few slow moments but that's understandable. The incredible close call with the two chucks in the hold right and down section was my highlight. I wasn't counting how many times I hit boom boom in the hold left and down section but it felt like just 2. And what happened to the third platform in the triple platform in that section? And wow, autoscroll in the Hold Up section, you've taken hold levels to a whole new LEVEL get it?!?! With an amazing bowser battle in the hold down too! A readable text box in a hold, hiding cut-offs in the grass, that was clever of you. And Hold X hasn't even been done before, I love how you make use of all the possible goal points! A definite nomination for next years awards to whoever hosts them! | |
| 01/01/2015 11:20 am superstarfire33 : 10/10 Holy mackerel, oomph! This is perhaps the greatest hold level of 2015, and it's only the first day of the year! However, while I was recording your level to upload on Youtube, I find the level full of lagging, which may be a problem for playing the level. Besides, great work! 10/10 | |
| 01/01/2015 10:16 am Popthatcorn14 : 10/10 http://www.youtube.com/watch?v=1d0uT3aCRG4 | |
| 01/01/2015 08:11 am Orangetack : 10/10 Clever Mario easter egg. Anyway, this hold was amazing. Obviously. I can tell you worked ridiculously hard to pull off this masterpiece, as the creativity and thought that went into it was amazing. Different holds crossed paths, and it was full of close calls (despite a few wait times). As for the tiling, it was good but not perfect, some out of place tiling and some bad tiling also. However, that's no good excuse to deduct a full point. One of the best holds of the year! | |
| 01/01/2015 07:14 am gamewarrior : 10/10 it's great how one tiny thing makes a big difference. that is definitely the hold's motto. | |
| 01/01/2015 06:01 am Citruss : 10/10 PG rating system can't rate this. It's too awesome! AWESOME!!! | |
| 01/01/2015 05:08 am cr8torGalaxy16 : 10/10 you are a legend. your level and Q22's level are top rank.amazing job!:) | |
| 12/31/2014 11:32 pm LariosonicWJT : 10/10 I can say this is better than Q22's Hold Anything (No offense, Q22). However, there were a couple of flaws. I saw one of the Mushroom platforms without Mushroom supporters underneath it. You don't use diagonal grass tiles like that. If anything, you should have replaced the Mushroom platform with Ghost House platforms. Also, some of the row of fences don't connect to a pillar or block. It doesn't look right because the fence's ends must connect somewhere. :\ I spotted some tiny cut offs here and there, so I advise you to watch for those. I understand that a hold anything level is not a simple flick of a finger, therefore, the large amount of waiting times there are don't make a big difference on my rate. | |
| 12/31/2014 10:35 pm luigi#2 : 9/10 Waiting times(especially in X and nothing) -1 | |
| 12/31/2014 10:08 pm Q12546wer22 : 10/10 I played it. | |
| 12/31/2014 09:30 pm Factor M : 10/10 Woah that edit surprise! Great job on this level! | |
| 12/31/2014 09:17 pm felipe de farias : 10/10 #Third. | |