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Pharion1's fourth keep (no exploit)



Author : pharion1

Votes : 6
Rating : 88%
Views : 331
Type : SMF2
Difficulty : Hard
Posted : 02/12/2014
Status :
Section 2

Description :

Just fixed a bug.

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12/03/2014 03:49 am
Lord Apoplexy : 7/10

Ehm. Am I dumbass for rating this level a 7/10, dezy4ever?

Look. I have my own opinions about this level. And I think, this level isn't flawless, and needs a few improvements here and there.

Where do I begin? The scenery. The scenery is a problem, since it can become a bit bland at times. Perhaps add more scenery, rather than walls. Perhaps add some pillars, rails, rather than just dark walls, and castle walls. Also, the dark pillars aren't shadowed. Well, there are some. But still.

The tiling isn't the worst I've seen, but it still bugs me. Especially the first room you are in, when you start playing the game. An imporatant rule, is to never overload a level, section, or a room with tile 1's. It will immediately make the level look ugly to look at. Also, I did spot a few tiling errors at X: 4880, where the cannons are.

Nothing else to say here, other than a fun level with great puzzles, but it has bland scenery, and some tiling errors.

7/10
(LA - Level Critic)

12/02/2014 11:52 pm
dezy4ever : 10/10

Really great level who ever rated you less is a dumbass.. 100% in my books i really like puzzles alot.

If you have some time why not try some of my levels and maybe share some in the near future

12/02/2014 10:10 pm
minecraftdude5963 : 10/10

This was an amazing level!

Enemy placement- So Good!
Tiles- Well I couldn't find any errors so :P
Challenges- Awesome and fun

Overall, this level looked like an extreme version of Bowser's Castle on Super Mario Bros. (The original one)