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Super Mario World Resurrected 2: World Ancient Grove



Author : 09dhowell

Votes : 33
Rating : 99%
Views : 1736
Type : SMF2
Difficulty : Medium
Posted : 27/09/2014
Status :
Section 2

Description :

Music for level: http://www.youtube.com/watch?v=6bFof6GeW1Q

The First Unlockable Course of SMWR2. These additional courses are slightly longer than normal course. Obtain the Key Hole Exit in each World to unlock the additional course that comes at the end of each Castle Course. Enjoy World Ancient Grove and beware of the Monsters!
Please Review/Rate, I really appreciate your support.
Remember to add me as a Fan/Friend if you haven't yet.

Thank you to Lord Apoplexy for storyline and custom music suggestions.

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10/05/2014 02:41 pm
LariosonicWJT : 9/10

I must say... very good level. One of the only flaws is that the boss is made far too easy by putting clouds at the side of the walls. Also, some areas had a little to too many enemies in one spot. Look at 1760X. Just looking at it, I can already tell that I needed to sacrifice my Mushroom to get through unless I held a fire flower. Other than that... 9.3/10.

09/30/2014 08:56 am
cobra1 : 10/10

fantastic level another amazing level in the books the scenery is perfect monster placement perfect and the challenges blew me away it took a couple of tries but I managed to get threw and as always time and effort put into a perfect level is astounding bravo just bravo my rate 20/10 :):):):)

09/29/2014 05:20 pm
soniccolors : 10/10

im sorry I rated this so late :(

Anyone, as always, great level love the scenery and awesome level design! also,30TH RATE!

09/28/2014 04:09 pm
GlitchyBlackStone : 10/10

Good BG, PERFECT Scenery! Even better with Ultimate Edition 2.1! 10/10.

09/27/2014 11:43 pm
marioandbowser : 10/10

Cool level, I like the background and I like it that you used the airship tiles for the ceiling.

09/27/2014 08:11 pm
Q12546wer22 : 10/10

a whoa level overthere.first was very omg,the scenery and challenge quality are almost can same quality with la,and all single small enemy are none even repetitive and fun,the second part seen an autoscroll is cool,this part have more hard challenge,I have none idea why there's some blocks hide a koopa in the bottom at the part where flying lakitu gonna out,I guess it's a obstacle.scenery from start to last are very damn cool,airship are very fit for grass.and last boom boom fight is also cool with scenery hide and A2 remember used.I have to say just a perfect level overthere again,so 10/10.
also nice music

09/27/2014 06:54 pm
superstarfire33 : 10/10

Wow! I loved how you made the level half normal, half autoscroll, just like the second level of World 1. So far, this series is like watching a four-star movie. It gets interesting as it gets. The scenery and game play was phenomenal, which is why I gave you a 10 today.

09/27/2014 06:12 pm
felipe de farias : 10/10

awesome level again 09, the challenges are great and funny. also, the design is amazing = 10/10 :)

09/27/2014 05:31 pm
Orangetack : 10/10

Read my review here:

http://supermarioflash2.apacfreeforum.com/post3599.html#p3599

btw, 'There are 8 bonus Worlds with 1 Level in them.'- I think you meant 'There are 8 Worlds with 1 bonus Level in each.'

09/27/2014 03:52 pm
RetzorgIII : 10/10

So, this is your entry to Eggs BeneDON'T's contest? It's… The atmosphere… Wow. This level makes me glad that only four people will be eliminated this round and two already have been.

09/27/2014 03:11 pm
Lord Apoplexy : 10/10

I really should go back to playing World of Warcraft again... just listening to the Sholazar Basin music gives me some nostalgia of how World of Warcraft was at its peak.

This level was fantastic in many ways possible. It has great music, great scenery, great tiling, amazing monster placement, and overall, gives out a nice atmosphere to this level with the music.

I did however, find two problems in this level.

The first problem, is a small one. There was a minor layering error at X: 3680. The piranha plants goes through the cloud, but is not visibly seen. Keep in mind, this is only a minor problem.

The second problem is a problem that is a bit bigger than the first one. When Mario enters the pipe at the end of the autoscroll section, he doesn't come out of one, and you have probably zero warning, of when Boom-Boom shows up. A room before the boss would've been nice, rather than just give zero warning.

Still, this is a very great level. It was overall, enjoyable. 9.5/10.

09/27/2014 02:19 pm
M2RaqadNova : 10/10

Cool! :) Really great level once again! Another 10...! :D

09/27/2014 01:58 pm
SkoplerVision : 10/10

Third review! :P

No flaws foun from my perspective, actually the level is really nice, with good and enjoyable challenges and good design, I really like it, nice idea when following your series also.

You got 10/10

09/27/2014 01:49 pm
METALBEAVER : 10/10

Second review!

09/27/2014 01:31 pm
dtaylor17 : 10/10

first review SUCK IT PRZEM