I think I got rid of most of the major issues, but there are still a few minor annoyances.
I'll fix them when I get around to it.
New sprites with 1 animation frame:
When first created, 1-frame sprites will display in slightly the wrong place,
but refreshing the display fixes this.
Afterwords, they'll always be displayed correctly.
Rename the sprite, update the display flags, or exit & re-enter the sprite editor to refresh them.
The map editor defaults to no tool:
Select the pencil tool to make it work.
The rectangle tool will also work after that.
The sprite's map display is too large:
This occurs because sprites are actually displaying large images, but most of it is invisible because of their masks, however flash "sees" everything.
Looping sprites ignore selected frame:
The sprite system defaults to the 1st frame while animation is off. This behavior is helpful for the walk system. But there is a little fix I could do: I could make it only do this only at the moment the animation is switched off,
and not afterwords...
...when I get around to it.
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