Game Editor: Known bugs

Last updated: 01/20/2010

Have bugs, will travel.
  I think I got rid of most of the major issues, but there are still a few minor annoyances.
I'll fix them when I get around to it.
New sprites with 1 animation frame:
When first created, 1-frame sprites will display in slightly the wrong place, but refreshing the display fixes this. Afterwords, they'll always be displayed correctly. Rename the sprite, update the display flags, or exit & re-enter the sprite editor to refresh them.

The map editor defaults to no tool:
Select the pencil tool to make it work.
The rectangle tool will also work after that.

The sprite's map display is too large:
This occurs because sprites are actually displaying large images, but most of it is invisible because of their masks, however flash "sees" everything.

Looping sprites ignore selected frame:
The sprite system defaults to the 1st frame while animation is off. This behavior is helpful for the walk system. But there is a little fix I could do: I could make it only do this only at the moment the animation is switched off, and not afterwords...
...when I get around to it.

Why are there bugs?
  Short answer:
I'm still learning how to program properly. I'm also a little on the lazy side.

Long answer:
I could take the easy way out and say that Flash was never designed for big projects (like Adobe does), but the truth is, I'm not a professional programmer or anything. Flash is just a hobby for me.

Also, in spite of my ambitions, I did cut a few corners when making this editor.
I didn't create "proper" components or "proper" classes. I often took shortcuts to get things done faster.
But I didn't compromise very much.


Last updated: January 21, 2010