| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| _b — Property in class org.flixel.FlxQuadTree | |
| B — Property in class org.flixel.data.FlxKeyboard | |
| BACKSLASH — Property in class org.flixel.data.FlxKeyboard | |
| BACKSPACE — Property in class org.flixel.data.FlxKeyboard | |
| _bakedRotation — Property in class org.flixel.FlxSprite | |
| bgColor — Static property in class org.flixel.FlxState | |
| This static variable indicates the "clear color" or default background color of the game. | |
| bind(Name) — Method in class org.flixel.FlxSave | |
| Automatically creates or reconnects to locally saved data. | |
| blend — Property in class org.flixel.FlxSprite | |
| Blending modes, just like Photoshop! E.g. | |
| B_LIST — Constant static property in class org.flixel.FlxQuadTree | |
| Flag for specifying that you want to add an object to the B list. | |
| _block — Property in class org.flixel.FlxTilemap | |
| bottom — Property in class org.flixel.FlxRect | |
| The Y coordinate of the bottom of the rectangle. | |
| buffer — Static property in class org.flixel.FlxG | |
| Reference to the active graphics buffer. | |
| _buffer — Property in class org.flixel.FlxGame | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |