| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| S — Property in class org.flixel.data.FlxKeyboard |
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| save — Static property in class org.flixel.FlxG |
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| saveOldPosition() — Method in class org.flixel.FlxGroup |
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Internal function, helps with the moving/updating of group members. |
| saves — Static property in class org.flixel.FlxG |
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FlxG.saves is a generic bucket for storing
FlxSaves so you can access them whenever you want. |
| scale — Property in class org.flixel.FlxSprite |
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Change the size of your sprite's graphic. |
| score — Static property in class org.flixel.FlxG |
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| scores — Static property in class org.flixel.FlxG |
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| _screen — Property in class org.flixel.FlxGame |
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| screen — Static property in class org.flixel.FlxState |
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This static variable holds the screen buffer,
so you can draw to it directly if you want. |
| _screenCols — Property in class org.flixel.FlxTilemap |
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| _screenRows — Property in class org.flixel.FlxTilemap |
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| screenX — Property in class org.flixel.data.FlxMouse |
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Current X position of the mouse pointer on the screen. |
| screenY — Property in class org.flixel.data.FlxMouse |
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Current Y position of the mouse pointer on the screen. |
| scroll — Static property in class org.flixel.FlxG |
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Stores the basic parallax scrolling values. |
| scrollFactor — Property in class org.flixel.FlxObject |
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A point that can store numbers from 0 to 1 (for X and Y independently)
that governs how much this object is affected by the camera subsystem. |
| _scrollTarget — Static property in class org.flixel.FlxG |
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Internal, used to assist camera and scrolling. |
| _se — Property in class org.flixel.FlxQuadTree |
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| _seed — Static property in class org.flixel.FlxU |
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Internal random number calculation helpers. |
| seed — Static property in class org.flixel.FlxU |
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Set seed to a number between 0 and 1 if you want
FlxG.random() to generate a predictable series of numbers. |
| SEMICOLON — Property in class org.flixel.data.FlxKeyboard |
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| setCallback(Tile, Callback, Range) — Method in class org.flixel.FlxTilemap |
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Bind a function Callback(Core:FlxCore,X:uint,Y:uint,Tile:uint) to a range of tiles. |
| setFormat(Font, Size, Color, Alignment, ShadowColor) — Method in class org.flixel.FlxText |
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You can use this if you have a lot of text parameters
to set instead of the individual properties. |
| setGameData(Game:org.flixel:FlxGame, Width, Height, Zoom) — Static method in class org.flixel.FlxG |
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Called by FlxGame to set up FlxG during FlxGame's constructor. |
| setRotation(Min, Max) — Method in class org.flixel.FlxEmitter |
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A more compact way of setting the angular velocity constraints of the emitter. |
| setSize(Width, Height) — Method in class org.flixel.FlxEmitter |
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A more compact way of setting the width and height of the emitter. |
| setTile(X, Y, Tile, UpdateGraphics) — Method in class org.flixel.FlxTilemap |
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Change the data and graphic of a tile in the tilemap. |
| setTileByIndex(Index, Tile, UpdateGraphics) — Method in class org.flixel.FlxTilemap |
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Change the data and graphic of a tile in the tilemap. |
| setup(PayPalID, PayPalAmount, GameTitle, GameURL, Caption) — Method in class org.flixel.data.FlxPanel |
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Set up the support panel with donation and aggregation info. |
| setWorldBounds(X, Y, Width, Height, Divisions) — Static method in class org.flixel.FlxU |
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Call this function to specify a more efficient boundary for your game world. |
| setXSpeed(Min, Max) — Method in class org.flixel.FlxEmitter |
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A more compact way of setting the X velocity range of the emitter. |
| setYSpeed(Min, Max) — Method in class org.flixel.FlxEmitter |
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A more compact way of setting the Y velocity range of the emitter. |
| SEVEN — Property in class org.flixel.data.FlxKeyboard |
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| _sf — Property in class org.flixel.FlxButton |
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Helper variable for correcting its members' scrollFactor objects. |
| _shadow — Property in class org.flixel.FlxText |
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| shadow — Property in class org.flixel.FlxText |
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The alignment of the font ("left", "right", or "center"). |
| SHIFT — Property in class org.flixel.data.FlxKeyboard |
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| show(Graphic, XOffset, YOffset) — Method in class org.flixel.data.FlxMouse |
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Either show an existing cursor or load a new one. |
| show(Top) — Method in class org.flixel.data.FlxPanel |
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Show the support panel. |
| showSoundTray(Silent) — Method in class org.flixel.FlxGame |
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Makes the little volume tray slide out. |
| SIX — Property in class org.flixel.data.FlxKeyboard |
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| _size — Property in class org.flixel.FlxMonitor |
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Stores the requested size of the monitor array. |
| size — Property in class org.flixel.FlxText |
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The size of the text being displayed. |
| SLASH — Property in class org.flixel.data.FlxKeyboard |
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| SndBeep — Property in class org.flixel.FlxGame |
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| SndFlixel — Property in class org.flixel.FlxGame |
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| _so — Property in class org.flixel.FlxSave |
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The local shared object itself. |
| solid — Property in class org.flixel.FlxObject |
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If an object is dead, the functions that automate collisions will skip it (see FlxG.overlapArrays() and FlxG.collideArrays()). |
| solveXCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static method in class org.flixel.FlxU |
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This quad tree callback function can be used externally as well. |
| solveYCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static method in class org.flixel.FlxU |
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This quad tree callback function can be used externally as well. |
| _sound — Property in class org.flixel.FlxSound |
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| sounds — Static property in class org.flixel.FlxG |
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A list of all the sounds being played in the game. |
| _soundTray — Property in class org.flixel.FlxGame |
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| _soundTrayBars — Property in class org.flixel.FlxGame |
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| _soundTrayTimer — Property in class org.flixel.FlxGame |
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| SPACE — Property in class org.flixel.data.FlxKeyboard |
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| stage — Static property in class org.flixel.FlxG |
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Retrieves the Flash stage object (required for event listeners)
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| start(Explode, Delay, Quantity) — Method in class org.flixel.FlxEmitter |
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Call this function to start emitting particles. |
| start(Color, Duration, FadeComplete, Force) — Method in class org.flixel.data.FlxFade |
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Reset and trigger this special effect
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| start(Color, Duration, FlashComplete, Force) — Method in class org.flixel.data.FlxFlash |
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Reset and trigger this special effect
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| start(Intensity, Duration) — Method in class org.flixel.data.FlxQuake |
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Reset and trigger this special effect. |
| startingIndex — Property in class org.flixel.FlxTilemap |
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The first index of your tile sheet (default: 0) If you want to change it, do so before calling loadMap(). |
| startProfile() — Static method in class org.flixel.FlxU |
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Useful for finding out how long it takes to execute specific blocks of code. |
| state — Static property in class org.flixel.FlxG |
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Safely access the current game state. |
| _state — Property in class org.flixel.FlxGame |
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| stop(Delay) — Method in class org.flixel.FlxEmitter |
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Call this function to stop the emitter without killing it. |
| stop() — Method in class org.flixel.FlxSound |
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Call this function to stop this sound. |
| stop() — Method in class org.flixel.data.FlxFade |
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Stops and hides this screen effect. |
| stop() — Method in class org.flixel.data.FlxFlash |
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Stops and hides this screen effect. |
| stop() — Method in class org.flixel.data.FlxQuake |
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Stops this screen effect. |
| stopped(event) — Method in class org.flixel.FlxSound |
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An internal helper function used to help Flash clean up and re-use finished sounds. |
| stream(URL, Volume, Looped) — Static method in class org.flixel.FlxG |
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Creates a new sound object from a URL. |
| survive — Property in class org.flixel.FlxSound |
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Whether or not this sound should be automatically destroyed when you switch states. |
| _sw — Property in class org.flixel.FlxQuadTree |
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| switchState(State:org.flixel:FlxState) — Method in class org.flixel.FlxGame |
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Switch from one FlxState to another. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |