| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| H — Property in class org.flixel.data.FlxKeyboard | |
| handleKeyDown(event) — Method in class org.flixel.data.FlxKeyboard | |
| Event handler so FlxGame can toggle keys. | |
| handleKeyUp(event) — Method in class org.flixel.data.FlxKeyboard | |
| Event handler so FlxGame can toggle keys. | |
| handleMouseDown(event) — Method in class org.flixel.data.FlxMouse | |
| Event handler so FlxGame can toggle the mouse. | |
| handleMouseOut(event) — Method in class org.flixel.data.FlxMouse | |
| Event handler so FlxGame can toggle the mouse. | |
| handleMouseOver(event) — Method in class org.flixel.data.FlxMouse | |
| Event handler so FlxGame can toggle the mouse. | |
| handleMouseUp(event) — Method in class org.flixel.data.FlxMouse | |
| Event handler so FlxGame can toggle the mouse. | |
| _headA — Property in class org.flixel.FlxQuadTree | |
| These variables refer to the internal A and B linked lists, which are used to store objects in the leaves. | |
| _headB — Property in class org.flixel.FlxQuadTree | |
| health — Property in class org.flixel.FlxObject | |
| Handy for storing health percentage or armor points or whatever. | |
| height — Static property in class org.flixel.FlxG | |
| The height of the screen in game pixels. | |
| _height — Property in class org.flixel.FlxPreloader | |
| Useful for storing "real" stage height if you're scaling your preloader graphics. | |
| height — Property in class org.flixel.FlxRect | |
| heightInTiles — Property in class org.flixel.FlxTilemap | |
| Read-only variable, do NOT recommend changing after the map is loaded! | |
| _hh — Property in class org.flixel.FlxQuadTree | |
| hide() — Method in class org.flixel.data.FlxMouse | |
| Hides the mouse cursor | |
| hide() — Method in class org.flixel.data.FlxPanel | |
| Hide the support panel. | |
| hitBottom(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject | |
Called when this object's bottom edge collides with the top of another FlxObject. |
|
| hitLeft(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject | |
Called when this object's left side collides with another FlxObject's right. |
|
| hitRight(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject | |
Called when this object's right side collides with another FlxObject's left. |
|
| hitTop(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject | |
Called when this object's top collides with the bottom of another FlxObject. |
|
| hurt(Damage) — Method in class org.flixel.FlxObject | |
| Call this function to "damage" (or give health bonus) to this sprite. | |
| _hw — Property in class org.flixel.FlxQuadTree | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |