title Collapse author Terry Cavanagh homepage www.distractionware.com color_palette pastel youtube 4XglYW89WLQ background_color Black text_color LightRed noaction flickscreen 16x10 ======== OBJECTS ======== Exit D Black ..... ..... ..... ..... ..... OutdoorBackground lightred IndoorBackground white lightgray 11011 11011 11011 11011 11011 Wall W Yellow Orange 00000 00010 00000 01000 00000 SolidWall Q #FF0000 #992222 00000 00001 00111 01111 11111 Door X DarkBlue White Blue 00200 10201 00200 10201 00200 Jettrail1 DarkGray ..0.. .000. 00.00 .000. ..0.. Jettrail2 DarkGray ..... ..0.. .0.0. ..0.. ..... Key Blue .000. .0.0. .000. ..0.. .00.. Flower F DarkBlue Green blue .22.. 2002. .22.. ..1.. ..1.. Mine M Red #BB0000 10001 01110 11011 01110 10001 Blood #FF0000 #AA0000 10101 01110 11011 01110 10101 Blood2 #FF0000 #AA0000 01010 10101 01010 10101 01010 PlayerDead Red Black 10001 10001 00000 10001 10101 PlayerGround P Black .000. .000. 00000 .000. .0.0. PlayerHover Black .000. 00000 .000. .000. 0...0 PlayerHoverLeft Black .000. 0000. .000. .000. ..0.0 PlayerHoverRight Black .000. .0000 .000. .000. 0.0.. Temp black ======= LEGEND ======= Background = OutdoorBackground or IndoorBackground Player = PlayerGround or PlayerHover or PlayerHoverLeft or PlayerHoverRight or PlayerDead InGamePlayer = PlayerGround or PlayerHover FlyingPlayer = PlayerHoverLeft or PlayerHoverRight Obstacle = Wall or Mine or SolidWall or Door ObstacleExMine = Wall or SolidWall or Door . = OutdoorBackground , = IndoorBackground # = Wall k = Key and IndoorBackground ======= SOUNDS ======= sfx0 53720504 (jump up) sfx1 14370308 (bomb) sfx2 41983504 (jetpack) sfx3 86827507 (fall) sfx4 56160703 (door) sfx5 98568902 (blockpush) sfx6 77665108 (collapse) ================ COLLISIONLAYERS ================ Background Jettrail1, Jettrail2, Exit Player, Wall, Solidwall, temp, playerhoverleft, playerhoverright, mine, Key, Flower, Door blood, blood2 ====== RULES ====== right [ moving Playerdead] -> [PlayerDead] [> IngamePlayer | mine ] -> [ > PlayerDead | blood ] sfx1 Vertical [ PlayerGround | mine ] -> [ playerdead | blood2 ] sfx1 Horizontal [flyingplayer | mine ] -> [ playerdead | blood2 ] sfx1 Horizontal [> PlayerGround | Key] [Door] -> [> PlayerGround | Key] [] Horizontal [> PlayerGround | Key]-> [> PlayerGround | ] sfx4 Horizontal [> PlayerGround | Flower] [Door] -> [> PlayerGround | Flower] [] Horizontal [> PlayerGround | Flower]-> [> PlayerGround | ] sfx6 UP [Up PlayerGround | No Obstacle | No Obstacle] -> [ | | PlayerHover ] sfx0 UP [Up PlayerGround | No Obstacle] -> [ | PlayerHover ] sfx0 right [right PlayerHover] -> [PlayerHoverRight] left [left PlayerHover] -> [PlayerHoverLeft] up [up PlayerHover] -> [PlayerHover] down [down PlayerHover] -> [PlayerGround] down [JetTrail2] -> [] down [JetTrail1] -> [JetTrail2] (random rule here is a hack workaround) random right [ PlayerHoverRight | No Obstacle] -> [ JetTrail1 | PlayerHoverRight] again sfx2 horizontal [ PlayerHoverRight | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] down [ PlayerHoverRight | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] random left [ PlayerHoverLeft | No Obstacle] -> [JetTrail1 | PlayerHoverLeft] again sfx2 horizontal [ PlayerHoverLeft | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] down [ PlayerHoverLeft | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] horizontal [> PlayerGround | Wall] -> [> PlayerGround | > wall] sfx5 horizontal [> Wall | Wall] -> [> Wall | > wall] horizontal [> Wall | Mine] -> [> Wall | > Mine] down [stationary wall] -> [ down wall] again down [stationary mine] -> [ down mine] again [blood | no blood ] -> [blood | blood2] again [blood2 | no blood ] -> [blood2 | blood] again late down [ PlayerGround | No Obstacle ] -> [ JetTrail1 | temp] again sfx3 late down [temp] -> [playerground] ============== WINCONDITIONS ============== No Flower All Player on Exit ======= LEVELS ======= MESSAGE The last flower... MESSAGE Will I find it on this planet? qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq q,,,,,,,,,,,,,,qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq q,,,,,,,,,,,,,,,,,,,,,,,q,,,,,,,,,,,,qqqqqqqqqqq q,,,,,,,,qq,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,x,D q,,,,,,,,qqqqqqqqqqqqq,,K,,,,,,,,,,,,,,,,,,,,x,D qqq,,,,,,qqqqqqqqqqqqq,,qqqqqqqqqqq,,,,,,,,,,x,D qqq,p,,,,qqqqqqqqqqqqq,,,,,,,,,,,,,,,,,,qqq,,x,D qqqqq,,,,qqqqqqqqqqqqq,,,,,,,,,,,,,,,,,,qqqqqqqq qqqqqmmmmqqqqqqqqqqqqqmqqmmmmmmmmmmmmmqqqqqqqqqq qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq qq................q........q..........w....qmmmmmmq.............q qq..................w.................w....qmmmmmmq.............q qq...............q..w.................wm....qmmmmmq.............q qqq..............q..w.................ww....qmmmmqq...........f.q qqq..............qwww.......w.........ww.....qmmmq...........wwwq q.........ww......wqwmmw....w.........ww..w..qwqqq...........wwwq DP........ww......q.mqwww...w........wwwwwwwwwwwww...........wwwq qww.......ww........qqqqq...w.wwwww..wwwwwwwwwqwww..........wwwwm qwwwwm..wwwwwwwwwwwww.qqqqmmw.wwwwww.wwwwwwwwwqqww...q...wwwmwwwq qwwwwwwqwwwwmwwwwwmww.wqqqwwwwwwwwwwmwwwwwwwwwqqqqwwwwwwwwqwwwwwq mxxxxxxxxxxxxxxxxxxxxxxqxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxq m....................q.q................................m.......q m......................q................................q.......q m......................q........................................q m......................q........................................q m......................q........................w...............q m...............w......q........w............w..w...............q mmm.....m..m....w.mmmm.mmm...m..w....mm..m...wmmw..m.mm.....m...q mwmmmmmmm.mmwmmmmmmmmmmmmwmmmmmmmwmmmmwmmmmmmmmmmmmmmmmm.mmmmmm.q mmwmmmmwmmmmmmmmmwmmmwmmmmmmmwmmmmmmmmmmwmmmmmmmmmmmmmmmmmmmmmmmq MESSAGE Collapse MESSAGE Music [Cryptobiosis by Sync24] MESSAGE Thanks for playing